Monster Girl Collectible Card Profiles: Heroes & Heroines!

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Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  Lady Malboro on Sat Dec 03, 2016 7:03 pm

Design Your Hero/ Heroine Characters!


Post Template:

Below is a template for your character post! Simply copy the contents of the code box and paste it into a new post, filling in all the information with your chosen character! If you are unsure on what needs filling in simply check out some other entries below from other players!

Code:
[size=24][color=#0066ff][b]Character Name[/b][/color] (Forum Name's Hero/ Heroine)[/size]


[img]<insert image here>[/img]


[size=20][b][color=#0066ff]Statistics:[/color][/b][/size]

[size=16][b][color=#ffcc00]Level:[/color][/b][/size][color=#161617].......''[/color][size=16][color=#ffffcc]Lv. 1[/color][/size]

[size=16][b][color=#ffcc00]Willpower[/color][/b][/size][color=#161617].[/color][size=16][color=#ffffcc]50[/color][/size]
[size=16][b][color=#ffcc00]Strength[/color][/b][/size][color=#161617]..''[/color][size=16][color=#ffffcc]000[/color][/size]
[size=16][b][color=#ffcc00]Magic[/color][/b][/size][color=#161617]........'[/color][size=16][color=#ffffcc]000[/color][/size]
[size=16][b][color=#ffcc00]Speed[/color][/b][/size][color=#161617]........[/color][size=16][color=#ffffcc]000[/color][/size]
[size=16][b][color=#ffcc00]Stamina[/color][/b][/size][color=#161617]....[/color][size=16][color=#ffffcc]000 (0 Squares).[/color][/size]


[size=20][b][color=#0066ff]Win Bonuses:[/color][/b][/size]

[size=15][color=#33ff99]•[/color][/size] None


[size=20][b][color=#0066ff]Skills and Abilities:[/color][/b][/size]

[b][color=#0066ff]Skills and Abilities:[/color][/b]
[b][color=#33ff99]Attack:[/color][/b] Physically attack targets in a 1 square range.
[b][color=#33ff99]Action:[/color][/b] Take a action.
[b][color=#33ff99]Move:[/color][/b] Move your character up to their maximum distance.

[b][color=#0066ff]Command Abilities:[/color][/b]
[b][color=#33ff99]Ability 1:[/color][/b] Ability Description.
[b][color=#33ff99]Ability 2:[/color][/b] Ability Description.

[b][color=#0066ff]Passive Abilities:[/color][/b]
[b][color=#33ff99]Ability 1:[/color][/b] Ability Description.
[b][color=#33ff99]Ability 2:[/color][/b] Ability Description.
[b][color=#33ff99]Ability 3:[/color][/b] Ability Description.

Stat Points:

Each character have 700 unassigned stats points which they can spend on each of the stats below. You may have a maximum of 250 points each stat type and Willpower must have a minimum of 50 points:

Willpower (Affects maximum amount of counters a player can receive).
Each 1 Willpower point is directly equal to +1 maximum counter limit.

Strength (Affects physical attack damage and some abilities).
Physical attacks deal, by default, 10% of their Strength as damage. (Example; 150 attack will deal 15 damage to an enemy).

Magic (Affects most spellbooks and some abilities).
Magic stat points modify each spell differently, check the spell-book to see all modifiers.

Speed (Affects how quickly and often you can act).
Increases how often characters can act in a battle. Faster Characters will act sooner and more often then slower Characters.

Stamina (Affects how many squares you can move per turn).
Every 40 Stamina points allows the character to move 1 square.


Win Bonuses:

As characters participate and win battles against monster girls, they will increase in Level and are awarded with unique bonuses they can use on their character. These bonuses variety depending on the monster girl fought and how difficult the battle is rated.


Character Abilities:

Each character will not have their own custom abilities to begin with, instead they may select 2 command abilities from the command ability list. Characters can also select 3 passive abilities from the passive abilities list:


Default Abilities:

Attack: Physically attack targets in a 1 square range.
Action: Take a action.
Move: Move your character up to their maximum distance.


Action Abilities:

Turn Away: Character turn away from the nearest Villainess on the field. Targeting that Villainess will turn them back to facing them.
Close Eyes: Character close their eyes, reducing the accuracy of their next used attack, ability or action to 50%
Hold Breath: Character attempt to hold their breath, lowing their maximum Willpower by 5 per every turn that passes until their next turn.
Cover Ears: Character covers their ears with their hands blocking all sound, preventing them from receiving positive effects, abilities or conditions.
Slap: Character slaps an ally in range harshly bringing them back to reality and removing Brainwashed or Enticed states. Only usable if their counters are at 0.
Convince: Character reasons with an ally in range allowing them to see reason and removing Brainwashed or Enticed states. Only usable if their counters are at 0.
Embrace: Character embraces an ally in range, transferring up-to 50% of their charmed or hardness counters to them. Hero's hardness counters transferred to a Heroine become charmed counters.
Struggle: Usable if a character is immobilized, characters have a 33% chance to break free from immobilization.
Surrender: Character surrenders to the Villainess, becoming enslaved, swapping teams and fighting for the Villainess.


