MGCC Battle: Gemini Fey Battle Encounter! - Ongoing!

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MGCC Battle: Gemini Fey Battle Encounter! - Ongoing!

Post  065227n on Thu May 31, 2018 6:25 am

Gemini Fey Has Been Encountered!


Health......''350
Speed........300
Stamina....160 (4 Squares).
Steal..........Fairy Dust (50% Steal Chance).

(User and 1 Character in range gains the Float status when Used as a Free Action. Can only be stolen from Gemini Feys with each Fey carrying a single use.)


Health......''150
Speed........210
Stamina....240 (6 Squares).

Current Participating Monster Girls:
Gemini Fey (V1)
Fey Tiffany (V2)
BK Kuro (V3)
Fey Lulu (V4)
Fey Xiaomu (V5)

Current Participating Heroes & Heroines:

Chandra (H2)
Acedia (H3)
Charle (H6)
Reiji (H7)

Current Battlefield Layout:



Turn Order (Per Round):

Round 5:
Turn 28: Gemini Fey (V1)
Turn 29: Fey Tiffany (V2)
Turn 30: Chandra (H2)
Turn 31: Fey Xiaomu (V5)
Turn 32: BK Kuro (V3)
Turn 33: Charle (H6)
Turn 34: Acedia (H3)
Turn 35: Reiji (H7)

Ex Turn (R3):
Turn EX1: Acedia (H3)

Character States:

Gemini Fey (V1)
Health: 161 / 350
Character State: Item Stolen.
Applied Counters: 0 Charmed Counter.
Positive Status Effects:  -None-
Negative Status Effects:  -None-

Gemini Fey Tiffany (V2)
Health: 149 / 350
Character State: Converted to 'Gemini Fey'.
Applied Counters: 0 Charmed Counter.
Positive Status Effects:  -None-
Negative Status Effects: Immobilized.

Chandra (H2)
Willpower: 85
Character State: Normal.
Applied Counters: 30 Charmed Counter.
Positive Status Effects: Float.
Negative Status Effects: Docking (1), Blind, Confusion.

Acedia (H3)
Willpower: 250
Character State: Normal.
Applied Counters: 30 Charmed Counter.
Positive Status Effects: Float.
Negative Status Effects:  -None-

Gemini Fey Lulu (V4)
Health: 0 / 100
Character State: Converted to 'Gemini Fey', KO.
Applied Counters: 0 Charmed Counter.
Positive Status Effects:  -None-
Negative Status Effects:  -None-

Bug Knight Kuro (V3)
Health: 74 / 150
Character State: Converted to 'Bug Knight'.
Applied Counters: 0 Charmed Counter, 0 Hardness Counter.
Positive Status Effects:  -None-
Negative Status Effects: Diseased.

Charle (H6)
Willpower: 75
Character State: Normal.
Applied Counters: 40 Charmed Counter, 0 Hardness Counter.
Positive Status Effects:  -None-
Negative Status Effects: Docking (2), Poison, Confusion.

Reiji (H7)
Willpower: 195
Character State: Team Attacked, Booby Trapped.
Applied Counters: 75 Charmed Counter, 0 Hardness Counter.
Positive Status Effects: Berserk.
Negative Status Effects: Poison, Docking (2).

Gemini Fey Xiaomu (V5)
Health: 100 / 100
Character State: Converted to 'Gemini Fey'.
Applied Counters: 95 Charmed Counter.
Positive Status Effects:  -None-
Negative Status Effects:  -None-

Mushroom (V99)
Health: 10 / 40
Character State: Normal.
Applied Counters: 0 Charmed Counter, 0 Hardness Counter.
Positive Status Effects:  -None-
Negative Status Effects:  -None-

Mushroom (V98)
Health: 40 / 40
Character State: Normal.
Applied Counters: 0 Charmed Counter, 0 Hardness Counter.
Positive Status Effects:  -None-
Negative Status Effects:  -None-

Mushroom (V97)
Health: 0 / 40
Character State: KO.
Applied Counters: 0 Charmed Counter, 0 Hardness Counter.
Positive Status Effects:  -None-
Negative Status Effects:  -None-


Last edited by 065227n on Tue Sep 11, 2018 6:00 am; edited 39 times in total

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Re: MGCC Battle: Gemini Fey Battle Encounter! - Ongoing!

