Monster Girl Collectible Card Profiles: General Discussion!

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Re: Monster Girl Collectible Card Profiles: General Discussion!

Post  DrgnmastrAlex on Sat Feb 11, 2017 3:23 pm

JksAccount wrote:
DrgnmastrAlex wrote:Sooooo...is the current RP fight dead?  Or are we still waiting on people to post?  I can understand if people are busy with real life, I just wanted to know.

I see to remember LM mentioning in the Kik that their PC was broken and updates would be delayed. There are still people active in there, though, so we aren't all just dead.

Ah, okay. I'm not on the Kik, so I didn't know.
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Re: Monster Girl Collectible Card Profiles: General Discussion!

Post  DrgnmastrAlex on Mon May 15, 2017 8:47 pm

Well...it's been three months... I'm guessing LadyMalboro has moved on from this. Sad
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Re: Monster Girl Collectible Card Profiles: General Discussion!

Post  JksAccount on Tue May 16, 2017 2:58 am

Guess so. On the bright side, however, all of the rules and stuff are still here, so somebody else could take over the GM-type role if they wanted to.

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Re: Monster Girl Collectible Card Profiles: General Discussion!

Post  DrgnmastrAlex on Tue May 16, 2017 3:14 am

*nods*

It's a shame, but at least it's still there to be continued, should someone desire to do so.
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Re: Monster Girl Collectible Card Profiles: General Discussion!

Post  065227n on Tue May 16, 2017 5:23 am

I was actually going to offer to GM but I'm not sure if it would be rude. The Speed/Turn rules will probably need to be changed because I don't have the tools used to calculate them.

Not sure if the momentum is still there to finish up the Ivy fight or if it should just be a completely new battle.

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Re: Monster Girl Collectible Card Profiles: General Discussion!

Post  Rdishon on Tue May 16, 2017 6:22 am

The Speed/Turn calculations/rules were actually pretty simple. Flawed, but simple.

Basically, what you did was this: turn order is determined by Speed, from high to low (so far, obvious), now, after everyone's had their turn, take the Speed value of Slowest combatant present, deduct it from everyone's, and repeat the process from the start except that characters with speed of 0 or less get no more turns. Do this until no one has any Speed left. at which point you end the round and roll back to the beginning.

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Re: Monster Girl Collectible Card Profiles: General Discussion!

Post  Blastar on Tue May 16, 2017 9:37 am

It'd be great to see this game make a comeback. I think most of us were having a lot of fun. Perhaps the GM role should alternate in order to prevent burn out.
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Re: Monster Girl Collectible Card Profiles: General Discussion!

Post  JksAccount on Tue May 16, 2017 9:45 am

That seems like a reasonable idea.

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Re: Monster Girl Collectible Card Profiles: General Discussion!

Post  JksAccount on Wed May 17, 2017 12:24 pm

I feel like we'll probably be abandoning the Ivy battle if we plan on playing again.

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Re: Monster Girl Collectible Card Profiles: General Discussion!

Post  slayer40k on Wed May 17, 2017 12:36 pm

That's a shame, but hopefully we can start another soon

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Re: Monster Girl Collectible Card Profiles: General Discussion!

Post  Nightington on Thu May 18, 2017 1:14 am

Hmm. Could be up for setting something up... Though I do feel like I'd want to put my own mechanical spin on things.

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Re: Monster Girl Collectible Card Profiles: General Discussion!

Post  DrgnmastrAlex on Thu May 18, 2017 1:27 am

That'd be a shame if the Ivy battle was dropped, but I'd understand. Was enjoying the Plant girl-ified Lulu~
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Re: Monster Girl Collectible Card Profiles: General Discussion!

Post  065227n on Thu May 18, 2017 5:25 am

To survey some interest - how about everyone who wants to participate starts listing around 3-5 monstergirls they want to fight in the next battle and then I'll put the most popular ones in a Straw Poll to finalize it?

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Re: Monster Girl Collectible Card Profiles: General Discussion!

Post  JksAccount on Thu May 18, 2017 5:40 am

Sounds like a decent plan. Lets see...

3 Star

Caldina
Gamer Girl
Siren

4 Star

Catherine and Caitlin
Madame Mimic
Nightmare Spirit

5 Star

Chess Queen
Mistress Zeal
Personal Stylist

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Re: Monster Girl Collectible Card Profiles: General Discussion!

Post  slayer40k on Thu May 18, 2017 6:24 am

Alright so, I'd go with:

3 Star

Gamer Girl
Deneb
Zatanna

4 Star

Rafflesia Girl
Esmeraude
Kitsune

5 Star

Vilia
Personal Stylist
Mistress Zeal

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Re: Monster Girl Collectible Card Profiles: General Discussion!

Post  DrgnmastrAlex on Thu May 18, 2017 3:31 pm

Succubus
Cow girl
Mecha:Grace
Morrigan
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Re: Monster Girl Collectible Card Profiles: General Discussion!

