MGCC Battle: Neko Battle Encounter!

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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Wed Oct 26, 2016 7:20 pm

Yuu-chan wrote:Ah, my bad then. Instead I'll just use a Remedy on Alexander in that case.

Still moving? Razz
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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Wed Oct 26, 2016 7:27 pm

Aya's Turn (H2) (Turn 23 on the Turn Order)
> Aya Woke Up!
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Re: MGCC Battle: Neko Battle Encounter!

Post  Yuu-chan on Wed Oct 26, 2016 7:58 pm

Lady Malboro wrote:
Yuu-chan wrote:Ah, my bad then. Instead I'll just use a Remedy on Alexander in that case.

Still moving? :P
Yeah XP
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Re: MGCC Battle: Neko Battle Encounter!

Post  Naps on Wed Oct 26, 2016 8:56 pm

Aya Moved six squares left and one down, and then Jumped.

"Ayaya, you're giving me a lot of trouble, kitty cat!"
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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Wed Oct 26, 2016 9:29 pm

Neko's Turn (V1)
> Neko moves 4 squares up.
> Neko applies her passive "Marking Her Territory" on Blaine, pressing her fluffy clothes up against him, causing him to become hypnotized and gaining 20% hardness counter!
" *Meowww* That feels sooooo good, right Hero?!"
(Note: As a hypnotized character, during your you must either aid Neko by healing or buffing her, or attack Heroines at range. You cannot leave Neko's side. Allies can cure hypnosis by physically attacking Blaine once or using Purify, Esuna, Remedy ect).

> Neko uses her "Tantalizing Tail" on Blaine, removing his pants and wrapping her furry tail around his penis, gaining +50% hardness counter!
> Bastion has become immobilized!
> Bastion has fallen into a Trance!

Kestrel's Turn (H3) (Turn 2 on the Turn Order)
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Re: MGCC Battle: Neko Battle Encounter!

Post  Rdishon on Thu Oct 27, 2016 9:33 am

"Ugh, Get off him you fuzzy hussy!"

With a sense of deja vu, Ksetrel moves two spaces up casts Teleport, transports Blaine to the lower left corner of the field and closes her eyes.

"I feel like the maid..."

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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Thu Oct 27, 2016 10:10 am

Sailor Mercury (H5) (Turn 3 on the Turn Order)
> Salior Mercury woke up!
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Re: MGCC Battle: Neko Battle Encounter!

Post  Generic_entity on Thu Oct 27, 2016 5:53 pm

mercury moved away to get some distance but not enougth that it would cause her to be out of range of spells and began casting bio again.

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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Fri Oct 28, 2016 4:05 am

Aya's Turn (H2) (Turn 4 on the Turn Order)
> Aya leaps down from the sky behind Neko, Striking her for 22 damage with Jump!
(Aya cannot Attack or Jump during this turn).
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Re: MGCC Battle: Neko Battle Encounter!

Post  Naps on Fri Oct 28, 2016 4:15 am

Aya Moves back one square and right six squares, and Turns Away.

"Ayaya..."
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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Fri Oct 28, 2016 4:31 am

Patchouli Turn (H7) (Turn 5 on the Turn Order)
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Re: MGCC Battle: Neko Battle Encounter!

Post  Yuu-chan on Fri Oct 28, 2016 8:01 am

"Hmm, perhaps the Great Old Ones will grant us their aid." Patchouli Blesses the party, then moves D1 R2.
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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Fri Oct 28, 2016 8:51 am

Patchouli Turn (H7)
> Patchouli moves down 1 square, right 2 squares.
> Patchouli uses 'Bless' granting all allies a random positive condition!

  • Alexander (H1) gains Lucky Stars condition!
  • Aya (H2) gains Barrier condition!
  • Kestrel (H3) gains Safeguard condition!
  • Blaine (H4) gains Spellblade condition!
  • Sailor Mercury (H5) gains Invincible (until end of next turn) condition!
  • Bastion (H6) gains Barrier condition!
  • Patchouli (H7) gains Heart Broken condition!

