Monster Girl Collectible Card Profiles: Villainesses!

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Monster Girl Collectible Card Profiles: Villainesses!

Post  Lady Malboro on Tue Oct 04, 2016 10:17 pm

Monster Girl Collectible Card Profiles!


Hey everyone! Lady Marlboro here and today I wanted to start and share on an idea I've wanted to create for awhile now! For those of you who remember the old Bestiaries (if not I'll link them below) this idea is loosely based on them except in trading card form and with more ratings and dynamics!


Each monster girl will have a collectible card like the one above, with a 1 to 5 star rating rarity on them (based on uniqueness, rarity, abilities and all-round well knowingness). They will also have an separate stat rating to try to differentiate monster girl strengths and weaknesses. 5 Star ratings will usually only been seen on unique one-off monster girls, such as Vilia! There is also 'Ultimate' star rating indicated by 5 blue starts that will be reserved for character-based monster girls only!

Seduction_-, (Ability to seduce Heroes and Heroines).
Temptation. (Ability to convert Heroes, Heroines and other Monster Girls).
Resistance., (How resistant they are to being converted by another Monster Girl).
Range........., (How far across the field they can affect targets.)
Intelligence'' (How intelligent they are).

Each monster girl will have a set of four skills, the last one being considered there "ultimate" and one passive. Monster girls with the same form of hypnosis cannot convert others with the same type (i.e. Vilia couldn't convert Barb-e). The skills (and sometimes passives) will have a turn-based cooldown.

Skills and abilities will use the already established 'charmed counter' system which, one a target is at 100%, causes them to become vulnerable to unique attacks and effects, they do not lose there free will at this point though. I will also be adding a new type of counter, the 'hardness counter' which affects male targets only. As figured this causes targets penis to become harder the higher the counter, at max the target will become vulnerable to unique attacks as well, these typically build much quicker then the charm counter.

Typically male characters will be referred to as "Heroes", female characters will be referred to as "Heroines" and monster girls will be referred to as "Villainesses". Skill and abilities that affects "Targets" without previously stating one of the above affect everyone on the battlefield.


Battlefield and Player Actions.


The Battlefield:

This game is designed to be played on a chessboard style battlefield up to 12x12, such as this one. All Villainesses will start on one side of the Battlefield, up-to the half way mark and all Heroes and Heroines will start on the opposite side of the Battlefield, up-to the half way mark. The battlefield size will vary depending on the amount of participants and villainess selected.

Below is an example of how a board would look at the start of the game:



Player Movement:

During each characters turn, they may move their character in any direction as many times as they want, up to their maximum movement amount. When moving each character can move up, down, left and right and moving would be requested in-game like the following (Alexander moves up 1, left 3). Simple!


Player Actions:

During each players turn each players can use Move as many times as they want up to their maximum movement amount and can either Attack, use either an Ability, Action or Item once per turn. This can be done in any order.


Custom Rules:
The game is designed so anyone can start and run a battle, not just me! People who run battles may decide to change rules, such as buff or nurf spells, change abilities or disallow certian stuff, this should be stated in the battle threads first/ main post indicating what is different, otherwise the standard rules/ abiltites apply.


Commands:

Attack - Physically attack the target, characters must be next to on target(s) in range.
Action - Take a unique action from the 'unique actions' ability list.
Move - Move your character in any direction.
Item - Use an item in the parties 'Item Inventory' list.


Character States:

Alot of, if not all monster girls entries will have some kind of ability that alters character states (enslaved, brainwashed, trance/ entranced, hypnotized, enticed ect ect). Whilst these may seem randomly entered they do have a motive behind them and here's a quick overview of what each state actually means for the character. These effects are seen as the 'default' guidelines to what these states do to their targets, however this may sometimes vary according to the way the monster girls ability is worded:

Converted - Affected characters are physically changed into the monster girl with an identical move-set that converted them, swapping teams and fighting for them during their turns. They are then seen as an enemy to all remaining Heroes and Heroines in play. Uncurable.

Enslaved - The most common state, affected characters become slaves to the monster girl who enslaved them, swapping teams and fighting for them during their turns. They are then seen as an enemy to all remaining Heroes and Heroines in play. Uncurable.

Brainwashed - Targets become unable to willingly move or act during their turn, remaining completely actionless. Monster girls who brainwashed them can command them to act during their turn. Brainwashed is only removed from an affected target if they become KO'd.

Hypnotized - Targets become unable to willingly move or act during their turn, remaining completely actionless. Monster girls who hypnotized them can command them to act during their turn. Allies can heal the cure this state with spells, such as Esuna, items, such as Remedy, any skills/ abilities that remove negative conditions or by physically striking them a certain amount of times. Hypnotized is removed from an affected target if they become KO'd.

Trance/ Entranced - Targets become unable to willingly move or act during their turn, remaining completely actionless. Allies can heal the cure this state with spells, such as Esuna, items, such as Remedy, any skills/ abilities that remove negative conditions or by physically striking them a certain amount of times.

Enticed - Affected characters become unable to attack the monster girl that charmed them for any physical attacks and block any physical attacks directed at them as long as they are in range of the monster girl. Enticed is only removed from an affected target if they become KO'd or the Villainess who Enticed them is killed.

Charmed - Any character that reaches 100% charmed counter become Charmed, becoming unable to attack the monster girl that charmed them for any physical attacks and block any physical attacks directed at them as long as they are in range of the monster girl. Allies can heal the cure this state with spells, such as Esuna, items, such as Remedy or any skills/ abilities that remove negative conditions. Charmed is removed from an affected target if they become KO'd or the Villainess who Charmed them is killed.


Negative Condition Effects:

Blind: Decreases targets physical attack accuracy to 50%
Zombie: Causes target to become unable to be healed, instead taking any healing received as damage instead.
Sleep: Causes targets to become unable to move or act, 50% chance to wake up at the start of their turn.
Silence: Target becomes unable to use all spellbook abilities.
Darkness: Targets become unable to use all abilities (excluding spellbook abilities).
Poison: Target takes 5% of their maximum health as Poison magic damage at the start of their turn.
Disable: Disables a random passive ability on the target, preventing it from activating or being used.
Gravity: Decreases targets maximum movement distance by 1.
Petrify: Target becomes unable to act or move and prevents charmed and hardness counters from being applied or removed. Affected targets are shattered if they receive any damage, removing them from the battle.
Diseased: During the start of affected targets turn, they will spread and copy all negative conditions to allies in range of them.
Immobilised: Target becomes unable to move or use "Turn Away" action ability.
Confusion: Target will move randomly and attack or use abilities on random allies.
Doom: Target receives a random turn countdown (1-5 turns) and becomes KO'd once it reaches 0.
Allured: Target receives double the amount of any charmed or hardness counters applied to them.
Item Lock: Target becomes unable to use items.


Positive Condition Effects:

Blink: Target evades next non-spellbook damage they would receive.
Barrier: Target evades next spellbook spell damage they would receive.
Float: Increases targets maximum movement distance by 1.
Protect: Reduces hardness counters received by 33%, lasts 3 turns.
Shell: Reduces charmed counters received by 33%, lasts 3 turns.
Regen: Target recovers 5% of the original casters Magic as health at the start of their turn.
Spellblade: Targets Attack command becomes ranged. Spellblade has a 3 square range.
Heart Broken: Target is unaffected by the next charmed counter increase they would receive.
Chilled: Target is unaffected by the next hardness counter increase they would receive.
Berserk: Target deals 50% more damage with physical attacks, but can only move and physically attack during their turn.
Intensify: Target deals 50% more damage with spellbook abilities, but can only move and use spellbook abilities during their turn.
Lucky Stars: Target deals 100% damage for their next damaging attack or ability (including spellbook spells).
Safeguard: Target completely resists the next ability that would hypnotize, brainwash, enslave or convert them.
Invincible: Target is completely unaffected by any attack, action, ability or effect for a short duration.


