MGCC Battle: Neko Battle Encounter!

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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Tue Nov 01, 2016 6:35 pm

Aya's Turn (H2)
> Aya lands on Blaine with "Jump" dealing 22 damage!
> Blaine woke up!
> Aya moves 1 square up, 6 squares right.
> Aya uses "Look Away" unique action, turning her back to Neko!

Alexander's Turn (H1)
> Alexander woke up!
> Alexander uses Time Magic "Gravija" and begin casting on Sailor Mercury. (1/2 turn cast).
"Hurt...Friends... Must... Make... Neko happy..."

Patchouli's Turn (H7) (Turn 20 on the Turn Order)
> Patchouli woke up!


Last edited by Lady Malboro on Wed Nov 02, 2016 11:27 am; edited 2 times in total
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Re: MGCC Battle: Neko Battle Encounter!

Post  Yuu-chan on Tue Nov 01, 2016 7:23 pm

Patchouli yawned as she once again woke up. "This is becoming boring," she muttered before Blessing the party.
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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Tue Nov 01, 2016 7:53 pm

Patchouli's Turn (H7)
> Blaze has expired!
> Patchouli woke up!
Patchouli yawned as she once again woke up. "This is becoming boring," she muttered before Blessing the party.

> Patchouli uses 'Bless' granting all allies a random positive condition!

  • Alexander (H1) gains Blink condition!
  • Aya (H2) gains Berserk condition!
  • Kestrel (H3) gains Shell condition!
  • Blaine (H4) gains Spellblade condition!
  • Sailor Mercury (H5) gains Lucky Stars condition!
  • Bastion (H6) gains Blink condition!
  • Patchouli (H7) gains Intensify condition!

> Aya has been berserked, she may only move and physically attack during her turn. You can choose to remove this condition at the start of your turns.
> Patchouli has been Intensified, she may only move and cast spellbook spells during her turn. You can choose to remove this condition at the start of your turns.

Kestrel's Turn (H3) (Turn 21 on the Turn Order)
> Kestrel woke up!


Last edited by Lady Malboro on Tue Nov 01, 2016 8:19 pm; edited 2 times in total
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Re: MGCC Battle: Neko Battle Encounter!

Post  Naps on Tue Nov 01, 2016 7:55 pm

Wait, don't I get to move after landing a Jump like every other time?
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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Tue Nov 01, 2016 7:56 pm

Naps wrote:Wait, don't I get to move after landing a Jump like every other time?

What did you want to do? you cant attack or move.
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Re: MGCC Battle: Neko Battle Encounter!

Post  Naps on Tue Nov 01, 2016 8:46 pm

Lady Malboro wrote:
Naps wrote:Wait, don't I get to move after landing a Jump like every other time?

What did you want to do? you cant attack or move.

...Every other time I've jumped I've been able to move back. In fact, that's been my going strategy so far.
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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Tue Nov 01, 2016 9:21 pm

Oh right i see what you mean, what would of been your moves then and i'll correct it and alexanders turn if he couldnt hit you because of it!
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Re: MGCC Battle: Neko Battle Encounter!

Post  Naps on Tue Nov 01, 2016 11:06 pm

Firstly, is it possible for me to land on the other side of Alexander? I'd rather not trap myself in the corner.

If so, 1 up and 6 right, then Look Away. If not, 7 up, then Look Away.
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Re: MGCC Battle: Neko Battle Encounter!

Post  Rdishon on Wed Nov 02, 2016 12:16 am

Kestrel open her eyes and studies the battlefield. Muttering a string of profanities under her breath, she moves one space up, and four spaces to the left, Knocks out Blaine with a regular attack (5 damage. Enough), and moves one space to the right. she also continues to swear continuously until her next turn. If you listen closely, you'll realize she's not repeated the same profanity twice during her tirade. it's quite impressive really.


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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Wed Nov 02, 2016 11:23 am

Naps wrote:Firstly, is it possible for me to land on the other side of Alexander? I'd rather not trap myself in the corner.

If so, 1 up and 6 right, then Look Away. If not, 7 up, then Look Away.

All done and corrected, for future reference though Jump will always place you blow the target, and then it will work clockwise if that square is occupied (so below, left, above then right of the target).

Neko's Turn (V1)
> Neko applies her passive "Marking Her Territory" on Bastion, pressing her fluffy clothes up against him, causing him to gain 20% hardness counter!
> Neko applies her passive "Marking Her Territory" on Alexander, pressing her fluffy clothes up against him, causing him to gain 20% hardness counter!