Command Abilities: (Choose 2 of these for your character!).

Black Magic: Allows character to access the 'Black Magic Spellbook'. All spells have a 3 square range/ radius.
White Magic: Allows character to access the 'White Magic Spellbook'. All spells have a 3 square range/ radius.
Chaos Magic: Allows character to access the 'Chaos Magic Spellbook'. All spells have a 3 square range/ radius.
Guard: Causes character to take a defensive stance, preventing all damage, conditions, and counters from being applied until their next turn. (1-turn cooldown).
Darkside: Physically attack a target, dealing 25% of your strength as damage and gaining 15 charmed counter.
Enchant: The user enhances their own characters weapon with an chosen element (earth, wind, fire, ice, lightning, water or poison) increasing their "Attack" command damage by 5% of strength and 5% of magic.
Baton Pass: Allow an ally to act this turn instead of yourself (cannot move and must be first and only action and ability taken this turn) (1-turn cooldown).
Realm Warp: Move an ally (except yourself) to any square on the field. (1-turn cooldown).
Take Aim: Character deals damage at range, dealing 4% of their strength for every square between them and their target, character must be on the same row or column as their target.
Aerial Strike: Deal 5% of characters strength as damage to all targets on the battlefield. Can be used on any square.
Steal: Character attempts to steals from an enemy in attack range.
Focus: Character focuses and relaxes, reducing all charmed and hardness counters on them by half.
Flee: Character flees the battle.
Sacrifice: Character throws themselves in front of another ally in range, taking all counters or negative conditions they would receive until the start of your next turn. (1-turn cooldown).
Jump: Character jumps for their next attack, removing them from battle for 1 turn and returning at the start of their next turn dealing 30% of strength as damage (unusable if character is unable to move). (1-turn cooldown).
Lance: Physically attack a target in 1 square range and remove charmed or hardness counters equal to 50% of damage dealt.
Flirt: Character flirts with the enemy, receiving 50 charmed counter but causing them to focus them during their next turn.
Purify: Remove all negative effects and conditions on an ally (cannot be used on themselves).
Transfer: Remove any amount of charmed and hardness counters (in x20 amounts) and be inflicted with a random condition for each 20 counters removed. (2-turn cooldown).
Swap: Remove 1 random negative condition and gain 1 random positive condition. (1-turn cooldown).
Gamble: Remove 1 negative condition and receive 3 random negative or positive condition's.
Pray: Character removes 10 charmed or hardness and gains a random positive condition.
Bless: All allies on the battlefield gain a random positive condition. (1-turn cooldown).
Curse: All enemies on the battlefield are inflicted with a random negative condition. (1-turn cooldown).
Recover: Remove all charmed or hardness counters from an character (including yourself) in a 1 square range. (1-turn cast).
Cheer: Remove 10 from all parties charmed and hardness counters.
Double Strike: Only usable if next to an ally. Both targets will physically attack the target.


Passive Abilities: (Choose 3 of these for your character!).

X-Attack: Allows character to physically attack twice per turn.
X-Ability: Allows character to use two different command & action abilities per turn.
Walk It Off: Character removes 5 charmed or hardness counter (you choose) every-time they move (Activates once per turn).
Silver-lining: When the Character is inflicted with a negative condition, they receive a random positive condition. (Activates once per turn).
Enhanced Movement: Allows character to move 1 additional square per turn.
Foresight: Increases range of all spell-book spells from 3 to 4.
Cleric: Increases all counter removal effects by 20%.
Compassion: Increases all counter removal effects by 50% but character receives 50% more counters themselves.
Command Ability +1: Allows 1 additional command ability to be chosen.
Counter: Character will physically attack any enemy in range at the start of their turn (does not use up your turn action).
Initiative: Character will always act first in a battle.
Decoy: If the character would be converted during a battle, they resist conversion and remove all negative conditions and effects. (Activates once per battle).
False Loyalty: If the character would be enslaved during a battle, they resist enslavement and remove all negative conditions and effects. (Activates once per battle).
Mental Defences: If the character would be brainwashed during a battle, they resist being brainwashed and remove all negative conditions and effects. (Activates once per battle).
Dangerous Game: Character deals 50% more damage when at maximum Willpower counters.
Skilled Thief: Doubles the chance of stealing items from enemies.
Make-Shift Ribbon: Provides resistance to all conditions, but only once per condition.
Blind Resistance: Provides complete resistance to Blind condition.
Zombie Resistance: Provides complete resistance to Zombie condition.
Sleep Resistance: Provides complete resistance to Sleep condition.
Silence Resistance: Provides complete resistance to Silence condition.
Darkness Resistance: Provides complete resistance to Darkness condition.
Poison Resistance: Provides complete resistance to Poison condition.
Disable Resistance: Provides complete resistance to Disable condition.
Gravity Resistance: Provides complete resistance to Gravity condition.
Petrify Resistance: Provides complete resistance to Petrify condition.
Diseased Resistance: Provides complete resistance to Diseased condition.
Confusion Resistance: Provides complete resistance to Confusion condition.
Immobilised Resistance: Provides complete resistance to Immobilised condition.
Doom Resistance: Provides complete resistance to Doom condition.
Allured Resistance: Provides complete resistance to Allured condition.