Post  065227n on Thu May 31, 2018 6:28 am

Gemini Fey



Well-endowed women with butterfly wings, wearing outfits which exposes much of her "assets." Her breasts jiggle as she struts and flies around the battlefield and takes every opportunity to stretch herself to show off her magnificent body. Gemini Fey are unsurprisingly obsessed with symmetry, timing and compatibility. They seek to convert more women into Feys like themselves and are often seen with a loyal Bug Knight - the unfortunate (so some would say) result of Heroes who have experienced the pleasure of meeting them.

Elemental:
Fire: 1.2x
Poison: 0.5x
Earth: 0.5x

Status:
Immune: Doom. Petrify. Darkness

Sister and Knight (Passive)
At the beginning of the battle, Gemini Fey targets one Heroine and Hero on the battlefield and converts them into another Gemini Fey (Heroine) and Bug Knight (Hero), bypassing any conversion resistance abilities. Both Converted Fey and Bug Knights do not retain any of their original abilities and comes with set stats. These original Feys and Knight will not be affected by Life and similar abilities

Gemini Feys instantly enslaves a Hero or Heroine with maximum charmed counters at the start of their turn, causing them to swap teams and fight for her. Heroines enslaved are converted into a 'Gemini Fey' (Lesser) while Heroes are converted into a 'Bug Knight' (Lesser) (Players converted in this manner are weaker than the original "Sister" and "Knight" and will be given the "Lesser" tag). Players may volunteer for a higher priority to be chosen for conversion at the start of battle.

Any Hero/Heroine that are in range of at least two Gemini Fey during the start of a Fey's turn will receive 30 Charm Counters from an automatic dual attack. Each Hero/Heroine may only be attacked this way once per round.

(Bracket indicates the nerfed damage / effect done by Lesser converts)

Blow Kiss. 1-turn Cooldown
The Fey bends over, letting the target have a good view of her cleavage and blows a kiss at a Hero/Heroine. A pair of lips flies through the air and homes onto the target lips, causing them to walk towards her and trip face first into her waiting breasts.

While in this state of trapped pleasure, any damage dealt to the Fey has a 50% chance of accidentally hitting the trapped target as well, additionally dealing half its damage as Charm Counters or status effects to the Hero/Heroines. At the start of the Hero/Heroines turn, they will free themselves. This effect can be ended early by separating the two through means such as knockback, but only if the attack does not hit the trapped target.

This attack has a range equal to its target's movement speed in a straight line (diagonals included) and cannot be used if the target is not able to move and end his turn on the final tile.

Symmetrical Docking. 1-turn Cooldown
The Fey either begins deeply kissing a Heroine and rubbing their chests together or enveloping a Hero's manhood in her breasts while counting, being more affected the more times they are subjected to this attack. Heroines will find themselves developing Fey like properties (huger chest, butterfly wings, clothing change) while Heroes more Bug Knight ones.

1) -5 Maximum Willpower
2) 25 Charm Counter
3) 125 Charm Counter
4) Automatic Conversion

The Hero/Heroine will automatically free themselves to take their actions on their turn, but the counter will not be reset this way and the Fey will be able to use this attack again without needing a cooldown. However, seperating a Hero/Heroine from a Fey through the use of external means such as knockback before their next turn will reset the counter and the attack will enter cooldown.

Mirror Force. 3-turn Cooldown / Interrupt
When hit with a Spellbook ability, the Gemini Fey may choose to activate this ability, causing a spell to reflect upon its caster, preventing it from affecting the Fey and dealing half its damage or any status conditions to the caster. This ability then enters Cooldown.

Gemini Laser. Special Cooldown (Originals Only)
The Gemini Fey chooses 2 from any Feys and Bug Knights in the battle and fires a laser between them, forming a dazzling triangle dealing 180 Charm Counter and inflicting Blind on all Heroes/Heroines in the path.

This ability can only be used on rounds that are a multiple of 3 (3,6,9,12...) and only 1 Gemini Fey can use this ability per round.



Bug Knight Skills and Abilities:

Insectoid Nature (Passive)
Bug Knights do not retain any of their original abilities and comes with set stats. They have a 50% chance of evading any multi-target spells and their basic attack command inflicts 30 (20) Charm Counters through means of a blade tipped with Aphrosidiac toxins.