> Neko uses her "Tantalizing Tail" on Alexander, wrapping her furry tail around his penis, gaining +50% hardness counter!
" *Puuuurrrr* Hurt the nasty Heroines for Kitty, Hurt them all!"

Aya's Turn (H2) (Turn 24 on the Turn Order)
> Would you like to remove Berserk condition from Aya?


Last edited by Lady Malboro on Thu Nov 03, 2016 10:09 am; edited 1 time in total
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Re: MGCC Battle: Neko Battle Encounter!

Post  JksAccount on Wed Nov 02, 2016 12:34 pm

Well, RIP Blaine. Even though he was completely under, I kinda want to know how he rationalised kneeling in a fire for that long.

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Re: MGCC Battle: Neko Battle Encounter!

Post  Rdishon on Wed Nov 02, 2016 12:47 pm

Role-play it, then Wink

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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Wed Nov 02, 2016 12:49 pm

Like Rdishon said, this is a RP based game, feel free to interject at any point with some RP, im sure people wont mind. Razz
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Re: MGCC Battle: Neko Battle Encounter!

Post  Naps on Wed Nov 02, 2016 7:21 pm

Lady Malboro wrote:
Attention everyone!

Poll is up for the next monster girl battle! This battle wont take place for afew days after the current one (Neko) ends. Be sure to vote for who you want to battle, or see battle next. All results are anonymous and people will not know who is winning, just to make sure its a surprise Razz

Be sure to vote if you have a character, or jusy enjoy the RP battles so far!

http://www.poll-maker.com/poll869930xF8D84Ded-36


Naps wrote:Firstly, is it possible for me to land on the other side of Alexander? I'd rather not trap myself in the corner.

If so, 1 up and 6 right, then Look Away. If not, 7 up, then Look Away.

All done and corrected, for future reference though Jump will always place you blow the target, and then it will work clockwise if that square is occupied (so below, left, above then right of the target).

Neko's Turn (V1)
> Neko applies her passive "Marking Her Territory" on Bastion, pressing her fluffy clothes up against him, causing him to gain 20% hardness counter!
> Neko applies her passive "Marking Her Territory" on Alexander, pressing her fluffy clothes up against him, causing him to gain 20% hardness counter!

> Neko uses her "Tantalizing Tail" on Alexander, wrapping her furry tail around his penis, gaining +50% hardness counter!
" *Puuuurrrr* Hurt the nasty Heroines for Kitty, Hurt them all!"

Aya's Turn (H2) (Turn 24 on the Turn Order)
> Would you like to remove Berserk condition from Aya?

Does the Berserk condition prevent me from Jumping?

If yes, then Yes, and then Jump at Neko.
If no, then No, and then Jump at Neko.
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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Wed Nov 02, 2016 8:27 pm

Yes it would, so its been removed so you can Jump.

Patchouli's Turn (H7) (Turn 25 on the Turn Order)

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Re: MGCC Battle: Neko Battle Encounter!

Post  Yuu-chan on Wed Nov 02, 2016 9:58 pm

"That's one down... I'll burn you all!" Patchouli casts Fire, targeting Alexander.
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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Thu Nov 03, 2016 9:30 am

Neko's Turn (V1)
> Neko applies her passive "Marking Her Territory" on Bastion, pressing her fluffy clothes up against him, causing him to gain 20% hardness counter!
> Neko applies her passive "Marking Her Territory" on Alexander, pressing her fluffy clothes up against him, causing him to gain 20% hardness counter!

> Neko uses "Jealous Kitty" on Alexander, pouncing on him and licking his face.
> Alexander has become brainwashed!
" *Meowww* Hurt these Heroines for me! pwwweeeaaaseeee!!"

> Alexander (H1) gains Lucky Stars condition!
> Bastion (H6) gains Lucky Stars condition!

(Note: Alexander and Bastion will act instantly next, and must target attack a Heroine, they are able to move this turn only and remain unable to act or move during their next turn, feel free to take your turn whenever you want, it dont matter who acts first).

Alexander's Turn (H1) (Additional Turn from Jealous Kitty)
> Alexander moves up 1 square, right 3 squares, down 1 squares.
> Alexander uses X-Attack, physically striking Patchouli once, dealing 50 damage! (25 damage doubled by Lucky Stars!)
> Alexander uses X-Attack, physically striking Kestrel once, dealing 50 damage! (25 damage doubled by Lucky Stars!)
"Hurt them... Yes i must hurt them..."