Black Magic Spellbook:

Grade 1 Spells:
Fire: Deals 10% of Magic as Fire magic damage to a target and an additional 10% if target is next to another enemy.
Water: Deals 10% of Magic as Water magic damage to a target and reduces targets next charmed, hardness or damage applied to an ally by 10%.
Thunder: Deals 10% of Magic as Lightning magic damage to all targets in a 1 square radius around target.
Blizzard: Deals 10% of Magic as Ice magic damage to a target and reduces their movement by 1 during their next turn.
Seism: Deals 10% of Magic as Earth magic damage to all enemies on the battlefield.
Blaze: Sets a square on the field on fire, dealing 10% of Magic as Fire magic damage to anyone on that square at the start of their turn, and to anyone who passes over that square whilst moving. Re-casting 'Blaze' will move the effect to the new square. (1 Active 'Blaze' per character).
Freeze: Freezes a square on the field, causing any target who passes over that square to lose 1 square from their maximum movement distance for that turn. Re-casting 'Freeze' will move the effect to the new square. (1 Active 'Freeze' per character).

Grade 2 Spells:
Fira: Deals 25% of Magic as Fire magic damage to a target and an additional 10% if target is next to another enemy. (2-turn cast).
Watera: Deals 25% of Magic as Water magic damage to a target and reduces targets next charmed, hardness or damage applied to an ally by 10%. (2-turn cast).
Thundera: Deals 25% of Magic as Lightning magic damage to all targets in a 1 square radius around target. (2-turn cast).
Blizzara: Deals 25% of Magic as Ice magic damage to a target and reduces their movement by 1 during their next turn.. (2-turn cast).
Tremor: Deals 25% of Magic as Earth magic damage to all enemies on the battlefield. (2-turn cast).

Grade 3 Spells:
Firaga: Deals 40% of Magic as Fire magic damage to all enemies on the battlefield and an additional 10% if target is next to another enemy. (3-turn cast).
Waterga: Deals 40% of Magic as Water magic damage to all enemies on the battlefield and reduces targets next charmed, hardness or damage applied to an ally by 10%. (3-turn cast).
Thundaga: Deals 40% of Magic as Lightning magic damage to all targets in a 1 square radius around target. (3-turn cast).
Blizzaraga: Deals 40% of Magic as Ice magic damage to all enemies on the battlefield and reduces their movement by 1 during their next turn. (3-turn cast).
Quake: Deals 60% of Magic as Earth magic damage to all enemies on the battlefield. (3-turn cast).
Flare: Deals 90% of Magic as non-elemental magic damage to an enemy. (4-turn cast).


White Magic Spellbook:

Grade 1 Spells:
Cure: Removes charmed or hardness counters equal to 10% of Magic from a target
Life: Removes 20% of a targets charmed or hardness counters if they are at maximum counters.
Blinding Light: Deals 5% of Magic as Light magic damage to a target inflicts Blind Condition.
Regen: Target gains Regen condition, removing charmed or hardness counters equal to 5% the targets maximum willpower the start of their turn. Enemies recovers 5% of their maximum health at the start of their turn.
Blink: Target gains Blink condition, evading next non-spellbook damage they would receive.
Barrier: Target gains Barrier condition, evading next spellbook spell damage they would receive.
Protect: Target gains Protect condition, reducing hardness counters received by 20%, lasts 3 turns.
Shell: Target gains Shell condition, reducing charmed counters received by 10%, lasts 3 turns.
Heartbreak: Target gains Heartbroken condition, becoming unaffected by the next charmed counter increase they would receive. (1-turn cooldown).
Chill: Target gains Chilled condition, becoming unaffected by the next hardness counter increase they would receive. (1-turn cooldown).
Cleanse: Cures Blind condition then removes 10 charmed or hardness counter from a target.
Immerse: Cures Zombie condition then removes 10 charmed or hardness counter from a target.
Reverie: Cures Sleep condition then removes 10 charmed or hardness counter from a target.
Vivacity: Cures Silence condition then removes 10 charmed or hardness counter from a target.
Auroral: Cures Darkness condition then removes 10 charmed or hardness counter from a target.
Antivenin: Cures Poison condition then removes 10 charmed or hardness counter from a target.
Endow: Cures Disable condition then removes 10 charmed or hardness counter from a target.
Buoyant: Cures Gravity condition then removes 10 charmed or hardness counter from a target.
Dissolve: Cures Petrify condition then removes 10 charmed or hardness counter from a target.
Vaccine: Cures Diseased condition then removes 10 charmed or hardness counter from a target.
Invigorate: Cures Immobilized condition then removes 10 charmed or hardness counter from a target.
Reorient: Cures Confused condition then removes 10 charmed or hardness counter from a target.
Estora: Cures Doom condition then removes 10 charmed or hardness counter from a target.
Crush: Cures Allured condition then removes 10 charmed or hardness counter from a target.


