Monster Girl Collectible Card Profiles: Heroes & Heroines!

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Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  Lady Malboro on Sat Dec 03, 2016 7:03 pm

Design Your Hero/ Heroine Characters!


Post Template:

Below is a template for your character post! Simply copy the contents of the code box and paste it into a new post, filling in all the information with your chosen character! If you are unsure on what needs filling in simply check out some other entries below from other players!

Code:
[size=24][color=#0066ff][b]Character Name[/b][/color] (Forum Name's Hero/ Heroine)[/size]


[img]<insert image here>[/img]


[size=20][b][color=#0066ff]Statistics:[/color][/b][/size]

[size=16][b][color=#ffcc00]Level:[/color][/b][/size][color=#161617].......''[/color][size=16][color=#ffffcc]Lv. 1[/color][/size]

[size=16][b][color=#ffcc00]Health[/color][/b][/size][color=#161617]......''[/color][size=16][color=#ffffcc]000[/color][/size]
[size=16][b][color=#ffcc00]Strength[/color][/b][/size][color=#161617]..''[/color][size=16][color=#ffffcc]000[/color][/size]
[size=16][b][color=#ffcc00]Magic[/color][/b][/size][color=#161617]........'[/color][size=16][color=#ffffcc]000[/color][/size]
[size=16][b][color=#ffcc00]Speed[/color][/b][/size][color=#161617]........[/color][size=16][color=#ffffcc]000[/color][/size]
[size=16][b][color=#ffcc00]Stamina[/color][/b][/size][color=#161617]....[/color][size=16][color=#ffffcc]000 (0 Squares).[/color][/size]


[size=20][b][color=#0066ff]Win Bonuses:[/color][/b][/size]

[size=15][color=#33ff99]•[/color][/size] None


[size=20][b][color=#0066ff]Skills and Abilities:[/color][/b][/size]

[b][color=#0066ff]Skills and Abilities:[/color][/b]
[b][color=#33ff99]Attack:[/color][/b] Physically attack targets in a 1 square range.
[b][color=#33ff99]Action:[/color][/b] Take a unique action.
[b][color=#33ff99]Move:[/color][/b] Move your character up to their maximum distance.
[b][color=#33ff99]Item:[/color][/b] Use an item from the item inventory.

[b][color=#0066ff]Command Abilities:[/color][/b]
[b][color=#33ff99]Ability 1:[/color][/b] Ability Description.
[b][color=#33ff99]Ability 2:[/color][/b] Ability Description.

[b][color=#0066ff]Passive Abilities:[/color][/b]
[b][color=#33ff99]Ability 1:[/color][/b] Ability Description.
[b][color=#33ff99]Ability 2:[/color][/b] Ability Description.
[b][color=#33ff99]Ability 3:[/color][/b] Ability Description.

Stat Points:

Each character have 700 unassigned stats points which they can spend on each of the stats below. You may have a maximum of 250 points each stat type:

Health (Affects overall amount of damage a player can receive).
Each 1 Health point is directly equal to 1 maximum Health Points.

Strength (Affects physical attack damage and some abilities).
Physical attacks deal, by default, 10% of their Strength as damage. (Example; 150 attack will deal 15 damage to an enemy).

Magic (Affects most spellbooks and some abilities).
Magic stat points modify each spell differently, check the spell-book to see all modifiers.

Speed (Affects how quickly and often you can act).
Increases how often characters can act in a battle. Faster Characters will act sooner and more often then slower Characters.

Stamina (Affects how many squares you can move per turn).
Every 40 Stamina points allows the character to move 1 square.


Win Bonuses:

As characters participate and win battles against monster girls, they will increase in Level and are awarded with unique bonuses they can use on their character. These bonuses variety depending on the monster girl fought and how difficult the battle is rated.


Character Abilities:

Each character will not have their own custom abilities to begin with, instead they may select 2 command abilities from the command ability list. Characters can also select 3 passive abilities from the passive abilities list:


Default Abilities:

Attack: Physically attack targets in a 1 square range.
Action: Take a unique action.
Move: Move your character up to their maximum distance.
Item: Use an item from the item inventory.


Command Abilities: (Choose 2 of these for your character!).

