Monster Girl Collectible Card Profiles: Villainesses!

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Re: Monster Girl Collectible Card Profiles: Villainesses!

Post  Lady Malboro on Sun Mar 11, 2018 9:44 pm

Miss Luscious Feet

Typically shy and hidden away Miss Luscious Feet will relish the chance to show off their perfect feet to anyone and everyone, parading around for all to see. If caught near Miss Luscious Feet during this she will force her feet upon unsuspecting targets, overpowering them with her smooth and sweaty toes and quickly getting them addicted to her. Soon after they will worship at her feet, eager to please and obey her in exchange to feel her soft foots skin once more. Feelings of jealousy will soon rush over female people with a desire to soon join her in abusing their feet for attention.

Known Methods: Seductive Body, Hypnotic Feet.




Statistics:

Seduction_-,
Temptation.
Resistance.,
Range..........,
Intelligence''


Elements and Resistances:

Fire: 0.25x Water: 2x Earth: 0.5x Ice: 0.25.x Lightning: 1x
Poison: 1x Light: 0.5x Dark: 1x
.
Blind: ---- Zombie: ---- Sleep: ---- Silence: ---- Darkness: Immune
Poison: ---- Disable: ---- Gravity: Immune Petrify: Immune Diseased: ----
Immobilised: Immune Confusion: Immune Doom: Immune Allured: ---- Item Lock: ----


Skills and Abilities:

Worship the Ground I Walk On. (Passive).
Miss Luscious Feet invisibly brands and alters the ground she walks on, leaving behind traces and scents of her feet on them. Each square Miss Luscious Feet walks on or over becomes marked by her, causing any target who walks over that square or is on a altered square at the start of their turn are inflicted with Gravity condition gaining +50 charmed and, if a Hero, hardness counters.

Forceful Pleasure. 1-turn cooldown.
Miss Luscious Feet kicks to the ground one target in range and rubs her foot in their face, forcing her toes into their mouth. Targets gain +275 charmed and, if a Hero, hardness counters and willingly skip their next turn as they lick Miss Luscious Feet's foot. If a Hero affected by this ability is at maximum hardness counters Miss Luscious Feet will instead give them a footjob, causing them to cum and become enslaved, swapping teams and fighting for Miss Luscious Feet.

Provoking Display. 1-turn cooldown.
Miss Luscious Feet raises her leg up high and wiggles her toes in the face of a target in range, distracting and overwhelming them with lust and horniness. If the affected target is casting a ability or action that requires a multiple turn cast it becomes interrupted and is cancelled. Affected target will walk their maximum distance towards Miss Luscious Feet, and Miss Luscious Feet will strut her maximum distance away from the affected target.

Sweat it Out. 3-turn cooldown.
Miss Luscious Feet sprints across the battlefield, gaining +120 Stamina for this turn only and leaving behind sweat from her feet on the squares she walks on. Until the start of Miss Luscious Feet next turn "Worship the Ground I Walk On" also inflicts Confusion and Allured condition.

Sharing the Kink. 5-turn cooldown.
Miss Luscious Feet entices, persuades and encourages all Heroines on the battlefield to remove their leggings and boots and toss them far aside, exposing their legs and feet completely. All Heroines gain Gravity condition and become Charmed, becoming unable to target Miss Luscious Feet for any attack or action that would harm her and gain +66 charmed counters at the start of their turn. All Heroes gain Float condition and become Hypnotized, becoming unable to willingly act or move and instead walk to their nearest Heroine ally to lick their feet. If a Heroine is in range of a Hero at the start of their turn, they will  use "Forceful Pleasure" on their Hero ally instead of taking their turn.

Heroines can remove the Charmed status, Gravity condition and return to normal by removing their leggings and boots from the square they were tossed too. Heroes can remove Hypnotized status by normal means, and is automatically removed if all non-converted Heroines recover their leggings and boots. Any Heroine with maximum charmed counters at the start of their turn whilst missing their leggings and boots become enslaved, being converted into Miss Luscious Feet, swapping teams and fighting for Miss Luscious Feet.


Last edited by Lady Malboro on Fri Aug 24, 2018 3:46 pm; edited 1 time in total
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Re: Monster Girl Collectible Card Profiles: Villainesses!

Post  Lady Malboro on Sat Mar 17, 2018 11:30 pm

Prehensile Hair Girl

With long luxurious irresistible hair Prehensile Hair Girls have an easy time luring and snaring prey, either feeding of them to grow their hair or converting them and using them as a weapon to trap more people. Prehensile Hair Girl quickly get very jealous and envious of other girls hair, wishing their own hair to be the most enticing in the world and as such only seek to enslave them and feed off their essence. Prehensile Hair Girl brainwash boys into believing they are a girl, making her hair to grow and adapt on them and feeding off them as they unknowingly lure other males in for her. Once caught in their hair escaping becomes very difficult, as its much more rewarding to accept the soft feel and stroke for her instead...