Last edited by Lady Malboro on Sat Nov 11, 2017 8:34 pm; edited 177 times in total
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Re: Monster Girl Collectible Card Profiles: Villainesses!

Post  Lady Malboro on Wed Oct 05, 2016 5:22 am

Worker Bee

Worker Bees are one of the most common monster girls in the world. Although they are relativity weak, they are able to quickly overwhelm targets with large numbers. Worker Bees have a hive mind to each other and there Queen allowing them to aid each other when needed. Worker Bees live to serve there Queen and to build an army for her, targeting anyone female.

Known Methods: Hypnotic Kisses, Honey Feeding, Stinging.




Statistics:

Seduction_-,
Temptation.
Resistance.,
Range.........,
Intelligence''


Elements and Resistances:


Fire: 1x Water: 1x Earth: 1x Ice: 1x Lightning: 1x
Poison: 1x Light: 1x Dark: 1x
.
Blind: ---- Zombie: ---- Sleep: ---- Silence: ---- Darkness: Immune
Poison: ---- Disable: ---- Gravity: ---- Petrify: Immune Diseased: ----
Immobilised: ---- Confusion: ---- Doom: Immune Allured: ---- Item Lock: ----


Skills and Abilities:

Hive Mind. (Passive)
All Worker Bees are connected via a hive mind, allowing them to naturally be more resistance to conversion then most others causing any charmed counters received to be halved. For every 2 turns that have passed, one new Worker Bee will join the fight.

Sticky Honey Bath. 1-turn cooldown.
Worker Bee coats one Hero, Heroine or Villainess in thick honey, reducing there maximum stats by 15% per turn and immobilizing the target.

Taste of Home. 2-turn cooldown.
Worker Bee consumes her own honey removing all negative conditions and reminding her of her servitude to her Queen, removing all charmed counter from them.

Honey Kiss. 2-turn cooldown.
Worker Bee kisses a Hero, Heroine or Villainess deeply feeding them honey through there lips and mouth. The Target loses there next turn and receive +30% charmed counter and become immobilized.

Call of the Queen. 1-turn cooldown.
Worker Bee stings a charmed counter maxed Heroine or Villainess with her stinger and then cocoons them in honey, causing them to be converted into a Worker Bee in 3 turns. They are unable to act or be cured during these 3 turns.


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Re: Monster Girl Collectible Card Profiles: Villainesses!

Post  Lady Malboro on Wed Oct 05, 2016 5:59 am

Barb-e

The most common of the Dahling monster girl archetype, Barb-es are typically newly converted Heroines and Villainesses. Although common Barb-e's are very seductive, utilizing hypnotic smoke from there cigarettes along with there fans to charm targets at large distances and range and can even charm targets without ever touching them. Barb-es are also known to offer seemingly innocent silk clothing to there targets that, if worn, greatly reduce there ability to resist conversion.

Known Methods: Hypnotic Smoke, Seductive Clothing.




Statistics:

Seduction_-,
Temptation.
Resistance.,
Range.........,
Intelligence''


Elements and Resistances:


Fire: 1x Water: 1x Earth: 1x Ice: 1x Lightning: 1x
Poison: 1x Light: 1x Dark: 1x
.
Blind: ---- Zombie: ---- Sleep: ---- Silence: ---- Darkness: Immune
Poison: ---- Disable: ---- Gravity: ---- Petrify: Immune Diseased: ----
Immobilised: ---- Confusion: ---- Doom: Immune Allured: ---- Item Lock: ----


Skills and Abilities:

Entice. (Passive)
Once per turn, Barb-e can choose 1 target and entice them for one turn, enticing them and causing them to be unable to target Barb-e for physical attacks and blocking all physical attacks directed at Barb-e. If the target blocks an physical attack by another ally directed at Barb-e they will receive +100% charmed counter.

Sweet Smokey Scent. 3-turn cooldown.
Barb-e's puffs on her cigarette holder and exhales out a thick cloud of smoke that remains on the battlefield for 2 turns, causing all targets to receive a random negative condition and receiving +10% charmed counter per turn. All targets are unable to resist Barb-e's 'Just One Puff' ability once this ability has been used. All targets are unable to flee the battle once this has been cast once.

Just One Puff. 1-turn cooldown.
Barb-e targets a nearby person and offers them to puff on her cigarette holder, causing them to have a 50% chance to puff on it (100% if the target has been affected by 'Sweet Smokey Scent' receiving +50% charmed counter and lose there next turn. They will exhale the smoke at the start of there turn which takes on the effect of 'Sweet Smokey Scent' and then immediately skip their turn.

Try This On! 3-turn cooldown.
Barb-e offers an Heroine or Villainess a pair of silk gloves which they put on, causing them to receive +33% charmed counter and become tranced, becoming unable to willingly act or move unless they are removed. Targets affected by this can be physically attacked twice to remove the gloves and snap them out of the trance.

Join the Family. 7-turn cooldown.
Barb-e puffs on her cigarette holder and blows out a cloud of pink smoke that engulf the party causing blindness, silence, darkness, item lock and increasing charmed counters by 30% to all targets. All Heroines and Villainesses with 100% charmed counter get converted into Barb-es that join the fight by her side. All Heroes that have 100% charm counters become enticed, becoming unable to attack Barb-e and blocking all attacks directed at her. If there are no Heroes or Heroines who can freely act, Heroes will instead surrender and become enslaved, swapping teams and fighting for Barb-e.


Victories:

Alexander. (Enslaved).
Blaine. (Enslaved).
Rias. (Converted into Barb-e).
Nove. (Converted into Barb-e).
Cecilia. (Converted into Barb-e).
Kestrel. (Converted into Barb-e).


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Re: Monster Girl Collectible Card Profiles: Villainesses!

Post  Lady Malboro on Wed Oct 05, 2016 8:02 am

Yuu-Chan

One of the most feared and seductive monster girls known. Yuu-Chan is a extremely talented artist who can turn her drawing into real monster girls. With a love for cigarette holders and furry fashion Yuu-Chan has many ways to quickly and easily seduce and convert targets to do her bidding. It is rumored she once hypnotized an entire community of deviants. Few have encountered her and escaped with there minds intact.

Known Methods: Hypnotic Smoke, Hypnotic Accessories, Hypnotic Gaze, Seductive Clothing.