Black Magic: Allows character to access the 'Black Magic Spellbook'. All spells have a 3 square range/ radius.
White Magic: Allows character to access the 'White Magic Spellbook'. All spells have a 3 square range/ radius.
Chaos Magic: Allows character to access the 'Chaos Magic Spellbook'. All spells have a 3 square range/ radius.
Guard: Causes character to take a defensive stance, preventing all damage, conditions, and counters from being applied until their next turn. (1-turn cooldown).
Darkside: Physically attack a target, dealing 25% of your strength as damage and gaining 10% charmed counter.
Enchant: The user enhances their own characters weapon with an chosen element (earth, wind, fire, ice, lightning, water or poison) increasing their "Attack" command damage by 5% of strength and 5% of magic.
Baton Pass: Allow an ally to act this turn instead of yourself (cannot move and must be first and only action and ability taken this turn) (1-turn cooldown).
Realm Warp: Move an ally (except yourself) to any square on the field. (1-turn cooldown).
Take Aim: Character deals damage at range, dealing 4% of their strength for every square between them and their target, character must be on the same row or column as their target.
Aerial Strike: Deal 5% of characters strength as damage to all targets on the battlefield. Can be used on any square.
Steal: Character attempts to steals from an enemy in attack range.
Focus: Character focuses and relaxes, reducing all charmed and hardness counters on them by half.
Flee: Character flees the battle.
Jump: Character jumps for their next attack, removing them from battle for 1 turn and returning at the start of their next turn dealing 20% of strength as damage. (1-turn cooldown, cannot attack during 2nd turn).
Lance: Physically attack a target in 1 square range and heal for the damage done.
Flirt: Character flirts with the enemy, receiving +10% charmed counter but causing them to focus them during their next turn.
Purify: Remove all negative effects and conditions on an ally (cannot be used on themselves).
Revive: Revive a KO'd character in a 1 square range.
Transfer: Remove any amount of charmed and hardness counters (in x10% amounts) and be inflicted with a random condition for each 10% removed. (2-turn cooldown).
Swap: Remove 1 random negative condition and gain 1 random positive condition. (1-turn cooldown).
Gamble: Remove 1 negative condition and receive 3 random negative or positive condition's.
Pray: Character heals for 10 health and gains a random positive condition.
Bless: All allies on the battlefield gain a random positive condition. (1-turn cooldown).
Curse: All enemies on the battlefield are inflicted with a random negative condition. (1-turn cooldown).
Recover: Fully recover the Health of a character (including yourself) in a 1 square range. (1-turn cooldown).
Cheer: Remove 10% from all parties charmed & hardness counters.
Double Strike: Only usable if next to an ally. Both targets will physically attack the target.


Passive Abilities: (Choose 3 of these for your character!).

X-Attack: Allows character to physically attack twice per turn.
X-Ability: Allows character to use two different command & unique abilities per turn.
X-Item: Allows character to use Items twice per turn.
Compassion: When you heal an ally, you also remove charmed or hardness counters (you choose) equal to 5% of your Magic.
Walk It Off: Character removes 5% charmed or hardness counter (you choose) every-time they move (Activates once per turn).
Silver-lining: When the Character is inflicted with a negative condition, they receive a random positive condition. (Activates once per turn).
Enhanced Movement: Allows character to move 1 additional square per turn.
Foresight: Increases range of all spell-book spells from 3 to 4.
Cleric: Increases all Healing done by 50%.
Command Ability +1: Allows 1 additional command ability to be chosen.
Counter: Character will physically attack any enemy in range at the start of their turn (does not use up your turn action).
Initiative: Character will always act first in a battle.
Second Life: If the character would be KO'd during a battle, they fully heal and remove all negative conditions and effects. (Activates once per battle).
Decoy: If the character would be converted during a battle, they resist conversion and remove all negative conditions and effects. (Activates once per battle).
False Loyalty: If the character would be enslaved during a battle, they resist enslavement and remove all negative conditions and effects. (Activates once per battle).
Mental Defences: If the character would be brainwashed during a battle, they resist being brainwashed and remove all negative conditions and effects. (Activates once per battle).
Dangerous Game: Character increases the 'max' charmed and hardness counters they can receive up-to their current Health, their current health is treated as "100%" counter.
Skilled Thief: Doubles the chance of stealing items from enemies.
Make-Shift Ribbon: Provides resistance to all conditions, but only once per condition.
Blind Resistance: Provides complete resistance to Blind condition.
Zombie Resistance: Provides complete resistance to Zombie condition.
Sleep Resistance: Provides complete resistance to Sleep condition.
Silence Resistance: Provides complete resistance to Silence condition.
Darkness Resistance: Provides complete resistance to Darkness condition.
Poison Resistance: Provides complete resistance to Poison condition.
Disable Resistance: Provides complete resistance to Disable condition.
Gravity Resistance: Provides complete resistance to Gravity condition.
Petrify Resistance: Provides complete resistance to Petrify condition.
Diseased Resistance: Provides complete resistance to Diseased condition.
Confusion Resistance: Provides complete resistance to Confusion condition.
Immobilised Resistance: Provides complete resistance to Immobilised condition.
Doom Resistance: Provides complete resistance to Doom condition.
Allured Resistance: Provides complete resistance to Allured condition.
Item-Lock Resistance: Provides complete resistance to Item-Lock condition.