Post  Blastar on Fri May 19, 2017 11:25 am

I'll throw these out there:

  • Catherine & Caitlin
  • Caldina
  • Zatanna
  • Sadist
  • Vampiress

Also, I might be able to throw something together that will make administering the game much easier.   I'll look into it over the weekend.
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Re: Monster Girl Collectible Card Profiles: General Discussion!

Post  Blastar on Sun May 21, 2017 9:45 pm

My idea for making game administration simpler is an application that handles many of the time consuming aspects.  What I've got is fairly bare bones, but it can store game and character data, and contains an interactive game board.  Characters can be dragged and dropped around the board, and the entire thing can be exported as a PNG file.  It automatically adds blue/pink borders to character icons and updates them if the character switches sides.  Hero and villain numbers are also handled.  It can generate BBCode for the character status list that can be copied and pasted into the game thread.

Would anyone be interested in using an application like this?  If so, what features would you like to see?

Screenshots:




Sample board export:


Sample BBCode output:
Character States:

Jessica Rabbit (V1)
Health: 581 / 700
Character State: Normal.
Applied Counters: 0% Charmed Counter.
Positive Status Effects: Protect, Shell, Barrier.
Negative Status Effects: -None-

Xenia (H1)
Health: 88 / 90
Character State: Entranced, Enticed.
Applied Counters: 70% Charmed Counter.
Positive Status Effects: -None-
Negative Status Effects: Allured, Poison.

Lisa (H2)
Health: 220 / 220
Character State: Normal.
Applied Counters: 30% Charmed Counter.
Positive Status Effects: -None-
Negative Status Effects: Zombie.

Rias (V2)
Health: 180 / 180
Character State: Enslaved.
Applied Counters: 100% Charmed Counter.
Positive Status Effects: -None-
Negative Status Effects: -None-

Alexander (V3)
Health: 250 / 250
Character State: Enslaved.
Applied Counters: 80% Charmed Counter, 100% Hardness Counter.
Positive Status Effects: -None-
Negative Status Effects: -None-
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Re: Monster Girl Collectible Card Profiles: General Discussion!

Post  JksAccount on Mon May 22, 2017 4:15 am

Looks pretty good. I'm not sure how difficult it would be, but range markers for abilities and magic could be useful.

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Re: Monster Girl Collectible Card Profiles: General Discussion!

Post  065227n on Mon May 22, 2017 6:18 am

Keep up the good work, it definitely seems like a helpful program.

NEXT BATTLE POLL
So there's not a lot of overlap between all the choices - these are the winners at a narrow margin of being the only ones with 2 votes.

Personal Stylist
Mistress Zeal
Catherine & Caitlin
Zatanna
Caldina
Gamer Girl


The strawpoll to vote can be accessed by clicking here!

Poll will be closed in a few days - and then we'll see if the assistant program is in a good state because otherwise it will have to be ran manually.

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Re: Monster Girl Collectible Card Profiles: General Discussion!

Post  Blastar on Mon May 22, 2017 9:44 pm

Thank you for the comments.  Once I get the save/load game function working, it'll be usable.  Not perfect, but usable.  I'm shooting for Thursday evening for that.
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Re: Monster Girl Collectible Card Profiles: General Discussion!

Post  Nightington on Mon May 22, 2017 10:06 pm

Note to self, make a character for this sooner than later. I want in on this.

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Re: Monster Girl Collectible Card Profiles: General Discussion!

Post  065227n on Tue May 23, 2017 7:00 am

That reminds me - I have to think of Steal items but I don't really have any ideas on that. Sorry if I disappoint any Thieves who want to take part in the next battle.

edit: Speaking of feature requests in the application, placing terrain features such as the boxes from the Gamer Girl and Fire/Freeze fields from the Black Magic skillset (not that anyone is gonna use those, lol) would be nice.

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Re: Monster Girl Collectible Card Profiles: General Discussion!

Post  tilltherewas1 on Tue May 23, 2017 7:51 pm

so we should make changes to our thief builds? :p bummer

if there's enough interest i could send you guys some of the blue magic stuff i was working on with LM
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Re: Monster Girl Collectible Card Profiles: General Discussion!

Post  065227n on Tue May 23, 2017 9:55 pm

tilltherewas1 wrote:so we should make changes to our thief builds? :p bummer
Nah, it'll be fine unless you really really want to win at all costs, in which case there's probably much better abilities anyway.

if there's enough interest i could send you guys some of the blue magic stuff i was working on with LM
This brings up an issue - what's gonna happen if someone wants to make changes to the base system like abilities and spell lists? Since only LM has access to her own sticky posts.

A new "v2.0" for the Heroes topic?

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Re: Monster Girl Collectible Card Profiles: General Discussion!

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