Pink Gas. 1-turn Cooldown
Blows an Aphrosadic Mist into a Hero/Heroine in range, inflicting Allured and Poison.

Shelter. 2-turn Cooldown
Inflicts either Blink or Barrier onto a Gemini Fey in Range (the Bug Knight Chooses the status to inflict)

Screech. 3-turn Cooldown (Original Only)
Releases a supersonic screech, inflicting Confusion on all Heroes/Heroines in range. Heroes/Heroines with Confusion resistance are instead inflicted with Gravity instead.


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Re: MGCC Battle: Gemini Fey Battle Encounter! - Ongoing!

Post  065227n on Thu May 31, 2018 6:39 am

Variant Rules

Revamped Magic
A revised magic list aimed to make magic more interesting
(http://charmed.forumotion.com/t669p50-monster-girl-collectible-card-profiles-general-discussion#10887)

X-Ability / Spellbook Exhaustion
Using X-Ability drops your maximum Willpower by 5 for each use.
Using a Spellbook ability increases the caster's Charm Counter by 5 - this includes turns channeling the spell and not just the final cast.

These stack so using X-Ability to use 2 Spellbook abilities in a turn will drop your max Will by 5 and then add 10 Charm Counters.

Quickcast Nerf
Quickcast only affects Spells with a cast time of 4 turns and above

EX Turns
Instead of how I usually calculate turns, extra turns from Speed is determined by rolling a dice - higher Speed gives you a higher chance of gaining an extra turn. The extra turn is placed at the end of the round. EX Turns do not affect cooldown.


"Hello! Your main supplier couldn't be here today, so it's up to me to provide you with all your potions and tools!

Unfortunately, we have a material shortage and won't be able to produce enough of all of you, so I'm afraid you're going to have to share... sorry!"

GLOBAL ITEM POOL:
Instead of their own individual items, each player draws from a single "shared" inventory. This list will be updated as items are used up.

Potion (3 Remaining) - Remove 30 Charm or Hardness Counters.

Darts (3 Remaining) - Deals 5% of Strength in damage. Thrown from a range of 3 (Straight Line).

Scroll: Suiton (3 Remaining) - Deals 5% of Magic as Water Element Magic damage. Enemy's lightning elemental multiplier is set to 1.2x for the next attack. Thrown from a range of 3 (Straight Line)

Holy Water (2 Remaining) - Cures Zombie status OR Use on enemy to deal 30 Holy/Fire damage (whichever element deals more damage will be used).

Vampiric Potion (1 Remaining) - Only usable on self. Drink to gain the Vampire status for 3 turns (Vampire: Has the effect of both Zombie and Float. The Attack command also heals 50% of damage dealt.)

Remedy (1 Remaining) - Cures all negative status conditions

Phoenix Down (1 Remaining) - Target Charmed / Enslaved / Brainwashed enemy spends his next turn as if he was not under the effects of those conditions.

"Oh, and some weird old grandpa said you might want to use these..."

TAROTS:
- 3 Tarots will be available to all players.
- During battle, any player may spend 50 of any Stat to use a Tarot.
- Each Tarot can only be used once per battle.


Hermit: Deals 20% of Magic as Lightning Magic Damage in a straight line.


World: User gains Heartbreak, Chill, Blink and Barrier.


Emperor: Target ally next to an enemy uses the Attack command thrice.


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Re: MGCC Battle: Gemini Fey Battle Encounter! - Ongoing!

Post  065227n on Thu May 31, 2018 6:44 am

IT'S TIME TO BLITZ!


Blitzball Rules:

You too, can be the star of the Zanarkand Abes in three easy steps!

Carry:
By moving onto a square with the Blitzball and stating your intention of picking it up, your character will start to carry the ball. Movement while carrying the ball takes 1.5 movement cost instead.

(e.g Tidus has 160 Stamina (4 Squares). He spends 1 square moving onto the square with the Blitzball picking it up, then moves his remaining 2 Squares (1.5 x 2 = 3). If he had 120 Stamina, he could only move 1 Square and 200 Stamina will still remain 2 squares (1.5 x 3 = 4.5 which is more than 4)

Pass:
You may choose to pass the ball to another player in a range of (Strength / 50 * 2) squares - this does not need to be in a straight line.
Passing is a Free Action.