Unique Action Abilities:

Turn Away: Characters turn away from the nearest Villainess on the field. Targeting that Villainess will turn them back to facing them.
Close Eyes: Characters close their eyes, reducing the accuracy of their next used attack, ability, action or item to 50%
Hold Breath: Characters attempt to hold their breath, taking 5 damage per every turn that passes until their next turn.
Cover Ears: Characters covers their ears with their hands blocking all sound, preventing them from receiving positive effects, abilities or conditions.
Embrace: Characters embraces a ally, exchanging any amount of % charmed counters to them.
Struggle: Usable if a character is immobilised, characters have a 33% chance to break free from immobilisation.
Request: Character requests their target to use an ability of their choice on them, targeting themselves before other characters.
Surrender: Character surrenders to the Villainess, becoming enslaved, swapping teams and fighting for the Villainess.


Black Magic Spellbook:

Fire: Deals 10% of Magic as Fire magic damage to a target.
Water: Deals 10% of Magic as Water magic damage to a target.
Thunder: Deals 10% of Magic as Lightning magic damage to a target.
Blizzard: Deals 10% of Magic as Ice magic damage to a target.
Seism: Deals 10% of Magic as Earth magic damage to a target.
Fira: Deals 30% of Magic as Fire magic damage to a target. (2-turn cast).
Watera: Deals 30% of Magic as Water magic damage to a target. (2-turn cast).
Thundera: Deals 30% of Magic as Lightning magic damage to a target. (2-turn cast).
Blizzara: Deals 30% of Magic as Ice magic damage to a target. (2-turn cast).
Tremor: Deals 30% of Magic as Earth magic damage to a target. (2-turn cast).
Firaga: Deals 50% of Magic as Fire magic damage to all enemies on the battlefield. (3-turn cast).
Waterga: Deals 50% of Magic as Water magic damage to all enemies on the battlefield. (3-turn cast).
Thundaga: Deals 50% of Magic as Lightning magic damage to all enemies on the battlefield. (3-turn cast).
Blizzaraga: Deals 50% of Magic as Ice magic damage to all enemies on the battlefield. (3-turn cast).
Quake: Deals 50% of Magic as Earth magic damage to all enemies on the battlefield. (3-turn cast).
Blaze: Sets a square on the field on fire, dealing 10% of Magic as Fire magic damage to anyone on that square at the start of their turn, and to anyone who passes over that square whilst moving. Re-casting 'Blaze' will move the effect to the new square. (1 Active 'Blaze' per character).
Freeze: Freezes a square on the field, causing any target who passes over that square to lose 1 square from their maximum movement distance for that turn. Re-casting 'Freeze' will move the effect to the new square. (1 Active 'Freeze' per character).
Flare: Deals 100% of Magic as non-elemental magic damage to an enemy. (4-turn cast).
Meteor: Deals 150% of Magic as non-elemental magic damage to all enemies on the battlefield. (5-turn cast).


White Magic Spellbook:

Cure: Heals 10% of Magic as Health to a target.
Cura: Heals 30% of Magic as Health to a target. (2-turn cast).
Curaga: Heals 50% of Magic as Health to all allies on the battlefield. (3-turn cast).
Life: Revives a KO'd member, healing 10% of Magic as Health to a target.
Full-Life: Revives a KO'd member, fully healing the targets Health. (2-turn cast).
Cleanse: Cures Blind condition then removes 10% charmed counter from a target.
Immerse: Cures Zombie condition then removes 10% charmed counter from a target.
Reverie: Cures Sleep condition then removes 10% charmed counter from a target.
Vivacity: Cures Silence condition then removes 10% charmed counter from a target.
Auroral: Cures Darkness condition then removes 10% charmed counter from a target.
Antivenin: Cures Poison condition then removes 10% charmed counter from a target.
Endow: Cures Disable condition then removes 10% charmed counter from a target.
Buoyant: Cures Gravity condition then removes 10% charmed counter from a target.
Dissolve: Cures Petrify condition then removes 10% charmed counter from a target.
Vaccine: Cures Diseased condition then removes 10% charmed counter from a target.
Invigorate: Cures Immobilised condition then removes 10% charmed counter from a target.
Reorient: Cures Confused condition then removes 10% charmed counter from a target.
Estora: Cures Doom condition then removes 10% charmed counter from a target.
Crush: Cures Allured condition then removes 10% charmed counter from a target.
Quick Pocket: Cures Item Lock condition then removes 10% charmed counter from a target.
Esuna: Remove all negative conditions on the target.
Heartbreak: Target gains Heartbroken condition, becoming unaffected by the next charmed counter increase they would receive. (1-turn cooldown).
Chill: Target gains Chilled condition, becoming unaffected by the next hardness counter increase they would receive. (1-turn cooldown).
Regen: Target gains Regen condition, healing 5% of Magic as Health to a target each turn.
Blink: Target gains Blink condition, evading next non-spellbook damage they would receive.
Barrier: Target gains Barrier condition, evading next spellbook spell damage they would receive.
Protect: Target gains Protect condition, reducing hardness counters received by 20%, lasts 3 turns.
Shell: Target gains Shell condition, reducing charmed counters received by 10%, lasts 3 turns.
Wall: Target gains Protect and Shell conditions. (2-turn cast).
Mighty Guard: All Allies gains Protect and Shell conditions. (3-turn cast).
Blinding Light: Deals 5% of Magic as Light magic damage to a target inflicts Blind Condition.
Searing Light: Deals 15% of Magic as Light magic damage to a target inflicts Blind Condition. (2-turn cast).
Divine Light: Deals 25% of Magic as Light magic damage to all enemies on the battlefield and inflicts Blind Condition. (3-turn cast).
Judgement: Deals 80% of Magic as Light magic damage to a target, removes all positive conditions and deals 10% of Magic as damage for each condition removed. (4-turn cast).
Holy: Deals 100% of Magic as Light magic damage to a target. (4-turn cast).


