MGCC Battle: Neko Battle Encounter!

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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Mon Oct 31, 2016 5:29 pm

Alexanders Turn (H1)
> Alexander woke up!
"Whaaa.. kitty... so... nice... must hurt... friends..."

> Alexander moves 2 squares up, 1 square right.
> Alexander uses Time Magic "Demi" on Kestrel, but Kestrel Guarded!

Neko's Turn (V1)
> Neko applies her passive "Marking Her Territory" on Blaine, pressing her fluffy clothes up against him, causing him to gain 20% hardness counter!
> Neko applies her passive "Marking Her Territory" on Bastion, pressing her fluffy clothes up against him, causing him to gain 20% hardness counter!
> Neko applies her passive "Marking Her Territory" on Alexander, pressing her fluffy clothes up against him, causing him to gain 20% hardness counter!
" *Puuuurrrrr* Good boys, Kitty is happy!"

> Neko continues using her "Tantalizing Tail" on Alexander, rubbing her furry tail around his penis, gaining +50% hardness counter!
" *Meoww* Keep hurting them, my Hero"

Blaines Turn (H4)
> Blaine takes 25 damage from Blaze burning below on his square!
> Blaine woke up!
> Blaine is on his knees, and is unable to move or act.

Kestrels Turn (H3) (Turn 10 on the Turn Order)


Last edited by Lady Malboro on Mon Oct 31, 2016 6:26 pm; edited 3 times in total
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Re: MGCC Battle: Neko Battle Encounter!

Post  Rdishon on Mon Oct 31, 2016 5:35 pm

Lady Malboro wrote:If someone can get Alexander away from Neko too he can still do some serious damage with 1 Lucky Star on him, or even Quick his turn to someone else.
Not feasable at the moment. to protect him from Neko, we'd have to nail ourselves to the far corner of the field, putting us out of attack range from the other heroes, and we must take them down to stop Neko from restoring herself. Afterwards, maybe. He would be useful, I guess...

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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Mon Oct 31, 2016 5:40 pm

Rdishon wrote:Not feasable at the moment. to protect him from Neko, we'd have to nail ourselves to the far corner of the field, putting us out of attack range from the other heroes, and we must take them down to stop Neko from restoring herself. Afterwards, maybe. He would be useful, I guess...

The hypnotized state is only applied when someone remains next to Neko, soon as hes moved he returns to normal, and if he was moved say to the top right of the screen Neko would have to choose between going for him or staying next to Blaine and Bastion to heal, seen as they cant move or act now.
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Re: MGCC Battle: Neko Battle Encounter!

Post  Rdishon on Mon Oct 31, 2016 6:00 pm

She's fast enough to make the trip, if she wants (unless Aya finally gets her head in the game and steals that damned collar)

also, Kestrel was still guarding when Alex attacked, and should have shrugged the damage.

anyhow, Kestrel Casts Quick on <tosses coin> Mercury.

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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Mon Oct 31, 2016 6:15 pm

My bad, changed the target.

Sailor Mercury (H5) (Additional turn granted from Kestrels Quick.)
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Re: MGCC Battle: Neko Battle Encounter!

Post  Rdishon on Mon Oct 31, 2016 6:23 pm

Lady Malboro wrote:My bad, changed the target.


Why? you made a bad call. We should be allowed to benefit from it as much as neko benefits from ours.

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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Mon Oct 31, 2016 6:25 pm

Rdishon wrote:Why? you made a bad call. We should be allowed to benefit from it as much as neko benefits from ours.

Sure, whatever. Changed.
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Re: MGCC Battle: Neko Battle Encounter!

Post  Rdishon on Mon Oct 31, 2016 6:27 pm

Lady Malboro wrote:
Sure, whatever. Changed.

Appreciated ^^

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Re: MGCC Battle: Neko Battle Encounter!

Post  Generic_entity on Mon Oct 31, 2016 6:59 pm

once more mercury woke up, she moved back to keep her distance from the neko and began casting quake.

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Re: MGCC Battle: Neko Battle Encounter!

Post  Yuu-chan on Mon Oct 31, 2016 7:13 pm

Lady Malboro wrote:Patchouli still has Curse as well
No she doesn't :o She has Blessing and Purify. Though swapping Purify for Curse after this battle might not be a bad idea...
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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Mon Oct 31, 2016 7:31 pm

Bastions Turn [H6)
> Bastion woke up!
> Bastion is on his knees, and is unable to move or act.