Known Methods: Seductive Body, Hypnotic Hair, Bimbofication, Imaginary Gender-swapping.




Statistics:

Seduction_-,
Temptation.
Resistance.,
Range..........,
Intelligence''


Elements and Resistances:

Fire: 2x Water: Absorb Earth: 0.25x Ice: 1x Lightning: 0.25x
Poison: 0.25x Light: 1.5x Dark: 1x
.
Blind: ---- Zombie: ---- Sleep: Immune Silence: ---- Darkness: Immune
Poison: Immune Disable: ---- Gravity: Immune Petrify: Immune Diseased: Immune
Immobilised: Immune Confusion: Immune Doom: Immune Allured: Immune Item Lock: ----


Skills and Abilities:

Bound to You. (Passive).
Prehensile Hair Girl's hair grows and becomes more alluring the more people get trapped inside it. Prehensile Hair Girl affects players in a 3 square range/radius of her, slowing and binding players caught in her hair. At the start of a players turn if they are in range of "Bound to You" Prehensile Hair Girl's hair will bind to them forcing them to gain 1 "All Wrapped Up" condition and become affected differently depending on how many stack of "All Wrapped Up" they have on them;

Players with 1 or more "All Wrapped Up" conditions become unable to move as hair binds their feet in place.
Players with 3 or more "All Wrapped Up" conditions become unable to act as hair binds their body, lifting them from the ground.
Players with 4 or more "All Wrapped Up" conditions become enslaved as hair wraps around their head, swapping teams and fighting for Prehensile Hair Girl.

Allies can remove 1 "All Wrapped Up" condition by casting any "Fire" spell on an player with the condition if they are no longer in range of this passive.

Hairjob. 1-turn cooldown.
Prehensile Hair Girl targets a Hero in a range equal to "Bound to You"'s range +1 and launches a long strand of hairs at them, wrapping around their hands and cock, preventing them from moving further away from her or acting. Prehensile Hair Girl forcefully takes control of their hands and makes them stroke their hair wrapped cock gaining +150 hardness counters at the start of their turn. If a Hero is at maximum hardness counters whilst affected by "Hairjob" they will cum into her hair, increasing the range of "Bound to You." by 1 square radius.

Allies can free the affected Hero by moving them out of range of this ability.

Compelling Feeling. 2-turn cooldown.
Prehensile Hair Girl targets a Heroine with 1 or more "All Wrapped Up" conditions and flays her hair into their face, causing them to become Enticed, becoming unable to target Prehensile Hair Girl for any attack or action that would harm her and blocking all physical attacks directed at her. Heroines affected by "Compelling Feeling" will run their hands through her hair and attempt to wrap themselves up in it as much as possible, gaining an additional "All Wrapped Up" condition at the end of their turn, gaining +75 charmed counters for each "All Wrapped Up" condition also.

Luscious Locks. 4-turn cooldown.
Prehensile Hair Girl cuts off a part of her hair, forming a beautiful wig and placing it on the head of a Hero in range. The wig bind to them and begins to grow as hair enters their head and wraps around their brains. The wig fully grows by the end of the affected Heroes 5th turn (minus 1 turn for each "All Wrapped Up" Condition on them), brainwashing them into believing they are a Prehensile Hair Girl, becoming converted into a Prehensile Hair "Girl" swapping teams and fighting for Prehensile Hair Girl.

Prehensile Hair "Girl" will continue to grow, wrapping around their cock and feeding off their own cum, growing the radius of their own "Bound to You" passive by 1 at the end of each of their turns.

Because I'm Worth It. 4-turn cooldown.
Prehensile Hair Girl targets a Hero or Heroine at maximum charmed or hardness counters, or is currently trapped in her hair with 2 or more "All Wrapped Up" conditions and completely cocoons them in her hair, removing them from the battle. Prehensile Hair Girl absorbs their energy, gaining maximum and current health equal to their Willpower.
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Re: Monster Girl Collectible Card Profiles: Villainesses!

Post  Lady Malboro on Fri Aug 24, 2018 4:43 pm

Gemini Fey

Well-endowed women with butterfly wings, wearing outfits which exposes much of her "assets." Her breasts jiggle as she struts and flies around the battlefield and takes every opportunity to stretch herself to show off her magnificent body. Gemini Fey are unsurprisingly obsessed with symmetry, timing and compatibility. They seek to convert more women into Feys like themselves and are often seen with a loyal Bug Knight - the unfortunate (so some would say) result of Heroes who have experienced the pleasure of meeting them.

Known Methods: Seductive Body, Pheromones, Hypnotic Kisses, Hypnotic Breasts.