(e.g Tidus has 150 Strength - he can pass a distance of 6 Squares (150 / 50 * 2) to another character.)

Shoot!:
When you're in range of your enemy, you can shoot the ball in a straight line at them, dealing massive damage! The maximum distance you can fire is (Strength / 50) squares.

The Blitzball loses power over a longer distance and is most effective close up - it will deal 40% of Strength as damage if used within the distance of 1-2 Squares and 30% otherwise.

(e.g Wakka has 200 Strength - he can shoot a distance of 4 Squares (200 / 50) and will deal 80 damage if he fires within 2 squares or 60 if he does so with 3 or 4 squares.)

Shoot is considered a basic Attack ability - You may use X-Attack, but the ball may only be shot once! The second attack must be a standard regular Attack command.

After being Shot, the Blitzball will disappear from the battlefield and reappear in a random position on the next Round. Thus, only 1 player may attack with the Blitzball in a given round.

Additional Rules
- Enemies may not interact with Blitzballs. However, they may stand on the square to prevent access to it.

- Quick memory tip - you can pass twice as far as you can shoot the ball

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Re: MGCC Battle: Gemini Fey Battle Encounter! - Ongoing!

Post  tilltherewas1 on Thu May 31, 2018 12:03 pm

Wow that's a lot of rules.... Shocked

For simplicity sake, going with Tiffany and Chandra
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Re: MGCC Battle: Gemini Fey Battle Encounter! - Ongoing!

Post  Obscenario on Thu May 31, 2018 4:40 pm

Acedia, please.
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Re: MGCC Battle: Gemini Fey Battle Encounter! - Ongoing!

Post  DrgnmastrAlex on Thu May 31, 2018 10:44 pm

Didn't have time to make a new character. Work. Sad

I'll be using Lulu.
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Re: MGCC Battle: Gemini Fey Battle Encounter! - Ongoing!

Post  065227n on Thu May 31, 2018 10:54 pm

Alright, so we need 3/4 more people / characters to go!

tilltherewas1 wrote:Wow that's a lot of rules.... Shocked
If it helps, you can try to compartmentalize them into 3 categories

- Nerf of X-Ability / Spellbook
- Everything below Rorona's picture is basically Item rules (Tarots are just Items that you pay 50 stat points for)
- Blitzball rules, which Min-Max Mages don't even need to read because you can't do anything with the ball at 0 Strength :p

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Re: MGCC Battle: Gemini Fey Battle Encounter! - Ongoing!

Post  submissivehero on Sat Jun 02, 2018 12:20 am

Didn't have time for a new character, so Kuro's coming in.

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Re: MGCC Battle: Gemini Fey Battle Encounter! - Ongoing!

Post  065227n on Tue Jun 05, 2018 8:41 pm

Hmm, anyone interested in playing 2-3 characters to fill the rest of the slots?

Remember that you have permission to use any character made even not by yourself

(if the character's owner comes in and says he wants to play that character in this battle then he gets priority, but otherwise the sky's the limit)

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Re: MGCC Battle: Gemini Fey Battle Encounter! - Ongoing!

Post  Obscenario on Mon Jun 18, 2018 9:59 pm

I also have Charle, whom I'd like to use. They're both physical characters, so anyone that wants to use a mage likely can.
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Re: MGCC Battle: Gemini Fey Battle Encounter! - Ongoing!

Post  065227n on Mon Jun 25, 2018 6:08 am

(Sorry for the really long delay but I guess it's been a busy month.

Assuming no one new joins, I will add in Reiji and Xiaomu to up the player count and hopefully we can get the battle started - I still have to set up the battle in the helper program since I think some of the newcomers haven't been implemented as character files yet.

Hopefully you players are still around - give a holler here or something)

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Re: MGCC Battle: Gemini Fey Battle Encounter! - Ongoing!

Post  DrgnmastrAlex on Mon Jun 25, 2018 12:41 pm

Still here. Looking forward to seeing this start. Smile
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Re: MGCC Battle: Gemini Fey Battle Encounter! - Ongoing!

Post  065227n on Wed Jun 27, 2018 4:29 am

The Battle Has Begun!