Grade 2 Spells:
Cura:  Removes charmed or hardness counters equal to 25% of Magic from a target. (2-turn cast).
Full-Life: Removes all charmed or hardness counters from the target if they are at maximum counters. (2-turn cast).
Searing Light: Deals 15% of Magic as Light magic damage to a target inflicts Blind Condition. (2-turn cast).
Esuna: Remove all negative conditions on the target. (1-turn cooldown).
Wall: Target gains Protect and Shell conditions. (2-turn cast).

Grade 3 Spells:
Curaga: Removes charmed or hardness counters equal to 40% of Magic from all allies on the battlefield. (3-turn cast).
Divine Light: Deals 30% of Magic as Light magic damage to all enemies on the battlefield and inflicts Blind Condition. (3-turn cast).
Mighty Guard: All Allies gains Protect and Shell conditions. (3-turn cast).
Judgement: Deals 75% of Magic as Light magic damage to a target, removes all positive conditions and deals 10% of Magic as damage for each condition removed. (4-turn cast).
Holy: Deals 90% of Magic as Light magic damage to a target. (4-turn cast).


Chaos Magic Spellbook:

Grade 1 Spells:
Aero: Knocks a target directly back 1 square from the caster.
Gravity: Inflicts Gravity condition on target, decreasing the targets maximum movement distance by 1.
Bio: Inflicts Poison condition on target, Reduces targets maximum Willpower by 10% at the start of their turn. Enemies takes 5% of their maximum health as Poison magic damage at the start of their turn.
Blind: Inflicts Blind condition on target, decreasing targets accuracy for physical attacks and physical damage based abilities by 50%.
Comet: Deals 10% of Magic as non-elemental magic damage to all enemies on the battlefield.
Quid Pro Quo: Transfer all negative conditions from one ally to another.
Transferal: Character transfers any number of charmed or hardness counters to an ally. Hero's hardness counters transferred to a Heroine become charmed counters.

Grade 2 Spells:
Asteroid: Deals 25% of Magic as non-elemental magic damage to all enemies on the battlefield. (2-turn cast).
Twister: Knocks a target directly back 2 square from the caster. (1-turn cooldown).
Bind: Inflicts Immobilise condition on target for 1 turn, becoming unable to move or use "Turn Away" action ability. (1-turn cooldown).
Death: Inflicts Doom condition on target for with a random countdown timer up-to 5 turns. (1-turn cooldown).
Haste: Applies Haste state, reducing the targets next cast or current casting command abilities cast-time by 1 turn. (1-turn cooldown).
Slow: Applies Slow state, increasing the targets next cast or current casting command abilities cast-time by 1 turn. (1-turn cooldown).


Grade 3 Spells:
Tornado: Knocks a target directly back 3 square from the caster. (2-turn cooldown).
Contagion: Inflicts a random negative condition to the target at the start of each of their turns. (3-turn cast).
Meteor: Deals 120% of Magic as non-elemental magic damage to all enemies on the battlefield. (5-turn cast).


Last edited by Lady Malboro on Thu Oct 04, 2018 4:35 pm; edited 76 times in total
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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  Lady Malboro on Sat Dec 03, 2016 7:03 pm



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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  Lady Malboro on Sat Dec 03, 2016 7:03 pm

-Reserved-


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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  Lady Malboro on Sat Dec 03, 2016 7:04 pm

<Reserved>


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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  Lady Malboro on Sat Dec 03, 2016 7:04 pm

<Reserved>
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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  Lady Malboro on Sat Dec 03, 2016 7:08 pm

Alexander (Lady Malboro's Hero)





Statistics:

Level:.......''Lv. 4

Willpower.90
Strength..''0
Magic........'275
Speed........255
Stamina....80 (2 + 1 Squares).


Win Bonuses:

Maximum stat point cap raised from 250 to 275. (Neko Battle Reward).
Additional Command Ability slot at the cost of 50 stat points. (Bunny Girl Battle Reward).
Character can Sprint once per Battle, allowing them to move an additional square beyond their maximum limit. (Nyotengu Battle Reward).


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take an action.
Move: Move your character up to their maximum distance.