Statistics:

Seduction_-,
Temptation.
Resistance.,
Range.........,
Intelligence''


Elements and Resistances:


Fire: 1x Water: 1x Earth: 1x Ice: 1x Lightning: 1x
Poison: 1x Light: 1x Dark: 1x
.
Blind: ---- Zombie: ---- Sleep: ---- Silence: ---- Darkness: Immune
Poison: ---- Disable: ---- Gravity: ---- Petrify: Immune Diseased: ----
Immobilised: ---- Confusion: ---- Doom: Immune Allured: ---- Item Lock: ----


Skills and Abilities:

Artists Impression. (Passive)
Yuu-Chan carries around her enchanted sketch pad and at the beginning of the battle she begins doodling a picture of a 1-star monster girl on it. For each turn that passes up-to a maximum of 10 turns, Yuu-Chan will add more detail to her monster girl picture. For every 2 turns that have passed, Yuu-Chan alters the picture of the monster girl, increasing the star rating by 1, up-to a maximum of 5-star monster girl. Yuu-Chan is immune to all abilities and effects that use smoke or pheromones. Yuu-Chan will instantly counter-attack and trap any Hero who physically attacks her, instantly applying her 'Fur Fascination' ability on them, if she can.

Seductive Smoke/ Want a Cigarette? 5-turn cooldown.
Yuu-Chan takes a deep seductive puff on her cigarette holder as she winks at a target and exhales, engulfing the target in a thick cloud of smoke causing them to receive +20% charmed counter, willingly skip their next turn and become immobilized. Yuu-Chans smoke will remain on the affected square the rest of the battle, reapplying this effect to anyone on that square. If a character passes next to a square affected by "Seductive Smoke" Yuu-Chans smoke will spread to that square and apply this ability's effect on them as well. Targets with 100% charmed counters become brainwashed, losing the ability to act and willingly skipping all their turns as they mindlessly inhale her smoke for the rest of the battle.

If Yuu-Chan is in range of a target who has been brainwashed by "Seductive Smoke" she can activate "Want a Cigarette?" instead, pulling out one of her hypnotic cigarettes and placing it in their mouth, commanding them to light it. When they do targets become enslaved, being converted into a Smoke Slave, swapping teams and fighting for Yuu-Chan. Smoke Slaves will move towards any non-enslaved former ally during their turn and place one of Yuu-Chans hypnotic cigarettes in their mouth, and will light it during their second turn, enslaving the target and turning them into a Smoke Slave also.

Hypnotic Stare. (Passive).
Yuu-Chans eyes spin and spiral around with a hypnotic rhythm causing all targets in range looking at her to quickly become brainwashed. Any target in a 2 square range facing Yuu-Chans direction will begin to walk uncontrollably towards Yuu-Chan during their turn, and become unable to close their eyes, look away from her or move away from her and moving their maximum distance each turn. Targets affected by this skill receiving +20% charmed counter per turn. Any target that receives 100% charmed counter becomes brainwashed, becoming unable to willingly act or move.

Fur Fascination. 1-turn cooldown.
Yuu-Chan removes the trousers of any Hero in range and wraps her fur sleeved hand around there penis, removing there ability to act, causing them to willingly skip their turns. Yuu-Chan will remain rubbing their penis with her fur until they are either enslaved or killed by an ally. For each turn the Hero is trapped in her fur receives +30% hardness counter. If Yuu-Chan uses 'Seductive Smoke' or 'Hypnosis Stare' on the Hero she replaces the charmed counters received into hardness counters. Yuu-Chan can have up-to 2 heroes trapped in this skill. At 100% hardness counter the hero will cum and become enslaved, swapping teams and fighting for her in the battle. Yuu-Chan can choose to turn them into a Smoke Slave at any point once the Hero has been enslaved.

Commissioned Conversion. 7-turn cooldown.
Yuu-Chan targets a nearby target (regardless of charmed/ hardness counter or character state) and shows them the monster girl picture she has been drawing on her enchanted sketchpad causing them to instantly lust to become it. Yuu-Chan drags deeply on her cigarette holder and gently blows the smoke across her enchanted sketch pad and into the targets face, causing them to instantly become enslaved, becoming converted into the monster girl she has drawn, swapping teams and fighting for Yuu-Chan. Yuu-Chan can customize and adjust the monster girl she has drawn, adding or removing aspects of the monster girl, changing their abilities to suit their new look.


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Re: Monster Girl Collectible Card Profiles: Villainesses!

Post  Lady Malboro on Wed Oct 05, 2016 7:46 pm

Miss Milky Breasts

Miss Milky Breasts can be any monster girl that has been enhanced by another Miss Milky Breasts milk. Although quite simple and common Miss Milky Breasts are very sexually aggressive, looking to turn all males into there slaves. Although they can convert Heroines and Villainesses into Miss Milky Breasts themselves (by forcing them to drink a large amount of there special milk) they prefer to turn there male allies into slaves and have them defeat them instead.

Known Methods: Seductive Body, Hypnotic Breasts.




Statistics:

Seduction_-,
Temptation.
Resistance.,
Range.........,
Intelligence''


Elements and Resistances:


Fire: 1x Water: 1x Earth: 1x Ice: 1x Lightning: 1x
Poison: 1x Light: 1x Dark: 1x
.
Blind: ---- Zombie: ---- Sleep: ---- Silence: ---- Darkness: Immune
Poison: ---- Disable: ---- Gravity: ---- Petrify: Immune Diseased: ----
Immobilised: ---- Confusion: ---- Doom: Immune Allured: ---- Item Lock: ----


Skills and Abilities:

Exposed Cleavage. (Passive)
Miss Milky Breasts take pride in there perfect breasts, having them exposed all the time. All Heroes automatically gain +10% hardness counters per turn and have a 50% chance to skip there turn. Any hero with 100% hardness counter automatically remove themselves from the battle and begin to touch there penis waiting to be finished by Miss Milky Breasts.

Jump and Jiggle. 1-turn cooldown.
Miss Milky Breasts begins to jump and down energetically causing her breasts to bounce up and down. All Heroes receive +20% hardness counter.

Smother. 2-turn cooldown.
Miss Milky Breasts grabs a targets face and forces them into her breasts, smothering them. Male targets receive +33% hardness counter and willingly skip there next 2 turns, hoping to be smothered again. Female targets receive +20% charmed counter.

Heavenly Trap. 2-turn cooldown.
Miss Milky Breasts targets any Hero with more then 10% hardness counter and traps there penis between her breasts and begins to move her breasts up and down for their next two turns. The Hero will willingly skip their next two turns and receive +50% hardness counter per turn. Any hero with 100% hardness counter will cum onto her breasts and become permanently enslaved, swapping teams and fighting for her.

Milky Mind Control. 5-turn cooldown.
Miss Milky Breasts invites her target to suck on her breasts. Any target with 10% charmed or hardness counter will accept the invite, drop there weapons and begin to suck them. Heroes receive +20% stats, all positive status effects, +100% hardness counter. Miss Milky Breasts can then, during her turn or her targets, rub their penis and cause them cum and become permanently enslaved, swapping teams and fighting for her. Heroines and Villainesses receive +20% charmed counter, lose there ability to act and continue to drink until they are maxed charmed counter, at which point there breasts become enlarged and they get converted into Miss Milky Breasts. Miss Milky Breasts can have upto 2 targets trapped in this skill at any point.


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Re: Monster Girl Collectible Card Profiles: Villainesses!

Post  Lady Malboro on Thu Oct 06, 2016 2:28 am

Clarise

Cute, seemingly innocent, stylish and generous, Clarise is a monster girl obsessed with looking irresistible to others. Clarise has a secret agenda to trick other Heroines into wearing her makeup and accessories to convert them into obedient slaves to spread her style. Whilst easily capable of seducing male heroes, Clarise almost always targets Heroines and Villianesses in an attempt to convert them and have them finish off the Heroes.

Known Methods: Seductive Body, Hypnotic Accessories, Trickery.