Statistics:

Seduction_-,
Temptation.
Resistance.,
Range.........,
Intelligence''


Elements and Resistances:


Fire: 1.2x Water: 1x Earth: 0.5x Ice: 1x Lightning: 1x
Poison: 0.5x Light: 1x Dark: 1x
.
Blind: ---- Zombie: Immune Sleep: Immune Silence: ---- Darkness: Immune
Poison: Immune Disable: ---- Gravity: ---- Petrify: Immune Diseased: ----
Immobilised: ---- Confusion: ---- Doom: Immune Allured: ---- Item Lock: ----


Skills and Abilities:

Sister and Knight. (Passive).
At the beginning of the battle, Gemini Fey targets one Heroine and Hero on the battlefield and converts them into another Gemini Fey (Heroine) and Bug Knight (Hero), bypassing any conversion resistance abilities. Both Converted Fey and Bug Knights do not retain any of their original abilities and comes with set stats.

Gemini Feys instantly enslaves a Hero or Heroine with maximum charmed counters at the start of their turn, causing them to swap teams and fight for her. Heroines enslaved are converted into a 'Gemini Fey' (Lesser) while Heroes are converted into a 'Bug Knight' (Lesser) (Players converted in this manner are weaker than the original "Sister" and "Knight" and will be given the "Lesser" tag). Players may volunteer for a higher priority to be chosen for conversion at the start of battle.

Any Hero/Heroine that are in range of at least two Gemini Fey during the start of a Fey's turn will receive 30 Charm Counters from an automatic dual attack. Each Hero/Heroine may only be attacked this way once per round.

(Bracket indicates the nerfed damage / effect done by Lesser converts)

Blow Kiss. 1-turn cooldown.
The Fey bends over, letting the target have a good view of her cleavage and blows a kiss at a Hero/Heroine. A pair of lips flies through the air and homes onto the target lips, causing them to walk towards her and trip face first into her waiting breasts.

While in this state of trapped pleasure, any damage dealt to the Fey has a 50% chance of accidentally hitting the trapped target as well, additionally dealing half its damage as Charm Counters or status effects to the Hero/Heroines. At the start of the Hero/Heroines turn, they will free themselves. This effect can be ended early by separating the two through means such as knockback, but only if the attack does not hit the trapped target.

This attack has a range equal to its target's movement speed in a straight line (diagonals included) and cannot be used if the target is not able to move and end his turn on the final tile.

Symmetrical Docking. 1-turn cooldown.
The Fey either begins deeply kissing a Heroine and rubbing their chests together or enveloping a Hero's manhood in her breasts while counting, being more affected the more times they are subjected to this attack. Heroines will find themselves developing Fey like properties (huger chest, butterfly wings, clothing change) while Heroes more Bug Knight ones.

1: -5 Maximum Willpower.
2: 25 Charm Counter.
3: 125 Charm Counter.
4: Automatic Conversion.

The Hero/Heroine will automatically free themselves to take their actions on their turn, but the counter will not be reset this way and the Fey will be able to use this attack again without needing a cooldown. However, seperating a Hero/Heroine from a Fey through the use of external means such as knockback before their next turn will reset the counter and the attack will enter cooldown.

Mirror Force. 3-turn cooldown/ Interrupt.
When hit with a Spellbook ability, the Gemini Fey may choose to activate this ability, causing a spell to reflect upon its caster, preventing it from affecting the Fey and dealing half its damage or any status conditions to the caster. This ability then enters Cooldown.

Gemini Laser. 0-turn cooldown.
The Gemini Fey chooses 2 from any Feys and Bug Knights in the battle and fires a laser between them, forming a dazzling triangle dealing 180 Charm Counter and inflicting Blind on all Heroes/Heroines in the path.

This ability can only be used on rounds that are a multiple of 3 (3,6,9,12...) and only 1 Gemini Fey can use this ability per round.


Bug Knight




Skills and Abilities:

Insectoid Nature. (Passive).
Bug Knights do not retain any of their original abilities and comes with set stats. They have a 50% chance of evading any multi-target spells and their basic attack command inflicts 30 (20) Charm Counters through means of a blade tipped with Aphrosidiac toxins.

Pink Gas. 1-turn cooldown.
Blows an Aphrosadic Mist into a Hero/Heroine in range, inflicting Allured and Poison.

Shelter. 2-turn cooldown.
Inflicts either Blink or Barrier onto a Gemini Fey in Range.

Screech. 3-turn cooldown.
Releases a supersonic screech, inflicting Confusion on all Heroes/Heroines in range. Heroes/Heroines with Confusion resistance are instead inflicted with Gravity instead.
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Re: Monster Girl Collectible Card Profiles: Villainesses!