Command Abilities:
Chaos Magic: Allows character to access the 'Chaos Magic Spellbook'. All spells have a 3 square range/ radius.
Black Magic: Allows character to access the 'Black Magic Spellbook'. All spells have a 3 square range/ radius.

Passive Abilities:
X-Ability: Allows character to use two different command & action abilities per turn.
Enhanced Movement: Allows character to move 1 additional square per turn.
Initiative: Character will always act first in a battle.


Last edited by Lady Malboro on Tue Oct 02, 2018 7:18 pm; edited 36 times in total
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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  Blastar on Sat Dec 03, 2016 7:33 pm

Xenia (Blastar's Heroine)





Statistics:

Level:.......''Lv. 2

Willpower.100
Strength..''0
Magic........'250
Speed........140
Stamina....160 (4 Squares).


Win Bonuses:

Additional Command Ability slot at the cost of 50 stat points. (Bunny Girl Battle Reward).


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take an action.
Move: Move your character up to their maximum distance.

Command Abilities:
White Magic: Allows character to access the 'White Magic Spellbook'. All spells have a 3 square range/ radius.
Chaos Magic: Allows character to access the 'Chaos Magic Spellbook'. All spells have a 3 square range/ radius.
Guard: Causes character to take a defensive stance, preventing all damage, conditions, and counters from being applied until their next turn. (1-turn cooldown).

Passive Abilities:
X-Ability: Allows character to use two different command & action abilities per turn.
Make-Shift Ribbon: Provides resistance to all conditions, but only once per condition.
Unused Ability Slot: Unused ability slot.


Last edited by Blastar on Mon Apr 09, 2018 11:17 pm; edited 7 times in total
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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  065227n on Sat Dec 03, 2016 7:46 pm

Angela (065227n's Heroine)





Statistics:

Level:.......''Lv. 1

Willpower.250
Strength..''0
Magic........'0
Speed........250
Stamina....200 (5 Squares).


Win Bonuses:

None


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take an action.
Move: Move your character up to their maximum distance.

Command Abilities:
Curse: All enemies on the battlefield are inflicted with a random negative condition. (1-turn cooldown).
Flirt: Character flirts with the enemy, receiving 50 charmed counter but causing them to focus them during their next turn.

Passive Abilities:
Decoy: If the character would be converted during a battle, they resist conversion and removal all negative conditions and effects (activates once per battle)
Confusion Resistance: Provides complete resistance to Confusion condition.
X-Ability: Allows character to use two different command & action abilities per turn.


Last edited by 065227n on Mon Jun 25, 2018 1:01 pm; edited 3 times in total

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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  065227n on Sat Dec 03, 2016 7:46 pm

Reimu (065227n's Heroine)





Statistics:

Level:.......''Lv. 1

Willpower.140
Strength..''0
Magic........'70
Speed........250
Stamina....240 (6 Squares).


Win Bonuses:

None


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take an action.
Move: Move your character up to their maximum distance.

Command Abilities:
White Magic: Allows character to access the 'White Magic Spellbook'. All spells have a 3 square range/ radius.
Bless:  All allies on the battlefield gain a random positive condition. (1-turn cooldown)

Passive Abilities:
Decoy:  If the character would be converted during a battle, they resist conversion and remove all negative conditions and effects. (Activates once per battle).
X-Ability: Allows character to use two different command & action abilities per turn.
Sleep Resistance: Provides complete resistance to Sleep condition.


Last edited by 065227n on Tue Jan 17, 2017 8:20 am; edited 4 times in total

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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  Rdishon on Sat Dec 03, 2016 7:47 pm

Kestrel (Rdishon's Heroine)





Statistics:

Level:.......''Lv. 2

Willpower.50
Strength..''0
Magic........'200
Speed........250
Stamina....200 (5 Squares).


Win Bonuses:

Maximum stat point cap raised from 250 to 275. (Neko Battle Reward).


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take an action.
Move: Move your character up to their maximum distance.

Command Abilities:
White Magic: Allows character to access the 'White Magic Spellbook'. All spells have a 3 square range/ radius.
Black Magic: Allows character to access the 'Black Magic Spellbook'. All spells have a 3 square range/ radius.

Passive Abilities:
X-Ability: Allows character to use two different command & action abilities per turn.
Silence Resistance: Provides complete resistance to Silence condition.
Unused Ability Slot: Unused ability slot.


Last edited by Rdishon on Thu Apr 05, 2018 2:12 pm; edited 4 times in total

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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  tilltherewas1 on Sat Dec 03, 2016 7:48 pm

William (Tilltherewas1's Hero)





Statistics:

Level:.......''Lv. 1

Willpower.140
Strength..''40
Magic........'200
Speed........200
Stamina....120 (3 Squares).


Win Bonuses:

None


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take an action.
Move: Move your character up to their maximum distance.

Command Abilities:
Pray: Character heals for 10 health and gains a random positive condition.
White Magic: Allows character to access "White Magic Spellbook". All spells have a 3 square range/ radius.