Statistics:

Seduction_-,
Temptation.
Resistance.,
Range.........,
Intelligence''


Elements and Resistances:


Fire: 1x Water: 1x Earth: 1x Ice: 1x Lightning: 1x
Poison: 1x Light: 1x Dark: 1x
.
Blind: ---- Zombie: ---- Sleep: ---- Silence: ---- Darkness: Immune
Poison: ---- Disable: ---- Gravity: ---- Petrify: Immune Diseased: ----
Immobilised: ---- Confusion: ---- Doom: Immune Allured: ---- Item Lock: ----


Skills and Abilities:

Here to Help! (Passive)
Clarise has a chance to intrude on already active battles, tricking the Heroes and Heroines into thinking she is an ally. Clarise is completely untargetable and cannot be affected by any attack, ability, action or skill whilst another Villainess exists on the battlefield.

Lipstick of Desire. 1-turn cooldown.
Clarise convinces a Heroine or Villainess to try on her unique lipstick, telling them it will improve there fighting abilities. Villainesses affected by 'Lipstick of Desire' lose the ability to use there ultimate skill. 'Lipstick of Desire' cannot be blocked or prevented and once it has been applied it cannot be removed/ cured.

Flawless Foundation. 1-turn cooldown.
Clarise selects a target already affected by 'Lipstick of Desire' and pulls out her facial brush, applying a layer of foundation to a Heroine or Villainesses face, causing them to lose a turn whilst she is applying the foundation. 'Flawless Foundation' cannot be blocked or prevented and once it has been applied it cannot be removed/ cured.

Finishing Touches. 1-turn cooldown.
Clarise targets one Heroine or Villainess who are already affected by 'Lipstick of Desire' and 'Flawless Foundation' and beckons them closer to finish there makeover. Clarise pulls out her makeup bag adding any remaining touches she thinks will suit the new look of her target. She will remain with the target for up-to 3 of their turns adding makeup (1 turn per 100 health up-to 3 turns for anyone with more then 200 health). 'Finishing Touches' cannot be blocked or prevented and once it has been applied it cannot be removed/ cured.

Beauty is in the Eye of the Beholder . (Passive).
Any target affected by 'Lipstick of Desire' 'Flawless Foundation' and 'Finishing Touches' automatically become enslaved. Enslaved targets gain access to Clarise's 'Lipstick of Desire' 'Flawless Foundation' and 'Finishing Touches' abilities. Clarise will remove all equipment and provide them with a copy of her makeup bag, outfit, accessories and command them to spread her cosmetics to as many females as they can beginning with their allies.


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Re: Monster Girl Collectible Card Profiles: Villainesses!

Post  Lady Malboro on Thu Oct 06, 2016 8:06 pm

Cruella De Vil

An extremely evil and deadly monster girl, Cruella De Vil  lives to enslave the world using her love for fur and highly intoxicating smoke from her cigarette holder. Cruella De Vil wears the most seductive furry coat and accessories that almost instantly enslave anyone it touches and can transform any other type of fur fashion into her own, creating mindless fur slaves whose life goal becomes to spread her enchanted fur to others. Cruella De Vil can seduce even the most purest of people into doing her bidding.

Known Methods: Hypnotic Smoke, Seductive Clothing.




Statistics:

Seduction_-,
Temptation.
Resistance.,
Range.........,
Intelligence''


Elements and Resistances:


Fire: 1x Water: 1x Earth: 1x Ice: 1x Lightning: 1x
Poison: 1x Light: 1x Dark: 1x
.
Blind: ---- Zombie: ---- Sleep: ---- Silence: ---- Darkness: Immune
Poison: ---- Disable: ---- Gravity: ---- Petrify: Immune Diseased: ----
Immobilised: ---- Confusion: ---- Doom: Immune Allured: ---- Item Lock: ----


Skills and Abilities:

Live for Fur, Worship Fur! (Passive).
Cruella De Vil is immune to conversion by any form of clothing seduction. Upon entering battle Cruella De Vil turns any Villainess wearing fur into her fur slave, replacing their fur with hers and removing all their abilities. Any target who makes physical contact with Cruella De Vil receives +50% charmed counter and, if a Hero, +100% hardness counter. Heroines or Villainesses affected by this ability gain 'Desire for Fur' status effect.

Wrapped in Fur. 1-turn cooldown.
Cruella Da Vil opens up her large fur coat and wraps it around her target, massaging them with it and rubbing her sleeves in their faces. Heroes affected by this ability gains +100% charmed counter, +100% hardness counter and willingly remove themselves from the fight. Heroine or Villainesses affected by this ability gain +100% charmed counter and gain 'Desire for Fur' status effect.

Devils Smoke. (Passive).
At the start of every turn Cruella De Vil puffs on her cigarette holder and exhales her green intoxicating smoke over everyone in the battle. Any Hero with 100% hardness counter and willingly remove themselves from the fight. Any Heroine or Villainess gain +33% charmed counter. Any Heroine or Villainess with 100% charmed counter become enslaved and walk to Cruella De Vil, she will then place one of her cigarettes in their mouth and light it, turning them into her smoke slave. During their turn enslaved targets will puff on their cigarette and exhale more intoxicating green smoke at former allies, causing this passive effect upon them.

Everlasting Fur Feeling. 2-turn cooldown.
Cruella De Vil targets any Heroine or Villianess who has 'Desire for Fur' status effect on them or anyone already turned into a 'smoke slave' and beckons them closer. They will walk uncontrollably towards her and she will convert them into her fur slave, removing all clothing and replacing them with a small fur coat, boots, gloves and a collar. If not already enslaved to smoke, new targets will begin smoking Cruella De Vils special cigarettes.

Go Forth, My Slaves! 5-turn cooldown.
Cruella De Vil orders her slaves to attack anyone remaining on the battlefield, causing all enslaved targets to act differently during their next turn:

Smoke Slaves will walk up to non-enslaved targets and blow smoke into their faces preventing them from taking any turns and gaining +33% charmed counter. At 100% charmed counter the target will surrender and begin smoking her cigarettes too.
Fur Slaves will walk up to non-enslaved targets and begin to rub there fur into their faces and, if a Hero, there penis preventing them from taking any turns and gaining +33% charmed counter, +100% hardness counter and gain 'Desire for Fur' status effect.
Heroes with 100% hardness counter who have removed themselves from the fight will cum instantly, re-join under Cruella De Vils control and attempt to hold non-enslaved targets, preventing them from taking any turns.


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Re: Monster Girl Collectible Card Profiles: Villainesses!

Post  Lady Malboro on Fri Oct 07, 2016 11:21 am

Venus Weed

Venus Weed's are the most common type of monster girl for the plant range. With the ability to control anything plant related that's weaker willed then themselves nearby, they can turn battlefields based in jungles or forests into deadly traps for unprepared enemies. Venus Weeds are notoriously hard to kill or convert and actively try to spread there pollen to anyone they can.

Known Methods: Seductive Body, Pollen, Tentacles/ Wrapped Up.