Neko's Turn (V1)
> Neko moves left 1 square, down 5 squares.
> Neko applies her passive "Marking Her Territory" on Blaine, pressing her fluffy clothes up against him, causing him to become hypnotized and gaining 20% hardness counter!
" *Meowww* thats right Hero, dont fight it!"
(Note: As a hypnotized character, during your you must either aid Neko by healing or buffing her, or attack Heroines at range. You cannot leave Neko's side. Allies can cure hypnosis by physically attacking Blaine once or using Purify, Esuna, Remedy ect).

Alexander Turn (H1)
> Alexander uses Time Magic "Demi" on Neko, dealing 109 damage! (54.6 doubled by Lucky Stars!)
"Such power, you shall feel its bane first hand!"

Blaine Turn (H4) (Turn 8 on the Turn Order)
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Re: MGCC Battle: Neko Battle Encounter!

Post  JksAccount on Fri Oct 28, 2016 2:39 pm

"Yesss, Mistress Neko."
Blaine casts Thunder on Kestrel
"You tried to separate me from my Mistress, you harlot! Die!"

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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Fri Oct 28, 2016 2:43 pm

Kestrel's Turn (H3) (Turn 9 on the Turn Order)
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Re: MGCC Battle: Neko Battle Encounter!

Post  Rdishon on Fri Oct 28, 2016 3:36 pm

Kestrel growls in pain as she is struck by Blaine's spell.

"Well, it's gonna be one of those days, isn't it?"

Kestrel moves two spaces down, casts Demi on Neko, and, for lack of anything better to do, purifies Blaine and turns away from Neko.

"If any of you can manage to knock out Bastion, that would be nice. Brainwashed, he's a liability. KO'ed, he's a possibility." (as in, I have no idea if he'd still be brainwashed upon revival, or whether other can occupy the same space as he when his KO'ed. Worst case scenario, with only two heroes present, we can surround them instead of Neko, and blast away at her from a distance as necessary.)

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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Fri Oct 28, 2016 7:24 pm

(Note: Thats 3 abilities used, Demi, Purify and Turn Away. I'll assume that turn away is the other ability you want to use because purifying Blaine will do nothing, hes still next to Neko and would immediacy get re-hypnotized by her passive).

(Note: Converted and Enslaved are the only 2 'completely' uncurable character states (not including removed from battle). KOing a character will remove all other states, including brainwashing, so yes, KOing Bastion will allow him to act freely again, if hes revived).



Neko's Turn (V1)
> Neko moves 1 square up, 2 squares left.

> Neko uses her "Catnap" erecting her tail and wagging it back and fourth in a hypnotic rhythm, affecting everyone looking at her!
" *Meow* Back and forth and back and forth, watch it!"

  • Alexander (H1) is inflicted with Sleep condition, falling asleep.
  • Blaine (H4) is inflicted with Sleep condition, falling asleep.
  • Bastion (H6) is inflicted with Sleep condition, falling asleep.
  • Patchouli (H7) is inflicted with Sleep condition, falling asleep.
  • Kestrel (H3) is inflicted with Sleep condition, falling asleep.
  • Sailor Mercury (H5) is Invincible and is unaffected!
  • Aya (H2) has her back turned to Neko and is unaffected!

> Neko moves 2 squares right, 1 squares down.
> Neko applies her passive "Marking Her Territory" on Blaine, pressing her fluffy clothes up against him, causing him to become hypnotized and gaining 20% hardness counter!
" *Puuuuuurrrrrrr* my Hero all mine!"
(Note: As a hypnotized character, during your you must either aid Neko by healing or buffing her, or attack Heroines at range. You cannot leave Neko's side. Allies can cure hypnosis by physically attacking Blaine once or using Purify, Esuna, Remedy ect).

Alexander's Turn (H1)
> Alexander is asleep and did not wake up, gaining 10% charmed and hardness counter as he dreams about Neko!
"ZZZZZzzzzzzzzzZZZzzzzzzzzzzzzzzzzzzzzzzz..."