The Viridian Forest - reports have been flooding in about strange sights in the region, causing the neighbouring villages to post heavy bounties in hopes of learning more.

The path through the Forest's trees is a winding maze, designed to isolate and befuddle. On this fateful day, a group of adventurers stumble into a clearing - a highly unlikely scenario given that they had each chosen to venture into the Forest at different points of time. As they look around in confusion, a titter echoes through the trees, dripping with eroticism.

"It looks like all the guests have been gathered.
Mmm... The Fey Court is now in session..."

With a blinding light, a path through the greenery opens up. Through it steps out a gorgerous fairy, buxom with curves in all the right places with a body to die for, causing some of the less stoic adventurers to gape. This monstergirl must be the cause of the problems! They reach for their weapons...

"Not so fast. It's time to recognize the new members of the Court..."

Two more figures stumble out of the woods, dazed with dull look on their faces besides the Gemini Fey. One of the adventurers recognize them as Tiffany and Kuro, reported missing at some earlier point of time.

With a deliberate strut to show off her fine figure, the Fey saunters over to Tiffany's back, embracing her from waist down. Moving her hands slowly along Tiffany's body as if she were sizing her up, she finds her way to her breasts and gently cups them. With a slight shove forward, the top of Tiffany's cheerleading outfit falls away to reveal her breasts as the Fey appeared to knead them into perfect shape.

"Amazing, her body is just close to perfect! This should be easy..."

Turning Tiffany around to face herself, the Fey holds Tiffany body symmetrical to hers while going in for a deep kiss...

An marvelous change begin to occur in Tiffany's body as the passionate kiss continues- thin butterfly wings began to grow from her back as a thin fabric (the finest of fairy silks) formed around her body. Carnal knowledge surged into her mind, mixing with her old knowledge. Before long, the Fey released Tiffany from her kiss and licks her lips at a job well done... Tiffany had become a Gemini Fey herself! The new Tiffany quickly adjusts to her new role...

"Mmm, thank you for giving me this wonderful opportunity, my sister!" purred Tiffany. With a devious grin, they approach Kuro and proceed to rub their magnificent breasts all over him, as his blank expression slowly turns into a goofy grin of pleasure.

Kuro found himself becoming hard... but not in the way he thought. A chitinous plating began to form over with body, encasing his body. The process was soon completed with the formation of a helmet, his face obscured and meaningless to his new identity as a Knight. He nodded slowly to the Sisters, then turned towards the adventurers with a grim determination.


>Sister and Knight activates!
>Tiffany has been converted into a Gemini Fey!
>Kuro has been converted into a Bug Knight!

"And now, the new batch shall prove its worth by entertaining us before their inevitable end and induction into the court!"

>A Blitzball appears on the battlefield, as if by magic...

Turn 1: Gemini Fey(V1)

"Just follow my lead, sister..."

>Gemini Fey uses Blow Kiss on Xiaomu!

Leaning over to give her a tantalizing glance of her cleavage, the Fey blows a kiss at Xiaomu.

"Oh come on, you can't just try to taunt me with tho..." the sentence was cut off mid-way as the kiss landed on its target.

"Mmm... big... soft... big and soft..." repeated Xiaomu in a daze as she started moving towards the Fey, as if some primal instinct within her was awakened.


>Xiaomu stumbles 3 squares to the bottom left, planting her face into the Fey's cleavage.

Turn 2: Fey Tiffany (V2)


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Re: MGCC Battle: Gemini Fey Battle Encounter! - Ongoing!

Post  tilltherewas1 on Thu Jun 28, 2018 8:23 pm

Fey Tiffany flutters down 3 and 1 right

She'll use Blow Kiss on Lulu

"Hey Lulu, why don't you come over here and play? We can have so much fun together."
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Re: MGCC Battle: Gemini Fey Battle Encounter! - Ongoing!

Post  065227n on Thu Jun 28, 2018 10:26 pm

(BTW, the standard rule of "if there's no random factors involved, you can take your turn even if I haven't updated" applies - if you make a mistake I'll mention it and then give you a chance to fix your turn, so don't be afraid of messing up)

Turn 2: Fey Tiffany (V2)

>Fey Tiffany Down 3 Squares
>Fey Tiffany Right 1 Square

>Fey Tiffany uses Blow Kiss on Lulu

"Hey Lulu, why don't you come over here and play? We can have so much fun together."