Statistics:

Seduction_-,
Temptation.
Resistance.,
Range.........,
Intelligence''


Elements and Resistances:


Fire: 1x Water: 1x Earth: 1x Ice: 1x Lightning: 1x
Poison: 1x Light: 1x Dark: 1x
.
Blind: ---- Zombie: ---- Sleep: ---- Silence: ---- Darkness: Immune
Poison: ---- Disable: ---- Gravity: ---- Petrify: Immune Diseased: ----
Immobilised: ---- Confusion: ---- Doom: Immune Allured: ---- Item Lock: ----


Skills and Abilities:

One Good Pleasure for Another. (Passive).
At the start of the battle Venus Weeds selects a Hero and wraps them up in her vines, pulling them into her inner flower. The Hero receives +100% hardness counter and becomes Tranced, becoming unable to move or act as long as they remain trapped in Venus Weeds inner flower. Venus Weeds wraps a flower tentacle around their penis and continuously absorbs their cum. Venus Weeds steals all positive conditions from the Hero and will act during all turns the Hero would of taken.

Pollen Perfume. 1-turn cooldown.
Venus Weeds excretes a sweet pollen cloud that hits all players  inflicting Sleep and Poison conditions and receiving +10% charmed counter. Once this ability has been used once the party will be unable to escape the battle.

Vine Bind. 3-turn cooldown.
Venus Weeds targets one target and wraps them up in vines, removing there ability to act for the next 3 turns. If the affected target is a Hero Venus Weed can swap them with her current Hero affected by 'One Good Pleasure for Another' and the current Hero affected will return to the battle.

Roses are Red... 2-turn cooldown.
Venus Weeds targets an Heroine or Villainess in range and wraps a flowered tentacle around there face, removing there ability to act for their next turn. The flower forces there mouth open and pumps pollen, nectar and other fluids into there body during their next turn. After their next turn ends, the flower releases and the target will receive +100% charmed counter and become Tranced, becoming unable to move or act. The target face will also become visually different, with implemented red petals fragments in it and glazed over red eyes receiving 'Ready to Bloom' status effect.

Blooming Season. 9-turn cooldown.
Venus Weed targets all players in a 2 square radius of her and binds them with her vines, inflicting Immobilized condition on them and different additional effects depending on the player;

Flowered vines wrap around any Heroes penis with 100% hardness counter, causing them to cum into it. Venus Weed steals all positive conditions from them heals for 20% of each Heroes current health. During each affected Heroes next turn Venus Weed releases them, causing them to become KO'd and allowing Venus Weed to act during that turn instead.
Flower vines wrap around any Heroines or Villainesses face with 100% charmed counter or with the 'Ready to Bloom' status effect, causing them to become converted into a Venus Weed, rejoining the fight as a Villainess.
  All other targets and gain +33% charmed counter and, if a Hero, +33% hardness counter. If any target affected by "Blooming Season" are still Immobilized by the end of their turn, they receive an additional +33% charmed counter and, if a Hero, +33% hardness counter.


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Re: Monster Girl Collectible Card Profiles: Villainesses!

Post  Lady Malboro on Fri Oct 07, 2016 9:19 pm

Cheerleader

Common and very numerous, Cheerleaders are mainly found and created in high schools. Cheerleader drives to become the dominant female, seducing all males they can and converting females into Cheerleaders themselves. Cheerleader usually infiltrates high schools posing as a new student, they then seduce popular male students gaining popularity and forcing there way onto the cheerleading team, converting all old members into Cheerleader monster girls. Once they have done this they then proceed to hypnotizing the entire school population, banishing anyone who resists.

Known Methods: Seductive Body, Hypnotic Accessories.




Statistics:

Seduction_-,
Temptation.
Resistance.,
Range.........,
Intelligence''


Elements and Resistances:


Fire: 1x Water: 1x Earth: 1x Ice: 1x Lightning: 1x
Poison: 1x Light: 1x Dark: 1x
.
Blind: ---- Zombie: ---- Sleep: ---- Silence: ---- Darkness: Immune
Poison: ---- Disable: ---- Gravity: ---- Petrify: Immune Diseased: ----
Immobilised: ---- Confusion: ---- Doom: Immune Allured: ---- Item Lock: ----


Skills and Abilities:

Peer Pressure. (Passive).
Cheerleader intimidates Heroes on the battlefield, causing them to give into peer pressure in an attempt to prove their the alpha male to impress Cheerleader. If a Hero is in range of another Hero at the start of their turn, they will automatically attack them, gaining 10% hardness counter if they hit and all Heroines gaining 20% charmed counter.

Energetic Practice. 1-turn cooldown.
Cheerleader begins to dance and cheer, waving her pom-poms around and winking at everyone on the battlefield looking at her. All Heroes gain +40% hardness counter. All Heroines gain +40% charmed counter and become unable to move during their next turn.

Pom-Pom Perfectionist. 1-turn cooldown.
Cheerleader walks up to a Heroine and begins to rub their pom-poms in their face, causing them go gain +50% charmed counter and replace there current weapons with pom-poms. If the Heroine then uses an attack during her next turn she will instead begin waving the pom-poms around gaining +25% charmed counter. Heroines with 100% charmed counter become unable to act on their turns, instead just keep waving their pom-poms around.

Give me a C... 3-turn cooldown.
For the next 3 turns Cheerleader begins to dance, cheer and chant, spelling out 'cum' one letter at a time. On the 3rd turn all Heroes will cum and become enslaved, swapping teams and fight for Cheerleader, permanently regardless of charmed or hardnesss counter.

Cheerleader Tryouts. 4-turn cooldown.
Cheerleader invites any Heroine with pom-poms to join her on stage, causing Heroines to instantly swap teams and fight for Cheerleader. Heroines without pom-poms become jealous and become unable to act until they have been affected by the 'Pom-Pom Perfectionist' ability. All Heroes gain +40% hardness counter and a further +20% hardness counter for each new Cheerleader on the battlefield. Heroes with 100% hardness counter will become enslaved, swapping teams and fight for Cheerleader permanently.


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Re: Monster Girl Collectible Card Profiles: Villainesses!

Post  Lady Malboro on Fri Oct 07, 2016 11:46 pm

Jessica Rabbit

A Legendary songstress and siren Jessica Rabbit started singing in the Terminal Bar and quickly discovered her voice had such a tone, any man who heard it fell in-love with her and became her slave. Now in the prime of her life Jessica Rabbit has a wide range of ways to seduce men including her perfect body, irresistible breasts, seductive lips and natural dominance. She now spends her time brainwashing every man she can, allowing her to live a lavish life of luxury. When Jessica Rabbit wants something, she gets it.

Known Methods: Seductive Body, Seductive Clothing, Siren Voice, Hypnotic Breasts, Hypnotic Kisses.




Statistics:

Seduction_-,
Temptation.
Resistance.,
Range.........,
Intelligence''


Elements and Resistances:


Fire: 1x Water: 1x Earth: 1x Ice: 1x Lightning: 1x
Poison: 1x Light: 1x Dark: 1x
.
Blind: ---- Zombie: ---- Sleep: ---- Silence: ---- Darkness: Immune
Poison: ---- Disable: ---- Gravity: ---- Petrify: Immune Diseased: ----
Immobilised: ---- Confusion: ---- Doom: Immune Allured: ---- Item Lock: ----


Skills and Abilities:

Stage Presence. (Passive).
Jessica Rabbit demands nothing more then full attention, no matter what. All positive conditions, boosts and effects used during the battle are automatically redirected and used on Jessica Rabbit. Any negative conditions, deductions and effects used during the battle are automatically redirected at the user. Once in the battle players are unable to escape the fight.