Neko's Turn (V1)
> Neko uses "Feeding Time" passive effect on Bastion, lucking and sucking his penis causing him to cum! Reducing Bastion hardness counters to 0% and recovering Neko for 125 Health, removing all negative conditions and gaining Haste condition!

> Neko applies her passive "Marking Her Territory" on Blaine, pressing her fluffy clothes up against him, causing him to gain 20% hardness counter!
> Neko applies her passive "Marking Her Territory" on Bastion, pressing her fluffy clothes up against him, causing him to gain 20% hardness counter!
> Neko applies her passive "Marking Her Territory" on Alexander, pressing her fluffy clothes up against him, causing him to gain 20% hardness counter!

Neko's Turn (V1) (Additional Turn from Feeding Time Passive)
> Neko uses her "Tantalizing Tail" on Bastion, wrapping her furry tail around his penis, gaining +50% hardness counter!

> Neko applies her passive "Marking Her Territory" on Blaine, pressing her fluffy clothes up against him, causing him to gain 20% hardness counter!
> Neko applies her passive "Marking Her Territory" on Bastion, pressing her fluffy clothes up against him, causing him to gain 20% hardness counter!
> Neko applies her passive "Marking Her Territory" on Alexander, pressing her fluffy clothes up against him, causing him to gain 20% hardness counter!

Sailor Mercury (H5) (Turn 13 on the Turn Order)
> Sailor Mercury continues using Black Magic "Quake". (2/3 turn cast).

Patchouli's Turn (H7) (Turn 14 on the Turn Order)
> Patchouli woke up!
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Re: MGCC Battle: Neko Battle Encounter!

Post  Yuu-chan on Mon Oct 31, 2016 7:48 pm

Patchouli awakens with a groan. "I'm getting sick of this..." She casts Fire, targeting Blaine.
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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Mon Oct 31, 2016 7:52 pm

Kestrels Turn (H3) (Turn 15 on the Turn Order)
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Re: MGCC Battle: Neko Battle Encounter!

Post  Rdishon on Mon Oct 31, 2016 7:55 pm

Kestrel Casts Quick on Mercury. Again. and hopes to wake up on her next turn.

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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Mon Oct 31, 2016 8:08 pm

Sailor Mercury (H5) (Additional turn granted from Kestrels Quick.)
> Sailor Mercury finishes casting Black Magic "Quake" dealing 125 damage to Neko. (3/3 turn cast).

Aya's Turn (H2) (Turn 16 on the Turn Order)
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Re: MGCC Battle: Neko Battle Encounter!

Post  Generic_entity on Tue Nov 01, 2016 2:09 am

quake does damage to ALL enemys.

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Re: MGCC Battle: Neko Battle Encounter!

Post  Aggra on Tue Nov 01, 2016 4:38 am

I think he has explained in a few posts prior that only monster girls and converted heroines are enemys.
Everything else is still considered an"ally". Since quake only hits the neko.

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Re: MGCC Battle: Neko Battle Encounter!

Post  Naps on Tue Nov 01, 2016 5:57 am

Aya Jumps into the air to prepare to attack again.
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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Tue Nov 01, 2016 1:42 pm

Aggra wrote:I think he has explained in a few posts prior that only monster girls and converted heroines are enemys.
Everything else is still considered an"ally". Since quake only hits the neko.

Correct, only Enslaved or Converted allies are considered "Enemies" as there is no coming back from either of them character states. Brainwashed, Tranced, Enticed and Charmed characters all can be "saved" in some way (in Brainwashed case, KOing them and reviving them) so allies wont see them as a lost cause.

Naps wrote:Aya Jumps into the air to prepare to attack again.

Who is Aya targeting for Jump this time?
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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Tue Nov 01, 2016 2:02 pm

Neko's Turn (V1)
> Neko applies her passive "Marking Her Territory" on Bastion, pressing her fluffy clothes up against him, causing him to gain 20% hardness counter!
> Neko uses "Feeding Time" passive effect on Bastion, lucking and sucking his penis causing him to cum! Reducing Bastion hardness counters to 0% and recovering Neko for 125 Health, removing all negative conditions and gaining Haste condition!
" *Meow* So tasty, kitty is sooooo happy!"