Bastion's Turn (H6) (Additional Turn from Jealous Kitty)
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Re: MGCC Battle: Neko Battle Encounter!

Post  Stitch on Thu Nov 03, 2016 9:53 am

"Don't you dare hurt mistress!"
Cast blinding light on Krestel. And then starts casting holy on Krestel.
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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Thu Nov 03, 2016 10:03 am

Bastion's Turn (H6) (Additional Turn from Jealous Kitty)
"Don't you dare hurt mistress!"

> Bastion uses White Magic "Blinding Light" on Kestrel, dealing 25 damage and inflicting Blind Blind condition. (12.5 damage doubled by Lucky Stars!)

Kestrel (H3)


Last edited by Lady Malboro on Fri Nov 04, 2016 2:44 pm; edited 2 times in total
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Re: MGCC Battle: Neko Battle Encounter!

Post  Rdishon on Thu Nov 03, 2016 2:41 pm

Blind and bleeding, Kestrel roars in pain and frustration. A hair breadth away from just giving up on her so called allies, she finds one last sliver of drive, whether in the desire to avoid the shame of surrender or just sheer bloody-minded stubbornness.

Using a Phoenix Down to revive Patchouli, she tries to put some distance between herself and her brainwashed comrades (1 space up, 5 spaces right, to the space right above Aya)

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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Thu Nov 03, 2016 8:39 pm

Note: I have recently finished on a first version of a new turn based calculator that will more accurately award multiple turns to faster characters. I am implimenting this new turn system into this battle from the last player who was active (Kestrel). As it currently stands these additional turns will be added closer to the end of the round but i will be looking at improving my new method to spread them out more evenly across the turn.

Sailor Mercury (H5) (Turn 4 on the Turn Order)
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Re: MGCC Battle: Neko Battle Encounter!

Post  Generic_entity on Fri Nov 04, 2016 3:01 am

mercury woke up.

I dont like to admit it, but we have to take out the boys she looked somber we can bring them back later she cast blizzard on alexander

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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Fri Nov 04, 2016 9:05 am

Sailor Mercury (H5) (Turn 4 on the Turn Order)
" *I dont like to admit it, but we have to take out the boys she looked somber we can bring them back later"

> Sailor Mercury uses Black Magic "Blizzard" on Alexander, dealing 50 damage! (25 damage doubled by Lucky Star).
> Alexander has been KO'd.


Patchouli's Turn (H7) (Turn 5 on the Turn Order)
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Re: MGCC Battle: Neko Battle Encounter!

Post  Yuu-chan on Fri Nov 04, 2016 11:26 am

"Just one left before we can skin this cat..." Patchouli casts Blaze targeting Bastion's current position.
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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Fri Nov 04, 2016 2:31 pm

Patchouli's Turn (H7)
"Just one left before we can skin this cat..."

> Patchouli uses Black Magic "Blaze" on the square below Bastion!


Alexander's Turn (H1)
> Alexander is KO'd!

Blaine's Turn (H4)
> Blaine is KO'd!

Bastion's Turn (H6)
> Bastion takes 25 damage from Blaze burning below on his square, but is blocked by Barrier!
> Bastion is brainwashed, and unable to act!

Neko's Turn (V1)
> Neko applies her passive "Marking Her Territory" on Bastion, pressing her fluffy clothes up against him, causing him to gain 20% hardness counter!

> Neko uses her "Catnap" erecting her tail and wagging it back and fourth in a hypnotic rhythm, affecting everyone looking at her!
" *Meowww* Go to sleep and stop hurting me pweeeeaseee!"

  • Kestrel (H3) is inflicted with Sleep condition, falling asleep.
  • Sailor Mercury (H5) is inflicted with Sleep condition, falling asleep.
  • Patchouli (H7) is inflicted with Sleep condition, falling asleep.
  • Bastion (H6) is inflicted with Sleep condition, falling asleep.
  • Aya (H2) is in the air, and dodged the ability!


Aya's Turn (H2) (Turn 10 on the Turn Order)
> Aya lands on Neko with "Jump" dealing 22 damage!


Last edited by Lady Malboro on Sat Nov 05, 2016 9:35 pm; edited 3 times in total
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Re: MGCC Battle: Neko Battle Encounter!

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