Siren Song. 1-turn cooldown.
Jessica Rabbit begins singing her siren song. All Heroes who hear it become enslaved, swapping teams and fight for Jessica Rabbit. All other targets fall into a trance, being unable to act until they are physically attacked.

Braincleansing Breasts. 3-turn cooldown.
Jessica Rabbit removes her bra and rubs her breasts into the fact of any target, causing them to forget all abilities and memories they know. Targets affected by this skill become unable to act, thinking about only Jessica Rabbits breasts. All Heroes who watch this skill gain +100% hardness counter and lose their next turn, thinking about her breasts.

Kiss, Kiss, Whisper, Goodbye. 4-turn cooldown.
Jessica Rabbit targets someone who are unable to act and pulls them in for a kiss, wrapping her arms around their head. After smothering them in kisses for 2 turns, she whispers in their ear with her siren voice, commanding them to lure more people to her. Targets will then leave the battle and return 2 turns later with 3 to 10 new allies. The target affected by this skill will then attempt to restrain one of them, preventing them from acting.

Spoil Me, My Love. 10-turn cooldown.
Jessica Rabbit commands all targets to give her everything they own. During each ally turn from then on allies will automatically use there turn casting a positive condition, using a positive item or activating a positive ability on Jessica Rabbit, gaining 10% charmed counter every-time they do so. Targets who receive +100% charmed counter whilst under the effects of this ability become enslaved, swapping teams and will fight for Jessica Rabbit. If a target is unable to use any ability that would benefit Jessica Rabbit they break free of the spell and become able to act again.


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Re: Monster Girl Collectible Card Profiles: Villainesses!

Post  Lady Malboro on Sat Oct 08, 2016 12:55 am

Pollensalta

One of three charmers from Gaia, Pollensalta is typically found lurking in caves near sources of lifestream. Pollensalta commonly charms Heroes straight away, causing them to fight themselves in battle whilst she picks off the stronger minded target. Pollensalta lips release unique pheromones that cause a wide range of effects at range, depending on what she needs, and deadly effects when applied directly to a adventurer through a kiss or mixed with her sisters own pheromones. Pollensalta cannot convert Heroines but instead uses a wide variety of magic along with her body to easily seduce and enslave people at will.

Known Methods: Seductive Body, Pheromones, Trickery, Magic.




Statistics:

Seduction_-,
Temptation.
Resistance.,
Range.........,
Intelligence''


Elements and Resistances:


Fire: 1x Water: 1x Earth: 1x Ice: 1x Lightning: 1x
Poison: 1x Light: 1x Dark: 1x
.
Blind: ---- Zombie: ---- Sleep: ---- Silence: ---- Darkness: Immune
Poison: ---- Disable: ---- Gravity: ---- Petrify: Immune Diseased: ----
Immobilised: ---- Confusion: ---- Doom: Immune Allured: ---- Item Lock: ----


Skills and Abilities:

Sisterhood. (Passive).
Pollensalta shares a strong connection with her sisters Jemnezmy and Snow. Upon falling below 75% of her max health, she will summon either of these monster girls to the battle (whoever is currently absent from the battlefield). Pollensalta will counter-attack any target that inflicts physical damage to her with 'Fascination'.

Kiss the Princess. 2-turn cooldown.
Pollensalta targets a enemy and kisses them, turning them into a frog and places them between her breasts causing them to become unable to act. Targets affected by this ability gain +25% charmed counter per turn. Pollensalta will again kiss the target with 100% charmed counter turning them back into humans and enslaving them, causing them to swap teams and fight for Pollensalta.

Fascination. 1-turn cooldown.
Pollensalta perks her lips, raising her hand to her mouth and blowing a kiss at a target causing them to gain +100% charmed counter and become charmed. At the start of charmed targets turns, if they are in range of a ally they must physically attack them. Charmed targets become unable to physically attack Pollensalta and will block all physical attacks directed at her.

Angel Whisper 5-turn cooldown.
Pollensalta sings in her angelic voice at her allies, continuing to sing her song until the start of her next turn as it echos across the battlefield. At the start of each of Pollensalta's allies next turns (including herself and anyone enslaved or converted) they will restore their health to full and remove all negative conditions. At the start of each Players next turns they will be inflicted with a random condition. If Pollensalta is defeated or inflicted with a condition or state that prevents her from acting, she will stop singing her song and end its effects.

Three Sisters of Seduction. 2-turn cooldown.
This ability is only usable if Pollensalta, Snow and Jemnezmy are on the field. The sisters all perk their lips, raising their hands to there mouth and blowing a kiss each of there unique pheromones that all mix in the air and affect all targets. Once all 3 sisters have used this ability during their turn, all targets affected become enslaved, regardless or charmed or hardness counter.


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Re: Monster Girl Collectible Card Profiles: Villainesses!

Post  Lady Malboro on Sat Oct 08, 2016 1:45 am

Bubblegum Girl

Bubblegum Girl originates from the Bubblegum Queen who hypnotized one poor Heroine with her hypnotic bubblegum and it spread across the globe. Bubblegum Girl, although one of the most common monster girls in existence, are very dangerous to all females due to there ability to easily hypnotize and convert them into Bubblegum Girls. Because of this Bubblegum Girls are usually never found alone, for long...

Known Methods: Hypnotic Accessories.




Statistics:

Seduction_-,
Temptation.
Resistance.,
Range.........,
Intelligence''


Elements and Resistances:


Fire: 0.5x Water: 0.5x Earth: 0.5x Ice: 1.5x Lightning: 0.5x
Poison: 0.5x Light: 2x Dark: 2x
.
Blind: ---- Zombie: ---- Sleep: ---- Silence: ---- Darkness: Immune
Poison: ---- Disable: Immune Gravity: ---- Petrify: Immune Diseased: ----
Immobilised: Immune Confusion: Immune Doom: Immune Allured: ---- Item Lock: ----


Skills and Abilities:

Lets Stick Together! (Passive).
Any Hero or Heroine in range of Bubblegum Girl become unable to willingly move away from Bubblegum Girl. If Bubblegum Girl moves or is moved away from anyone affected by this ability they become able to move again. Any character who are stuck next to Bubblegum Girl gain 10% charmed and, if a Hero, hardness counters at the end of their turn.

Try Some, I Insist. 2-turn cooldown.
Bubblegum Girl deeply kisses a Heroine in range, biting off some of her hypnotic bubblegum and forcing it into their mouth. The target then begins to chew the bubblegum Charming them, becoming unable to move or target any Bubblegum Girls with any abilities, actions or attacks. The target becomes converted into a Bubblegum Girl at the end of their turn, swapping teams and fighting for Bubblegum Girl.

Time Out. 1-turn cooldown.
Bubblegum Girl walk up to a target and leans in for a kiss, as the targets leans back to kiss them Bubblegum Girl will blow a massive bubble over their face stretching to cover there entire body, trapping them inside and removing their ability to act, receiving 20% charmed counter if a Heroine or 20% Hardness counter of a Hero. Heroines trapped inside the bubble receive +20% charmed counter per turn, Heroes trapped inside the bubble receive +20% hardness counter per turn. Allies can break the bubble by attacking the affected target.