Passive Abilities:
Cleric: Increases all counter removal effects by 20%.
Walk It Off: Character removes 5 charmed or hardness counter (you choose) every-time they move (Activates once per turn).
Make-Shift Ribbon: Provides resistance to all conditions, but only once per condition


Last edited by tilltherewas1 on Fri Feb 23, 2018 10:12 pm; edited 1 time in total
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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  Rdishon on Sat Dec 03, 2016 7:48 pm

Hawke (Rdishon's Heroine)





Statistics:

Level:.......''Lv. 1

Willpower.250
Strength..''50
Magic........'0
Speed........200
Stamina....200 (5 Squares).


Win Bonuses:

None


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take an action.
Move: Move your character up to their maximum distance.

Command Abilities:
Recover: Remove all charmed or hardness counters from an character (including yourself) in a 1 square range. (1-turn cooldown).
Flirt: Character flirts with the enemy, receiving 50 charmed counter but causing them to focus them during their next turn.

Passive Abilities:
X-Ability: Allows character to use two different command & action abilities per turn.
Darkness Resistance: Provides complete resistance to Darkness condition.
Unused Ability Slot: Unused ability slot.


Last edited by Rdishon on Wed Jun 20, 2018 9:54 am; edited 2 times in total

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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  tilltherewas1 on Sat Dec 03, 2016 7:49 pm

Livia (Tilltherewas1's Heroine)





Statistics:

Level:.......''Lv. 1

Willpower.60
Strength..''150
Magic........'150
Speed........220
Stamina....120 (3 Squares).


Win Bonuses:

None


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take an action.
Move: Move your character up to their maximum distance.

Command Abilities:
Enchant The user enhances their own characters weapon with an chosen element (earth, wind, fire, ice, lightning, water or poison) increasing their "Attack" command damage by 5% of strength and 5% of magic.
Lance: Physically attack a target in 1 square range and remove charmed or hardness counters equal to 50% of damage dealt.

Passive Abilities:
Initiative: Character will always act first in battle
Silver Lining: When the character is inflicted with a negative condition, they receive a random positive condition (Actives once per turn)
Walk It Off: Character removes 5 charmed or hardness counter (you choose) every-time they move (Activates once per turn).


Last edited by tilltherewas1 on Sun Jan 15, 2017 8:21 pm; edited 1 time in total
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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  Rdishon on Sat Dec 03, 2016 7:50 pm

Reiji (Rdishon's Hero)





Statistics:

Level:.......''Lv. 1

Willpower.200
Strength..''200
Magic........'0
Speed........180
Stamina....120 (3 Squares).


Win Bonuses:

None


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take an action.
Move: Move your character up to their maximum distance.

Command Abilities:
Enchant: The user enhances their own characters weapon with an chosen element (earth, wind, fire, ice, lightning, water or poison) increasing their "Attack" command damage by 5% of strength and 5% of magic.
Focus: Character focuses and relaxes, reducing all charmed and hardness counters on them by half.

Passive Abilities:
X-Attack: Allows character to physically attack twice per turn.
Counter: Character will physically attack any enemy in range at the start of their turn (does not use up your turn action).
Confusion Resistance: Provides complete resistance to Confusion condition.


Last edited by Rdishon on Mon Jun 25, 2018 2:17 pm; edited 2 times in total

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Age : 32
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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  Rdishon on Sat Dec 03, 2016 7:50 pm

Xiaomu (Rdishon's Heroine)





Statistics:

Level:.......''Lv. 2

Willpower.100
Strength..''150
Magic........'0
Speed........200
Stamina....200 (5 Squares).


Win Bonuses:

Additional Command Ability slot at the cost of 50 stat points. (Bunny Girl Battle Reward).


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take an action.
Move: Move your character up to their maximum distance.

Command Abilities:
Realm Warp: Move an ally (except yourself) to any square on the field. (1-turn cooldown).
Double Strike: Only usable if next to an ally. Both targets will physically attack the target.
Jump: Character jumps for their next attack, removing them from battle for 1 turn and returning at the start of their next turn dealing 30% of strength as damage (unusable if character is unable to move). (1-turn cooldown).
Bless: All allies on the battlefield gain a random positive condition. (1-turn cooldown).

Passive Abilities:
Confusion Resistance: Provides complete resistance to Confusion condition.
X-Ability: Allows character to use two different command & action abilities per turn.
Command Ability +1: Allows 1 additional command ability to be chosen.


Last edited by Rdishon on Mon May 21, 2018 7:13 pm; edited 5 times in total

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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  tilltherewas1 on Sat Dec 03, 2016 7:50 pm

Tiffany (Tilltherewas1's Heroine)





Statistics:

Level:.......''Lv. 1

Willpower.200
Strength..''200
Magic........'0
Speed........140
Stamina....160 (4 Squares).