Chaos Magic Spellbook:

Aero: Knocks a target directly back 1 square from the caster.
Twister: Knocks a target directly back 2 square from the caster. (1-turn cast)..
Tornado: Knocks a target directly back 3 square from the caster. (2-turn cast)..
Gravity: Inflicts Gravity condition on target, decreasing the targets maximum movement distance by 1.
Bio: Inflicts Poison condition on target, inflicting 5% of their maximum HP as Poison magic damage per turn.
Blind: Inflicts Blind condition on target, decreasing targets physical attack accuracy to 50%.
Bind: Inflicts Immobilise condition on target for 1 turn, becoming unable to move or use "Turn Away" action ability. (1-turn cast)..
Death: Inflicts Doom condition on target for with a random countdown timer up-to 10 turns. (1-turn cast)..
Quid Pro Quo: Transfer all negative conditions from one ally to another.
Transfer Lifeforce: Transfer any amount of health from yourself to an ally.


Item Inventory:

[x3] Hi-Potion: Heals 50 Health to target.
[x3] Phoenix Down: Revives a KO'd target and heals 50 Health.
[x3] Remedy: Removes all negative conditions from a target.
[x3] Soft: Removes Petrify from the target.
[x3] Mallet: Removes Confusion and Sleep from the target.
[x3] Eye drops: Removes Blind from the target.
[x3] Holy Water: Removes Zombie from the target.
[x3] Antidote: Removes Poison from the target.
[x3] Echo Screen: Removes Silence from the target.


Last edited by Lady Malboro on Sat Jun 10, 2017 8:54 pm; edited 36 times in total
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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  Lady Malboro on Sat Dec 03, 2016 7:03 pm

-Reserved-


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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  Lady Malboro on Sat Dec 03, 2016 7:04 pm

<Reserved>


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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  Lady Malboro on Sat Dec 03, 2016 7:04 pm

<Reserved>
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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  Lady Malboro on Sat Dec 03, 2016 7:08 pm

Alexander (Lady Malboro's Hero)





Statistics:

Level:.......''Lv. 3

Health......''60
Strength..''275
Magic........'0
Speed........255
Stamina....110 (3 + 1 Squares).


Win Bonuses:

Maximum stat point cap raised from 250 to 275. (Neko Battle Reward).
Additional Command Ability slot at the cost of 50 stat points. (Bunny Girl Battle Reward).


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take a unique action.
Move: Move your character up to their maximum distance.
Item: Use an item from the item inventory.

Command Abilities:
White Magic: Allows character to access the 'White Magic Spellbook'. All spells have a 3 square range/ radius.
Darkside: Physically attack a target, dealing 25% of your strength as damage and gaining 10% charmed counter.
Lance: Physically attack a target in 1 square range and heal for the damage done.

Passive Abilities:
Enhanced Movement: Allows character to move 1 additional square per turn.
Command Ability +1: Allows 1 additional command ability to be chosen.
X-Ability: Allows character to use two different command & unique abilities per turn.


Last edited by Lady Malboro on Thu Jun 08, 2017 6:34 pm; edited 15 times in total
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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  Blastar on Sat Dec 03, 2016 7:33 pm

Xenia (Blastar's Heroine)





Statistics:

Level:.......''Lv. 2

Health......''90
Strength..''0
Magic........'200
Speed........250
Stamina....160 (4 Squares).