>Lulu stumbles Right 3 squares towards Tiffany, falling into her waiting cleavage

Turn 3: Chandra (H2)

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Re: MGCC Battle: Gemini Fey Battle Encounter! - Ongoing!

Post  Obscenario on Thu Jun 28, 2018 10:56 pm

(There's a slight error in the status post. Acedia's turn isn't listed and Charle is labelled H3 in turn order rather than H6.)
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Re: MGCC Battle: Gemini Fey Battle Encounter! - Ongoing!

Post  065227n on Thu Jun 28, 2018 11:17 pm

Obscenario wrote:(There's a slight error in the status post. Acedia's turn isn't listed and Charle is labelled H3 in turn order rather than H6.)
(Oops! Thankfully it looks like Acedia was pretty late on the turn list, so there won't be any rollbacks needed. Fixed.)

Turn 3: Chandra (H2)

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Re: MGCC Battle: Gemini Fey Battle Encounter! - Ongoing!

Post  tilltherewas1 on Fri Jun 29, 2018 3:32 am

Chandra will go down 2, use Steal on Gemini Fey.

Move down 3 and left 1
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Re: MGCC Battle: Gemini Fey Battle Encounter! - Ongoing!

Post  065227n on Fri Jun 29, 2018 3:51 am

Turn 3: Chandra (H2)

>Chandra moves Down 2 squares.

>Chandra uses Steal on Gemini Fey
>Chandra has stolen the Fairy Dust.

>Chandra moves Down 3 squares.
>Chandra moves Left 1 squares.

Turn 4: Lulu (H4)
>Lulu frees herself from the confines of Fey Tiffany's chest

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Re: MGCC Battle: Gemini Fey Battle Encounter! - Ongoing!

Post  DrgnmastrAlex on Fri Jun 29, 2018 9:27 pm

(I'll try to get a post up tomorrow.  Currently dealing with a bout of food poisoning, so I'm not feeling up to any RPs at the moment.

Edit: Feeling better, but I think I need a little more time. Will post on Sunday for sure. Sorry for the hold up.)
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Re: MGCC Battle: Gemini Fey Battle Encounter! - Ongoing!

Post  065227n on Sun Jul 01, 2018 7:26 am

(Take your time and get well soon)

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Re: MGCC Battle: Gemini Fey Battle Encounter! - Ongoing!

Post  DrgnmastrAlex on Sun Jul 01, 2018 2:12 pm

Turn 4: Lulu (H4)

Well, that explained the disappearances. But it didn't explain the strange display that Lulu witnessed, as the two dazed heroes were suddenly turned into the Gemini Fey's allies! Lulu began preparing to attack, only for the alluring Tiffany fey to blow a kiss at her. Bliss and feelings of attraction filled her, and a dazed smile played at her lips as she stumbled towards Tiffany and buried her face in soft, yielding, perfect breasts.

"mmm...playing sounds delightful...~", she thought in her addled state. She remained there momentarily, before the effect seemed to wear off and she caught herself doing something she would never do in her right mind. She reels from Tiffany's bosom, blushing in embarrassment and outrage.

"I don't know what you did, but I'll teach you a lesson for it."

>Lulu starts to cast Fire at Tiffany! (1/2 turns casting)
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Re: MGCC Battle: Gemini Fey Battle Encounter! - Ongoing!

Post  065227n on Sun Jul 01, 2018 9:44 pm

Turn 4: Lulu (H4)

>Lulu starts to cast Fire at Tiffany! (1/2 turns channeling)
>Lulu takes 5 Charm Counters from the channeling

Turn 5: BK Kuro (V3)

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Re: MGCC Battle: Gemini Fey Battle Encounter! - Ongoing!

Post  065227n on Sat Jul 07, 2018 11:40 pm

(So Kuro's player apparently hasn't logged on since a month ago and I'm not sure if he's actually coming back since my PMs to notify him are currently unread, so I might need to do the thing again.

Next person to post can take Kuro's action - doesn't have to be a player )

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Re: MGCC Battle: Gemini Fey Battle Encounter! - Ongoing!

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