> Neko applies her passive "Marking Her Territory" on Blaine, pressing her fluffy clothes up against him, causing him to gain 20% hardness counter!
> Neko applies her passive "Marking Her Territory" on Alexander, pressing her fluffy clothes up against him, causing him to gain 20% hardness counter!
" *Puuurrr* My Heroes, all mine, forever! You cant resist meeee..."

> Neko continues her "Tantalizing Tail" on Bastion, wrapping her furry tail around his penis, gaining +50% hardness counter!


Neko's Turn (V1) (Additional Turn from Feeding Time Passive)
> Neko applies her passive "Marking Her Territory" on Blaine, pressing her fluffy clothes up against him, causing him to gain 20% hardness counter!
> Neko applies her passive "Marking Her Territory" on Bastion, pressing her fluffy clothes up against him, causing him to gain 20% hardness counter!
> Neko applies her passive "Marking Her Territory" on Alexander, pressing her fluffy clothes up against him, causing him to gain 20% hardness counter!

> Neko uses her "Catnap" erecting her tail and wagging it back and fourth in a hypnotic rhythm, affecting everyone looking at her!
" *Meow* Naptime everyone!"

  • Alexander (H1) is inflicted with Sleep condition, falling asleep.
  • Kestrel (H3) is inflicted with Sleep condition, falling asleep.
  • Sailor Mercury (H5) is inflicted with Sleep condition, falling asleep.
  • Patchouli (H7) is inflicted with Sleep condition, falling asleep.
  • Blaine (H4) is inflicted with Sleep condition, falling asleep.
  • Bastion (H6) is inflicted with Sleep condition, falling asleep.
  • Aya (H2) is in the air, and dodged the ability!
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Re: MGCC Battle: Neko Battle Encounter!

Post  Rdishon on Tue Nov 01, 2016 2:23 pm

Something looks odd about the turn order, did you change it since yesterday?

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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Tue Nov 01, 2016 3:00 pm

Rdishon wrote:Something looks odd about the turn order, did you change it since yesterday?

Nope, haven't changed the turn order in a couple days now. Just remember people have been getting additional turns because of Jealous Kitty and Feeding Time. It is currently Turn 18 (Aya) and she will land from her Jump then she can take her turn like normal however she didn't say who she was Jumping on last turn.
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Re: MGCC Battle: Neko Battle Encounter!

Post  Rdishon on Tue Nov 01, 2016 3:09 pm

Lady Malboro wrote:
Rdishon wrote:Something looks odd about the turn order, did you change it since yesterday?

Nope, haven't changed the turn order in a couple days now. Just remember people have been getting additional turns because of Jealous Kitty and Feeding Time. It is currently Turn 18 (Aya) and she will land from her Jump then she can take her turn like normal however she didn't say who she was Jumping on last turn.

Must be my imagination then. <shrugs>

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Re: MGCC Battle: Neko Battle Encounter!

Post  Lady Malboro on Tue Nov 01, 2016 4:35 pm

X-Ability has been changed (effective after Neko battle) and now reads like the following;

"X-Ability: Allows character to use two different command & unique abilities per turn."

This will mean characters with X-Ability can use any 2 abilities during their turn as long as it is not the same ability twice. Spellbook restrictions has been removed so characters may now use 2 different spells from the same spellbook (such as Flare and Meteor from Black Magic). If a spell or ability is selected that requires more then 1 turn to cast, this will automatically use up 1 of the 2 abilities the character can use during next turn, for example if Flare and Fire is selected, Flare will continue to cast during the characters next turn and they can use only 1 ability that turn.


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Re: MGCC Battle: Neko Battle Encounter!

Post  Naps on Tue Nov 01, 2016 5:58 pm

Lady Malboro wrote:
Aggra wrote:I think he has explained in a few posts prior that only monster girls and converted heroines are enemys.
Everything else is still considered an"ally". Since quake only hits the neko.

Correct, only Enslaved or Converted allies are considered "Enemies" as there is no coming back from either of them character states. Brainwashed, Tranced, Enticed and Charmed characters all can be "saved" in some way (in Brainwashed case, KOing them and reviving them) so allies wont see them as a lost cause.

Naps wrote:Aya Jumps into the air to prepare to attack again.

Who is Aya targeting for Jump this time?

Aya'll target Blaine.
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Re: MGCC Battle: Neko Battle Encounter!

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