Win Bonuses:

Additional Command Ability slot at the cost of 50 stat points. (Bunny Girl Battle Reward).


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take a unique action.
Move: Move your character up to their maximum distance.
Item: Use an item from the item inventory.

Command Abilities:
Focus: Character focuses and relaxes, reducing all charmed and hardness counters on them by half.
Unused Ability Slot: Unused ability slot.
Unused Ability Slot: Unused ability slot.

Passive Abilities:
X-Ability: Allows character to use two different command & unique abilities per turn.
Command Ability +1: Allows 1 additional command ability to be chosen.
Decoy: If the character would be converted during a battle, they resist conversion and remove all negative conditions and effects. (Activates once per battle).


Last edited by Blastar on Thu Dec 08, 2016 11:46 pm; edited 1 time in total
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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  065227n on Sat Dec 03, 2016 7:46 pm

Angela (065227n's Heroine)





Statistics:

Level:.......''Lv. 1

Health......''250
Strength..''0
Magic........'0
Speed........250
Stamina....200 (2 Squares).


Win Bonuses:

None


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take a unique action.
Move: Move your character up to their maximum distance.
Item: Use an item from the item inventory.

Command Abilities:
Cheer: Remove 10% from all parties charmed & hardness counters.
Flirt:  Character flirts with the enemy, receiving +10% charmed counter but causing them to focus them during their next turn.

Passive Abilities:
Dangerous Game: Character increases the 'max' charmed and hardness counters they can receive up-to their current Health, their current health is treated as "100%" counter.
Confusion Resistance: Provides complete resistance to Confusion condition.
X-Ability: Allows character to use two different command & unique abilities per turn.


Last edited by 065227n on Sat Jan 14, 2017 3:10 am; edited 1 time in total

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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  065227n on Sat Dec 03, 2016 7:46 pm

Reimu (065227n's Heroine)





Statistics:

Level:.......''Lv. 1

Health......''140
Strength..''0
Magic........'70
Speed........250
Stamina....240 (6 Squares).


Win Bonuses:

None


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take a unique action.
Move: Move your character up to their maximum distance.
Item: Use an item from the item inventory.

Command Abilities:
White Magic: Allows character to access the 'White Magic Spellbook'. All spells have a 3 square range/ radius.
Bless:  All allies on the battlefield gain a random positive condition. (1-turn cooldown)

Passive Abilities:
Decoy:  If the character would be converted during a battle, they resist conversion and remove all negative conditions and effects. (Activates once per battle).
X-Ability: Allows character to use two different command & unique abilities per turn.
Sleep Resistance: Provides complete resistance to Sleep condition.


Last edited by 065227n on Tue Jan 17, 2017 8:20 am; edited 4 times in total

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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  Rdishon on Sat Dec 03, 2016 7:47 pm

Kestrel (Rdishon's Heroine)





Statistics:

Level:.......''Lv. 2

Health......''100
Strength..''0
Magic........'100
Speed........260
Stamina....240 (6 Squares).


Win Bonuses:

Maximum stat point cap raised from 250 to 275. (Neko Battle Reward).


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take a unique action.
Move: Move your character up to their maximum distance.
Item: Use an item from the item inventory.

Command Abilities:
#White Magic: Allows character to access the 'White Magic Spellbook'. All spells have a 3 square range/ radius.
Guard: Causes character to take a defensive stance, preventing all damage, conditions, and counters from being applied until their next turn.
Unused Ability Slot: Unused ability slot.

Passive Abilities:
X-Ability: Allows character to use abilities (except spellbook) twice per turn.
Command Ability +1: Allows 1 additional command ability to be chosen.
Silence Resistance: Provides complete resistance to Silence condition.


Last edited by Rdishon on Sat Dec 10, 2016 5:48 am; edited 1 time in total

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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  tilltherewas1 on Sat Dec 03, 2016 7:48 pm

William (Tilltherewas1's Hero)





Statistics:

Level:.......''Lv. 1

Health......''140
Strength..''40
Magic........'200
Speed........200
Stamina....120 (3 Squares).


Win Bonuses:

None


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take a unique action.
Move: Move your character up to their maximum distance.
Item: Use an item from the item inventory.

Command Abilities:
Pray: Character heals for 10 health and gains a random positive condition.
White Magic: Allows character to access "White Magic Spellbook". All spells have a 3 square range/ radius.

Passive Abilities:
Cleric: Increases all Healing done by 50%.
Compassion: When you heal an ally, you also remove charmed or hardness counter (you choose) equal to 5% of your Magic.
Make-Shift Ribbon: Provides resistance to all conditions, but only once per condition
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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  Rdishon on Sat Dec 03, 2016 7:48 pm

Hawke (Rdishon's Heroine)





Statistics:

Level:.......''Lv. 1

Health......''60
Strength..''200
Magic........'0
Speed........200
Stamina....240 (6 Squares).