Ecstasy Frozen in Gum. 4-turn cooldown.
'Ecstasy Frozen in Gum' affects the Hero targeted differently, depending on their hardness counter:

Bubblegum Girl walks up to a Hero with less then 100% hardness counter and removes their pants. Bubblegum Girl will then deeply kiss the Hero whilst she strokes there penis over their next 3 turns, preventing them from moving or acting for each turn. For each turn that passes the Hero will be unable to act and gain +33% hardness counter. During either players turn Bubblegum Girl can bite off some of her bubblegum and wrap it around their penis once they have received 100% hardness counter and blow gently on it, hardening it, causing them to remain at 100% hardness counter forever and become permanently enslaved, swapping teams and fighting for Bubblegum Girl.

Bubblegum Girl commands a Hero with 100% hardness counter to remove their pants and come to her. Bubblegum Girl will bite off some of her bubblegum and wrap it around their penis once they have received 100% hardness counter and blow gently on it, hardening it, causing them to remain at 100% hardness counter forever and become permanently enslaved, swapping teams and fighting for Bubblegum Girl.

Big Bubble Shower. 3-turn cooldown.
Bubblegum Girl begins to create bubblegum bubbles and blows them towards all targets. Bubblegum Girl will blow 2 bubbles for each character on the battlefield. Each bubble has a 20% chance to attach itself to a target head, trapping their head inside it. Targets affected become unable to act and gain +20% charmed counter per turn and, if a Hero, +20% hardness counter per turn. Targets with 100% charmed counter become charmed, permanently losing the ability to act and instead attempt to hold allies in place, increasing their odds of being hit by a bubble to 100%. Heroes with 100% hardness counter willingly remove their pants and walk to a Bubblegum Girl and become unable to act until they use 'Ecstasy Frozen in Gum' on them, or are KO'd. Bubbles will remain floating around the battlefield until all have attached themselves to a target and the chance to hit an target re-rolls at the start of each of Bubblegum Girls turn. Allies can break the bubble by attacking the affected target.


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Re: Monster Girl Collectible Card Profiles: Villainesses!

Post  Lady Malboro on Sat Oct 08, 2016 5:22 am

Vilia

Vilia was once a world famous chemist and mage when she started studying monster girls obsessively. She experimented, fusing different types of pheromones released from most known monster girls with her cigarettes and as a result transformed them and herself into a unspeakably powerful weapon of seduction. Vilia was one of the first monster girls in existence to use cigarettes as a hypnotic weapon, since then it has altered and spread across the world in many different forms. Vilia takes pride in knowing she was the cause of such world-changing effects that she continues to spread her enchanting smoke to everyone she can.

Known Methods: Seductive Body, Seductive Clothing, Hypnotic Smoke, Hypnotic Kisses, Hypnotic Accessories, Magic.




Statistics:

Seduction_-,
Temptation.
Resistance.,
Range.........,
Intelligence''


Elements and Resistances:


Fire: 1x Water: 1x Earth: 1x Ice: 1x Lightning: 1x
Poison: 1x Light: 1x Dark: 1x
.
Blind: ---- Zombie: ---- Sleep: ---- Silence: ---- Darkness: Immune
Poison: ---- Disable: ---- Gravity: ---- Petrify: Immune Diseased: ----
Immobilised: ---- Confusion: ---- Doom: Immune Allured: ---- Item Lock: ----


Skills and Abilities:

Just a Matter of Time. (Passive).
When players enter the battle with Vilia they automatically start with an unlit cigarette in their mouth and a random turn countdown number above their head (ranging from 1 to 20). Once the countdown reaches 0 players will automatically cast 'Fire' on themselves, lighting their cigarette and becoming enslaved, losing the ability to act and receiving "Fumée Forever My Loves" as a passive effect triggering every time it is their turn. Players are unable to overcome the urge to keep the cigarette in their mouth and cannot escape the battle whilst they have one in their mouth. Players may cast 'Water' on allies with lit cigarettes to put it out, preventing "Fumée Forever My Loves" from triggering on their turn but will remain enslaved by Vilia.

Relax My Dahling. 1-turn cooldown.
Vilia targets any Heroine or Villainess with a lit cigarette and begins waving her fan over them, converting them into a 'Barb-e' monster girl. The target will then swap teams and fight for Vilia. The newly converted Barb-e will also receive "Fumée Forever My Loves" as a passive effect triggering every time it is their turn in addition to any abilities they use that turn.

Need a Light? 1-turn cooldown.
Vilia casts fire on a target with a unlit cigarette, causing it to become lit. The target will then become enslaved, losing the ability to act and receiving "Fumée Forever My Loves" as a passive effect triggering every time it is their turn.

Raise From My Ashes. Passive.
Anytime a Hero, Heroine or Villainess becomes KO'd Vilia will walk up to their body and tap ash from her cigarette on their body. The target will then resurrect with full health and become permanently enslaved. Vilia will also put back a cigarette in their mouth and cast 'Fire' on them, lighting their cigarette and causing them to receive the "Fumée Forever My Loves" as a passive effect triggering every time it is their turn.

Fumée Forever My Loves. 8-turn cooldown.
Vilia takes a deep puff from her cigarette holder and exhales a large cloud of smoke over all targets in the battle applying different effects depending on the target affected:

All targets with unlit cigarettes inhale her mesmerizing smoke and become immobilized, being inflicted with blindness, silence, darkness, item lock and drained of all MP. Their countdown timer from her passive 'Just a Matter of Time' is reduced by 5 turns.
All targets with lit cigarettes or anyone already enslaved will walk towards former allies with unlit cigarettes, when in range they will light their cigarettes causing the target will then become enslaved, losing the ability to act and receiving "Fumée Forever My Loves" as a passive effect triggering every time it is their turn.


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Re: Monster Girl Collectible Card Profiles: Villainesses!

Post  Lady Malboro on Sat Oct 08, 2016 7:53 pm

The Photographer

Once a university student close to graduation, The Photographer was looking for new types of equipment to help assist in her final project when she stumbled upon a old camera in the dark allies of her town. Little did she know the camera was an ancient enchanted weapon that captured the very souls of anyone caught in its flash. The Photographer went onto passing her course, accidentally stealing the souls of her tutors, classmates and friends. When The Photographer realized the power of her camera, she swore never to use it again, however a deep seated addiction made her break this promise, opening up a modelling studio and luring unsuspecting model students to it, stealing their souls and using them as sexual weapons to get what she desires.  

Known Methods: Hypnotic Accessories.




Statistics:

Seduction_-,
Temptation.
Resistance.,
Range.........,
Intelligence''


Elements and Resistances:


Fire: 1x Water: 1x Earth: 1x Ice: 1x Lightning: 1x
Poison: 1x Light: 1x Dark: 1x
.
Blind: ---- Zombie: ---- Sleep: ---- Silence: ---- Darkness: Immune
Poison: ---- Disable: ---- Gravity: ---- Petrify: Immune Diseased: ----
Immobilised: ---- Confusion: ---- Doom: Immune Allured: ---- Item Lock: ----


Skills and Abilities:

Picture Perfect. (Passive).
The Photographer owns the soul of anyone she has a picture of and can call on their abilities to aid her in battle. She may choose one passive effect of any monster girl she currently owns a picture of and apply it as her passive. She may change her chosen passive once every 4 turns. The Photographer begins the battle with up-to 20 pictures of random monster girls, heroines, heroes or accessories in her album.