Win Bonuses:

None


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take an action.
Move: Move your character up to their maximum distance.

Command Abilities:
Aerial Strike: Deal 5% of characters strength as damage to all targets on the battlefield. Can be used on any square.
Cheer: Remove 10% from all parties charmed & hardness counters.

Passive Abilities:
X-Attack: Allows character to physically attack twice per turn.
Counter: Character will physically attack any enemy in range at the start of their turn (does not use up your turn action).
Silver-lining: When the Character is inflicted with a negative condition, they receive a random positive condition. (Activates once per turn).


Last edited by Lady Malboro on Tue Oct 02, 2018 11:22 am; edited 8 times in total (Reason for editing : updating move list)
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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  tilltherewas1 on Sat Dec 03, 2016 7:54 pm

Chandra (Tilltherewas1's Heroine)





Statistics:

Level:.......''Lv. 1

Willpower.90
Strength..''120
Magic........'0
Speed........250
Stamina....240 (6 Squares).


Win Bonuses:

None


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take an action.
Move: Move your character up to their maximum distance.

Command Abilities:
Steal:  Character attempts to steals from an enemy in attack range
Take Aim: Character deals damage at range, dealing 4% of their strength for every square between them and their target, character must be on the same row or column as their target.
Curse:All enemies on the battlefield are inflicted with a random negative condition. (1-turn cooldown).

Passive Abilities:
Skilled Thief:Doubles the chance of stealing items from enemies.
Decoy: If the character would be converted during a battle, they resist conversion and removal all negative conditions and effects (activates once per battle)
Command Ability +1: Allows 1 additional command ability to be chosen


Last edited by tilltherewas1 on Tue Mar 20, 2018 11:30 pm; edited 2 times in total
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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  tilltherewas1 on Sat Dec 03, 2016 7:55 pm

Tarvis (Tilltherewas1's Hero)





Statistics:

Level:.......''Lv. 1

Willpower.130
Strength..''0
Magic........'250
Speed........200
Stamina....120 (3 Squares).


Win Bonuses:

None


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take an action.
Move: Move your character up to their maximum distance.

Command Abilities:
Black Magic: Allows character access to 'Black Magic Spellbook'. All spells have a 3 square range/ radius.
Bless All allies on the battlefield gain a random positive condition. (1-turn cooldown).

Passive Abilities:
Foresight: Increases range of all spell-book spells from 3 to 4.
Metal Defense: If the character would be brainwashed during a battle, they resist being brainwashed and all negative conditions and effects (activates once per battle)
Unused Ability Slot: Unused ability slot.


Last edited by tilltherewas1 on Tue Mar 20, 2018 11:35 pm; edited 2 times in total
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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  ZeroStormZZ on Sat Dec 03, 2016 9:29 pm

Cecilia (ZeroStormZZ's Heroine)





Statistics:

Level:.......''Lv. 1

Willpower.250
Strength..''50
Magic........'120
Speed........160
Stamina....120 (3 Squares)

Win Bonuses:

None


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take an action.
Move: Move your character up to their maximum distance.

Command Abilities:
White Magic: Allows character to access the 'White Magic Spellbook'. All spells have a 3 square range/ radius.
Sacrifice: Character throws themselves in front of another ally in range, taking all counters or negative conditions they would receive until the start of your next turn. (1-turn cooldown).

Passive Abilities:
Compassion: Increases all counter removal effects by 50% but character receives 50% more counters themselves.
Make-Shift Ribbon: Provides resistance to all conditions, but only once per condition.
Unused Ability Slot: Unused ability slot.


Last edited by ZeroStormZZ on Wed Mar 21, 2018 12:09 am; edited 4 times in total
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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  airmanexe on Sat Dec 03, 2016 9:49 pm

Gloria (airmanexe's Heroine)





Statistics:

Level:.......''Lv. 1

Willpower.130
Strength..''0
Magic........'250
Speed........200
Stamina....120 (3 Squares).


Win Bonuses:

None


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take an action.
Move: Move your character up to their maximum distance.

Command Abilities:
Black Magic: Allows character to access the 'Black Magic Spellbook'. All spells have a 3 square range/ radius.
Focus: Character focuses and relaxes, reducing all charmed and hardness counters on them by half.

Passive Abilities:
Foresight: Increases range of all spell-book spells from 3 to 4.
Silence Resistance: Provides complete resistance to Silence condition.
Unused Ability Slot: Unused ability slot.


Last edited by airmanexe on Tue Mar 20, 2018 11:40 pm; edited 2 times in total
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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  airmanexe on Sat Dec 03, 2016 9:50 pm

Michiko (airmanexe's Heroine)





Statistics:

Level:.......''Lv. 1

Willpower.140
Strength..''200
Magic........'0
Speed........200
Stamina....160 (4+1 Squares).


Win Bonuses:

None


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take an action.
Move: Move your character up to their maximum distance.