Win Bonuses:

None


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take a unique action.
Move: Move your character up to their maximum distance.
Item: Use an item from the item inventory.

Command Abilities:
Focus: Character focuses and relaxes, reducing all charmed and hardness counters on them by half.
Take Aim: Character deals damage at range, dealing 4% of their strength for every square between them and their target, character must be on the same row or column as their target.

Passive Abilities:
X-Ability: Allows character to use abilities (except spellbook) twice per turn.
Initiative: Character will always act first in a battle.
Darkness Resistance: Provides complete resistance to Darkness condition.

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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  tilltherewas1 on Sat Dec 03, 2016 7:49 pm

Livia (Tilltherewas1's Heroine)





Statistics:

Level:.......''Lv. 1

Health......''60
Strength..''150
Magic........'150
Speed........220
Stamina....120 (3 Squares).


Win Bonuses:

None


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take a unique action.
Move: Move your character up to their maximum distance.
Item: Use an item from the item inventory.

Command Abilities:
Enchant The user enhances their own characters weapon with an chosen element (earth, wind, fire, ice, lightning, water or poison) increasing their "Attack" command damage by 5% of strength and 5% of magic.
Lance: Physically attack a target in 1 square range and heal for the damage done.


Passive Abilities:
Initiative: Character will always act first in battle
Silver Lining: When the character is inflicted with a negative condition, they receive a random positive condition (Actives once per turn)
Walk It Off: Character removes 5% charmed or hardness counter (you choose) everytime they move (activates once per turn)


Last edited by tilltherewas1 on Sun Jan 15, 2017 8:21 pm; edited 1 time in total
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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  Rdishon on Sat Dec 03, 2016 7:50 pm

Reiji (Rdishon's Hero)





Statistics:

Level:.......''Lv. 1

Health......''200
Strength..''250
Magic........'0
Speed........170
Stamina....80 (2 Squares).


Win Bonuses:

None


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take a unique action.
Move: Move your character up to their maximum distance.
Item: Use an item from the item inventory.

Command Abilities:
Take Aim: Character deals damage at range, dealing 4% of their strength for every square between them and their target, character must be on the same row or column as their target.
Focus: Character focuses and relaxes, reducing all charmed and hardness counters on them by half.


Passive Abilities:
X-Attack: Allows character to physically attack twice per turn.
X-Ability: Allows character to use two different command & unique abilities per turn.
Dangerous Game: Character increases the 'max' charmed and hardness counters they can receive up-to their current Health, their current health is treated as "100%" counter.

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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  Rdishon on Sat Dec 03, 2016 7:50 pm

Xiaomu (Rdishon's Heroine)





Statistics:

Level:.......''Lv. 2

Health......''50
Strength..''200
Magic........'0
Speed........200
Stamina....200 (5 Squares).


Win Bonuses:

Additional Command Ability slot at the cost of 50 stat points. (Bunny Girl Battle Reward).


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take a unique action.
Move: Move your character up to their maximum distance.
Item: Use an item from the item inventory.

Command Abilities:
Chaos Magic: Allows character to access the 'Chaos Magic Spellbook'. All spells have a 3 square range/ radius.
Steal:  Character attempts to steals from an enemy in attack range.
Jump: Character jumps for their next attack, removing them from battle for 1 turn and returning at the start of their next turn dealing 20% of strength as damage. (1-turn cooldown, cannot attack during 2nd turn).
Bless: All allies on the battlefield gain a random positive condition. (1-turn cooldown).

Passive Abilities:
Initiative: Character will always act first in a battle.
X-Ability: Allows character to use two different command & unique abilities per turn.
Command Ability +1: Allows 1 additional command ability to be chosen.


Last edited by Rdishon on Fri Apr 14, 2017 3:50 pm; edited 1 time in total

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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  tilltherewas1 on Sat Dec 03, 2016 7:50 pm

Tiffany (Tilltherewas1's Heroine)





Statistics:

Level:.......''Lv. 1

Health......''200
Strength..''200
Magic........'0
Speed........140
Stamina....160 (4 Squares).


Win Bonuses:

None


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take a unique action.
Move: Move your character up to their maximum distance.
Item: Use an item from the item inventory.

Command Abilities:
Aerial Strike: Deal 5% of characters strength as damage to all targets on the battlefield. Can be used on any square.
Cheer: Remove 10% from all parties charmed & hardness counters.