Bastion Turn (H6) (Turn 11 on the Turn Order)
> Bastion woke up!
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Re: MGCC Battle: Neko Battle Encounter!

Post  Stitch on Fri Oct 28, 2016 7:55 pm

"My misstress I shall aid you."
Moves up 1 space and 2 to the right
"I shall heal you."
Casts cure
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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Fri Oct 28, 2016 7:59 pm

Stitch wrote:"My misstress I shall aid you."
Moves up 1 space and 2 to the right
"I shall heal you."
Casts cure

Bastion finally gets a first turn, and hes already brainwashed Rolling Eyes
i would consider upping Bastions speed after this battle is over so you can act much more frequently!

Bastion Turn (H6) (Turn 11 on the Turn Order)
> Bastion wakes up!
"My misstresss... I shall aid you." Bastion groans after his long sleep, jumping to attention.

> Bastion moves 1 square up, 2 squares right.
> Bastion uses White Magic "Cure" on Neko, healing 25 health!
"I shall heal you mistress!"

Sailor Mercury (H5) (Turn 12 on the Turn Order)
(Note: Invincible condition will expire at the end of this turn!)
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Re: MGCC Battle: Neko Battle Encounter!

Post  Rdishon on Fri Oct 28, 2016 8:35 pm

Why is Kestrel asleep again if she'd turned away? Seemed to work for Aya...


Last edited by Rdishon on Fri Oct 28, 2016 8:41 pm; edited 1 time in total

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Re: MGCC Battle: Neko Battle Encounter!

Post  Stitch on Fri Oct 28, 2016 8:39 pm

Yea I know I was kinda using this as a test run to see how it would go. I made him to be like a healer. But to be fair health isn't really viable at the moment the only major things that can damage you are poison and allies.
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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Fri Oct 28, 2016 9:57 pm

Rdishon wrote:Why is Kestrel asleep again if she'd turned away? Seemed to work for Aya...

When players use "Turn Away" they dont consistently keep turning away from the villainesses position, they just simply 180° turn on the spot from the nearest villainess, in this case putting Kestrel facing towards the left side of the battlefield as the arrow indicates.

During Nekos turn, as she couldn't get to Alexander, use "Tantalizing Tail" on a non-100% counter Hero, use "Jealous Kitty" because it is still on cooldown or need to use "Feeding Time" then "Catnap" is her only feasible ability use. She moved up up and across putting her at the very edge of the left side, meaning Kestrel is now facing her when she used "Catnap", she then moved back to re-hypnotize Blaine after. Aya has been in the same position/ facing distance since her turn.

Stitch wrote:Yea I know I was kinda using this as a test run to see how it would go. I made him to be like a healer. But to be fair health isn't really viable at the moment the only major things that can damage you are poison and allies.

Health currently is either very important or almost pointless, depending on the monster girl encountered. I have added alot of new active and passive abilities over the past couple days, and some increase the importance of Health (such as Dangerous Game). I would recommend having a read of them all and changing your character as you see fit once the battle ends.

http://charmed.forumotion.com/t645-monster-girl-collectible-card-profiles#8310
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Re: MGCC Battle: Neko Battle Encounter!

Post  Generic_entity on Sat Oct 29, 2016 12:40 am

mercury finished casting bio targiting the neko before she ploted her next move.
ok with that poison she will take damage even if im asleep

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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Sat Oct 29, 2016 4:39 pm

Kestrel's Turn (H3)
> Kestrel is asleep and did not wake up, gaining 10% charmed counter as she dreams about Neko!
"ZZZZZzzzzzzzzzZZZzzzzzzzzzzzzzzzzzzzzzzz..."

Blaine's Turn (H4) (Turn 20 on the Turn Order)
> Blaine woke up!
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Re: MGCC Battle: Neko Battle Encounter!

Post  JksAccount on Sat Oct 29, 2016 4:47 pm

Blaine casts Thunder on Patchouli
"You will never defeat Mistress!"

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Re: MGCC Battle: Neko Battle Encounter!

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