Command Abilities:
Guard: Causes character to take a defensive stance, preventing all damage, conditions, and counters from being applied until their next turn. (1-turn cooldown).
Focus: Character focuses and relaxes, reducing all charmed and hardness counters on them by half.

Passive Abilities:
X-Attack: Allows character to physically attack twice per turn.
Counter: Character will physically attack any enemy in range at the start of their turn (does not use up your turn action).
Enhanced Movement: Allows character to move 1 additional square per turn.
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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  065227n on Sun Dec 04, 2016 12:18 am

Tracer (065227n's Heroine)





Statistics:

Level:.......''Lv. 2

Willpower.90
Strength..''160
Magic........'0
Speed........250
Stamina....200 (5 Squares).


Win Bonuses:

Additional Command Ability slot at the cost of 50 stat points. (Bunny Girl Battle Reward).


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take an action.
Move: Move your character up to their maximum distance.

Command Abilities:
Take Aim: Character deals damage at range, dealing 4% of their strength for every square between them and their target, character must be on the same row or column as their target.
Baton Pass: Allow an ally to act this turn instead of yourself (cannot move and must be first and only action and ability taken this turn) (1-turn cooldown).

Passive Abilities:
Decoy: If the character would be converted during a battle, they resist conversion and remove all negative conditions and effects. (Activates once per battle).
Initiative: Character will always act first in a battle.
Unused Ability Slot: Unused ability slot.


Last edited by 065227n on Sun Jan 29, 2017 11:33 am; edited 1 time in total

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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  Stitch on Sun Dec 04, 2016 4:45 am

Bastion (Stitch's Hero)





Statistics:

Level:.......''Lv. 3

Willpower.130
Strength..''150
Magic........'100
Speed........200
Stamina....120 (3 Squares).


Win Bonuses:

Maximum stat point cap raised from 250 to 275. (Neko Battle Reward).
Additional Command Ability slot at the cost of 50 stat points. (Bunny Girl Battle Reward).


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take an action.
Move: Move your character up to their maximum distance.

Command Abilities:
White Magic: Allows character to access the 'White Magic Spellbook'. All spells have a 3 square range/ radius.
Focus: Character focuses and relaxes, reducing all charmed and hardness counters on them by half.
Guard: Causes character to take a defensive stance, preventing all damage, conditions, and counters from being applied until their next turn. (1-turn cooldown).

Passive Abilities:
X-Ability: Allows character to use two different command & action abilities per turn.
Foresight: Increases range of all spell-book spells from 3 to 4.
Command Ability +1: Allows 1 additional command ability to be chosen.


Last edited by Stitch on Mon Dec 05, 2016 3:48 pm; edited 2 times in total
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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  JksAccount on Sun Dec 04, 2016 4:46 am

Blaine (JksAccount's Hero)





Statistics:

Level:.......''Lv. 2

Willpower.100
Strength..''50
Magic........'200
Speed........150
Stamina....200 (5 Squares).


Win Bonuses:

Maximum stat point cap raised from 250 to 275. (Neko Battle Reward).


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take an action.
Move: Move your character up to their maximum distance.

Command Abilities:
Black Magic: Allows character to access the 'Black Magic Spellbook'. All spells have a 3 square range/ radius.
Steal: Character steals from an enemy in attack range.
Gamble: Remove 1 negative condition and receive 3 random negative or positive condition's.

Passive Abilities:
Command Ability +1: Allows 1 additional command ability to be chosen.
Foresight: Increases range of all spell-book spells from 3 to 4.
X-Ability: Allows character to use two different command & action abilities per turn.

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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

Post  JksAccount on Sun Dec 04, 2016 4:47 am

Astrid (JksAccount's Heroine)





Statistics:

Level:.......''Lv. 2

Willpower.140
Strength..''0
Magic........'250
Speed........150
Stamina....160 (4 Squares).


Win Bonuses:

Character can Sprint once per Battle, allowing them to move an additional square beyond their maximum limit. (Nyotengu Battle Reward).


Skills and Abilities:

Skills and Abilities:
Attack: Physically attack targets in a 1 square range.
Action: Take an action.
Move: Move your character up to their maximum distance.

Command Abilities:
Black Magic: Allows character to access the 'Black Magic Spellbook'. All spells have a 3 square range/ radius.
White Magic:  Allows character to access the 'White Magic Spellbook'. All spells have a 3 square range/ radius.
Chaos Magic: Allows character to access the 'Chaos Magic Spellbook'. All spells have a 3 square range/ radius.

Passive Abilities:
Command Ability +1: Allows 1 additional command ability to be chosen.
X-Ability: Allows character to use two different command & action abilities per turn.
Unused Ability Slot: Unused ability slot.


Last edited by JksAccount on Fri Mar 23, 2018 4:18 pm; edited 4 times in total

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Re: Monster Girl Collectible Card Profiles: Heroes & Heroines!

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