Passive Abilities:
X-Attack: Allows character to physically attack twice per turn.
Counter: Character will physically attack any enemy in range at the start of their turn (does not use up your turn action).
Silver-lining: When the Character is inflicted with a negative condition, they receive a random positive condition. (Activates once per turn).


Last edited by tilltherewas1 on Mon Jan 16, 2017 11:21 pm; edited 4 times in total (Reason for editing : updating move list)
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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  tilltherewas1 on Sat Dec 03, 2016 7:54 pm

Chandra (Tilltherewas1's Heroine)





Statistics:

Level:.......''Lv. 1

Health......''60
Strength..''150
Magic........'0
Speed........250
Stamina....240 (6 Squares).


Win Bonuses:

None


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take a unique action.
Move: Move your character up to their maximum distance.
Item: Use an item from the item inventory.

Command Abilities:
Steal:  Character attempts to steals from an enemy in attack range
Take Aim: Character deals damage at range, dealing 4% of their strength for every square between them and their target, character must be on the same row or column as their target.
Flirt: Character flirts with the enemy, receiving +10% charmed counter but causing them to focus on them during their next turn.

Passive Abilities:
Skilled Thief:Doubles the chance of stealing items from enemies.
Decoy: If the character would be converted during a battle, they resist conversion and removal all negative conditions and effects (activates once per battle)
Command Ability +1: Allows 1 additional command ability to be chosen
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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  tilltherewas1 on Sat Dec 03, 2016 7:55 pm

Tarvis (Tilltherewas1's Hero)





Statistics:

Level:.......''Lv. 1

Health......''80
Strength..''0
Magic........'250
Speed........250
Stamina....120 (3 Squares).


Win Bonuses:

None


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take a unique action.
Move: Move your character up to their maximum distance.
Item: Use an item from the item inventory.

Command Abilities:
Black Magic: Allows character access to 'Black Magic Spellbook'. All spells have a 3 square range/ radius.
Bless All allies on the battlefield gain a random positive condition. (1-turn cooldown).

Passive Abilities:
Foresight: Increases range of all spell-book spells from 3 to 4.
Metal Defense: If the character would be brainwashed during a battle, they resist being brainwashed and all negative conditions and effects (activates once per battle)
Make-Shift Ribbon: Provides resistance to all conditions, but only once per condition
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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  ZeroStormZZ on Sat Dec 03, 2016 9:29 pm

Cecilia (ZeroStormZZ's Heroine)





Statistics:

Level:.......''Lv. 1

Health......''250
Strength..''50
Magic........'120
Speed........160
Stamina....120 (3 Squares)

Win Bonuses:

None


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take a unique action.
Move: Move your character up to their maximum distance.
Item: Use an item from the item inventory.

Command Abilities:
White Magic: Allows character to access the 'White Magic Spellbook'. All spells have a 3 square range/ radius.
Guard: Causes character to take a defensive stance, preventing all damage, conditions, and counters from being applied until their next turn.

Passive Abilities:
Compassion: When you heal an ally, you also remove charmed or hardness counters (you choose) equal to 5% of your Magic.
Unused Ability Slot: Unused ability slot.
Unused Ability Slot: Unused ability slot.


Last edited by ZeroStormZZ on Sun Jan 15, 2017 2:47 am; edited 2 times in total
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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  airmanexe on Sat Dec 03, 2016 9:49 pm

Gloria (airmanexe's Heroine)





Statistics:

Level:.......''Lv. 1

Health......''120
Strength..''10
Magic........'250
Speed........200
Stamina....120 (3 Squares).


Win Bonuses:

None


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take a unique action.
Move: Move your character up to their maximum distance.
Item: Use an item from the item inventory.

Command Abilities:
Black Magic: Allows character to access the 'Black Magic Spellbook'. All spells have a 3 square range/ radius.
Focus: Character focuses and relaxes, reducing all charmed and hardness counters on them by half.

Passive Abilities:
Foresight: Increases range of all spell-book spells from 3 to 4.
Silence Resistance: Provides complete resistance to Silence condition.
Mental Defenses: If the character would be brainwashed during a battle, they resist being brainwashed and remove all negative conditions and effects. (Activates once per battle).


Last edited by airmanexe on Tue Jan 17, 2017 1:41 am; edited 1 time in total
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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  airmanexe on Sat Dec 03, 2016 9:50 pm

Michiko (airmanexe's Heroine)





Statistics:

Level:.......''Lv. 1

Health......''140
Strength..''200
Magic........'0
Speed........200
Stamina....160 (4+1 Squares).


Win Bonuses:

None


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take a unique action.
Move: Move your character up to their maximum distance.
Item: Use an item from the item inventory.

Command Abilities:
Guard: Causes character to take a defensive stance, preventing all damage, conditions, and counters from being applied until their next turn. (1-turn cooldown).
Focus: Character focuses and relaxes, reducing all charmed and hardness counters on them by half.