Post  Lady Malboro on Fri Aug 24, 2018 6:50 pm

Kaa

Lurking deep in the jungle Kaa seeks others to corrupt and eat, luring them to him with his irresistible eyes and trapping them with his body. Once looking at Kaa it becomes impossible to look away, even a glimpse at his spiraling eyes causes his target to fall into a deep trance as they continue to stare helplessly into them, eventually losing their mind as Kaa prevents escape by quickly cocooning them completely. Kaa can overpower even the most powerful of heroes, heroines and monster girls and consume them, either stealing their powers and strengths or corrupting their body as they are reborn under his control to lure others to him.

Known Methods: Seductive Body, Pheromones, Hypnotic Eyes, Tentacles/ Wrapped Up, Gender-swapping.




Statistics:

Seduction_-,
Temptation.
Resistance.,
Range.........,
Intelligence''


Elements and Resistances:


Fire: 1x Water: 0.25x Earth: 0.25x Ice: 0.5x Lightning: 1x
Poison: Immune Light: 1.25x Dark: 1.25x
.
Blind: Immune Zombie: Immune Sleep: Immune Silence: Immune Darkness: Immune
Poison: Immune Disable: Immune Gravity: Immune Petrify: Immune Diseased: Immune
Immobilised: Immune Confusion: Immune Doom: Immune Allured: Immune Item Lock: Immune


Skills and Abilities:

Drifting Eyes. (Passive).
Kaa's body takes up more space on the battlefield, starting with 2 squares and growing throughout he battle, gaining +1 square at the end of his turns. Kaa's eyes spin and spiral endlessly enthralling all who look upon them, snapping their mind eventually. At the end of each players turn, any player looking at Kaa become Hypnotized, becoming unable to move or act freely, is inflicted with Sleep, Confusion and Darkness conditions and gain +66 charmed and hardness counters.

If a player has been affected by "Drifting Eyes" already during the battle, they instead become Brainwashed, becoming unable to move to act freely, walking their maximum distance towards Kaa's eyes, then is inflicted with Sleep, Confusion and Darkness conditions and gain +275 charmed and hardness counters.
If a player has been affected by "Drifting Eyes" already during the battle and is in range of Kaa's eyes, they instead become enslaved, swapping teams and fighting for Kaa.

Coils of Control. 2-turn cooldown.
Kaa stretches his full body length across the battlefield, taking up an additional 4 squares on the battlefield and priming himself to bind a player. Any player on a square in range of Kaa's body becomes Hypnotized by his body, becoming unable to move or act willingly and is inflicted with Immobilized, Sleep, Confusion and Darkness conditions and gain +100 charmed and hardness counters. Kaa returns to normal size at the end of his next turn.

During the next turn, Kaa automatically coils himself around up-to 2 players touching his body, completely wrapping them up and forcing them to stare into his eyes, enchanting them as he overloads their senses. Affected players become Charmed, Enticed, Entranced, Hypnotized and Brainwashed, gaining +275 charmed and hardness counters and preventing them from losing counters.

Kaa can milk any player trapped by "Coils of Control" wrapping his body around Heroes penises or inside Heroines vagina and causing them to cum, removing 1 negative condition per player and healing for 20% of their Willpower.

Overpowering Fluid. 3-turn cooldown.
Kaa spits a large amount of hypnotic poisons out of his mouth, striking the face a player on the battlefield and incapacitating them as they taste the saliva and becoming enslaved, swapping teams and fighting for Kaa. The poison begins to alter and change the affected player, causing them to shed their skin at the end of their 2nd turn after being affected by "Overpowering Fluid" and become converted into a "Lamia Girl".

Taste of Hemipenis. Passive.
Whilst Kaa is stretched out over more then 3 square, If Kaa has 2 players in range of his body he pushes out his penis and entices them to suck it, making them to uncontrollably leap towards it and suck until Kaa cums, causing them to become enslaved, swapping teams and fighting for Kaa. Kaa can use "Overpowering Fluid" (regardless of cooldown) on any player enslaved by "Taste of Hemipenis" in addition to his normal action.

Meal Time. 1-turn cooldown.
Kaa stretches his mouth open wide and consumes a a player with max charmed or hardness counters, is enslaved, brainwashed or wrapped up in "Coils of Control" removing them from the battlefield as he eats them and forces them deep into his body. At the start of Kaas next turn he processes them, causing different effects depending on what is selected;

Kaa digests them removing them from the battlefield permanently, gaining their passive abilities, positive conditions, Speed, Stamina, Health equal to their Willpower and growing 1 additional square.
Kaa corrupts their body, cocooning their body in enzymes and laying them as an egg on the battlefield with health equal to Kaa's Health minus the Players Willpower. If the egg has not been destroyed by the effected players next turn it hatches into a "Lamia Girl".
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