Passive Abilities:
X-Attack: Allows character to physically attack twice per turn.
Counter: Character will physically attack any enemy in range at the start of their turn (does not use up your turn action).
Enhanced Movement: Allows character to move 1 additional square per turn.
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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  065227n on Sun Dec 04, 2016 12:18 am

Tracer (065227n's Heroine)





Statistics:

Level:.......''Lv. 2

Health......''90
Strength..''160
Magic........'0
Speed........250
Stamina....200 (5 Squares).


Win Bonuses:

Additional Command Ability slot at the cost of 50 stat points. (Bunny Girl Battle Reward).


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take a unique action.
Move: Move your character up to their maximum distance.
Item: Use an item from the item inventory.

Command Abilities:
Take Aim: Character deals damage at range, dealing 4% of their strength for every square between them and their target, character must be on the same row or column as their target.
Baton Pass: Allow an ally to act this turn instead of yourself (cannot move and must be first and only action and ability taken this turn) (1-turn cooldown).

Passive Abilities:
Second Life: If the character would be KO'd during a battle, they fully heal and remove all negative conditions and effects. (Activates once per battle).
Decoy: If the character would be converted during a battle, they resist conversion and remove all negative conditions and effects. (Activates once per battle).
Initiative: Character will always act first in a battle.


Last edited by 065227n on Sun Jan 29, 2017 11:33 am; edited 1 time in total

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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  Stitch on Sun Dec 04, 2016 4:45 am

Bastion (Stitch's Hero)





Statistics:

Level:.......''Lv. 3

Health......''130
Strength..''150
Magic........'100
Speed........200
Stamina....120 (3 Squares).


Win Bonuses:

Maximum stat point cap raised from 250 to 275. (Neko Battle Reward).
Additional Command Ability slot at the cost of 50 stat points. (Bunny Girl Battle Reward).


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take a unique action.
Move: Move your character up to their maximum distance.
Item: Use an item from the item inventory.

Command Abilities:
White Magic: Allows character to access the 'White Magic Spellbook'. All spells have a 3 square range/ radius.
Focus: Character focuses and relaxes, reducing all charmed and hardness counters on them by half.
Guard: Causes character to take a defensive stance, preventing all damage, conditions, and counters from being applied until their next turn. (1-turn cooldown).

Passive Abilities:
X-Ability: Allows character to use abilities twice per turn.
Foresight: Increases range of all spell-book spells from 3 to 4.
Command Ability +1: Allows 1 additional command ability to be chosen.


Last edited by Stitch on Mon Dec 05, 2016 3:48 pm; edited 2 times in total
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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  JksAccount on Sun Dec 04, 2016 4:46 am

Blaine (JksAccount's Hero)





Statistics:

Level:.......''Lv. 2

Health......''100
Strength..''50
Magic........'200
Speed........150
Stamina....200 (5 Squares).


Win Bonuses:

Maximum stat point cap raised from 250 to 275. (Neko Battle Reward).


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take a unique action.
Move: Move your character up to their maximum distance.
Item: Use an item from the item inventory.

Command Abilities:
Black Magic: Allows character to access the 'Black Magic Spellbook'. All spells have a 3 square range/ radius.
Steal: Character steals from an enemy in attack range.
Gamble: Remove 1 negative condition and receive 3 random negative or positive condition's.

Passive Abilities:
Command Ability +1: Allows 1 additional command ability to be chosen.
Foresight: Increases range of all spell-book spells from 3 to 4.
X-Ability: Allows character to use two different command & unique abilities per turn.

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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  JksAccount on Sun Dec 04, 2016 4:47 am

Astrid (JksAccount's Heroine)





Statistics:

Level:.......''Lv. 1

Health......''130
Strength..''100
Magic........'250
Speed........150
Stamina....120 (3 Squares).


Win Bonuses:

None


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take a unique action.
Move: Move your character up to their maximum distance.
Item: Use an item from the item inventory.

Command Abilities:
Black Magic: Allows character to access the 'Black Magic Spellbook'. All spells have a 3 square range/ radius.
White Magic: Allows character to access the 'White Magic Spellbook'. All spells have a 3 square range/ radius.
Chaos Magic: Allows character to access the 'Chaos Magic Spellbook'. All spells have a 3 square range/ radius.

Passive Abilities:
Command Ability +1: Allows 1 additional command ability to be chosen.
Silence Resistance: Provides complete resistance to Silence condition.
X-Ability: Allows character to use two different command & unique abilities per turn.


Last edited by JksAccount on Tue Jan 17, 2017 1:20 pm; edited 1 time in total

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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

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