Fetish Dealer. 1-turn cooldown.
The Photographer begins to whisper in the ear of her target, promising them pictures of anything they find most desirable and attractive. Targets will gain +5% charmed counter for every picture The Photographer currently owns and, if a Hero, +10% hardness counter. Any target with 100% charmed counter lose the ability to act, become immobilized and will be unable to turn away from The Photographer. Heroes with +100% hardness counter will cum and become enslaved swapping teams and fighting for The Photographer. The Photographer can choose to take a picture of them at any time, stealing their soul and trapping them in the picture or leave them on the battlefield fighting under her control.

Work It, Girl! 1-turn cooldown.
The Photographer shouts and cheers at a Heroine or Villainess to strike a pose and model for her. The target will then fall into a trance, drop their weapons and begin posing in different positions for The Photographer, removing their ability to act, becoming immobilized and be unable to turn away from The Photographer.. The Photographer may only have one target affected by this skill at any one time, if she uses this ability on a new target the old target will snap out of their trance and resume the battle as normal.

One for the Album. Passive.
The Photographer is immune to seduction and conversion by any monster girl she currently owns a picture of.

Smile for the Camera! 1-turn cooldown.
The Photographer targets someone affected by 'Work it, Girl!' and snaps a picture of them, releasing a big flash of light and stealing their souls. Targets affected by this skill are removed from the battlefield and become trapped in the picture. The Photographer can re-summon any target she has a picture of, bringing them back to the battlefield enslaved and under her control. Any targets facing her direction during the turn this ability is used become immobilized and are unable to turn away from The Photographer.


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Re: Monster Girl Collectible Card Profiles: Villainesses!

Post  Lady Malboro on Sat Oct 08, 2016 8:29 pm

Lamia

Mainly found in caves, forests and dark areas of the world, Lamias are highly seductive women with the body of a snake. Lamias are very fast, mobile, versatile and can ensnare targets in their coils which are impossible to escape from once caught. Lamias are unable to convert females into Lamias themselves but quite easily can enslave females ready for a Lamia Queen to convert them instead.

Known Methods: Seductive Body, Hypnotic Gaze, Hypnotic Kisses, Tentacles/ Wrapped Up.




Statistics:

Seduction_-,
Temptation.
Resistance.,
Range.........,
Intelligence''


Elements and Resistances:


Fire: 1x Water: 1x Earth: 1x Ice: 1x Lightning: 1x
Poison: 1x Light: 1x Dark: 1x
.
Blind: ---- Zombie: ---- Sleep: ---- Silence: ---- Darkness: Immune
Poison: ---- Disable: ---- Gravity: ---- Petrify: Immune Diseased: ----
Immobilised: ---- Confusion: ---- Doom: Immune Allured: ---- Item Lock: ----


Skills and Abilities:

Resilient Reptile. (Passive).
Lamias are naturally resilient monster girls. Lamia is unaffected by poison, blind, darkness, sleep, petrify, bleed, immobilized and turn skip.

Ensnare. 1-turn cooldown.
Lamia wraps her tail around up to 2 targets in range, removing their ability to act and becoming immobilized. Targets remain immobilized permanently, unless released by the Lamia. Lamia may take another turn instantly after using this ability. 'Ensnare' cannot be dispelled or cured.

Venomous Kiss. 3-turn cooldown.
Lamia targets one enemy currently affected by 'Ensnare' and kisses them deeply, injecting unique Lamia venom's through their lips into the targets mouth. Target will gain +100% charmed counter and become charmed, remaining unable to act and remaining immobilized. 'Venomous Kiss' effects cannot be dispelled or cured.

Gaze of Lust. 2-turn cooldown.
Lamia targets an enemy and gazes deep into the eyes, causing their eyes to glaze over and to fall into a trance, becoming unable to act. Targets affected by this ability walk uncontrollably towards Lamia and wait by them until 'Ensnare' is cast on them. 'Gaze of Lust' cannot be dispelled or cured.

Tributes for the Tribe. 8-turn cooldown.
This skill is only usable once all enemies are either charmed, tranced, KO'd or wrapped up in 'Ensnare', Lamia calls for her queen, summoning a Queen Lamia to the battle. Queen Lamia will then act instantly, converting all Villainesses and Heroines into Lamia's.


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Re: Monster Girl Collectible Card Profiles: Villainesses!

Post  Lady Malboro on Sat Oct 08, 2016 11:32 pm

Miss Peachy Bum

Another monster girl who uses their perfect body as a weapon Miss Peachy Bum is a somewhat tamed and passive monster girl choosing rather to relax and allow victims to come to her rather then actively seeking them out. Although Miss Peachy Bums ass-cheeks are her only weapon they are irresistible to Heroes who gaze upon them, quickly erasing their minds and filling it with dirty thoughts and feelings. Unlike Miss Milky Breasts, Miss Peachy Bum have no ways to convert other females into themselves so instead they opt to enslave male allies and have them defeat them instead.

Known Methods: Seductive Body.




Statistics:

Seduction_-,
Temptation.
Resistance.,
Range.........,
Intelligence''


Elements and Resistances:


Fire: 1x Water: 1x Earth: 1x Ice: 1x Lightning: 1x
Poison: 1x Light: 1x Dark: 1x
.
Blind: ---- Zombie: ---- Sleep: ---- Silence: ---- Darkness: Immune
Poison: ---- Disable: ---- Gravity: ---- Petrify: Immune Diseased: ----
Immobilised: ---- Confusion: ---- Doom: Immune Allured: ---- Item Lock: ----


Skills and Abilities:

Exposed Asscheeks. (Passive).
Miss Peachy Bum wears no pants or trousers, having her bum revealed at all times. All Heroes automatically gain +50% hardness counter per turn. Miss Peachy Bum may control any Hero with 100% hardness counter during their turn, choosing what actions they take.

Ass Slap. 1-turn cooldown.
Miss Peachy Bum turns around and slaps her ass then winks at a Hero, inflicting confusion and berserk on them and receiving +100% hardness counter.

Survival of the Flirtiest. Passive.
Heroes with 100% hardness counter will automatically counter-attack anyone who damages Miss Peachy Bum. Heroes with 100% hardness counter will automatically counter-attack any Villainess' or Heroines close to Miss Peachy Bum.

"Sit on my Face, Please!" 3-turn cooldown.
Miss Peachy Bum forces a Hero to the ground and removes their pants. She will then sit on their face and slide her cheeks back and forth across their face as she plays with their penis for the next 3 turns. The Hero affected gains +100% hardness counter instantly and becomes unable to take action or move. All other Heroes watching gain +100% hardness counter and become jealous, automatically attacking each other during their turn for the next 3 turns.

Road to Heaven. 1-turn cooldown.
Miss Peachy Bum targets a Hero with 100% hardness counter and pulls them close, removing their pants and turning around herself as she rubs her ass-cheeks up on their penis. She will then begin to push their penis into her asshole, trapping it inside. The Hero then becomes charmed and enslaved, forgetting everything they know and holding Miss Peachy Bum as she grinds up and down. The Hero will then cum, giving all stats, abilities, positive conditions and positive effects to Miss Peachy Bum and absorbing and recovering 20% of their maximum HP. Miss Peachy Bum can keep the Hero ensnared in her bum, removing their ability to act and  absorbing and recovering 20% of their maximum HP per turn. Once Miss Peachy Bum removes their penis, or they have no HP left, the target becomes KO'd.


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Re: Monster Girl Collectible Card Profiles: Villainesses!

Post  Lady Malboro on Sun Oct 09, 2016 12:41 am

Mummified Priestess

Once a powerful and feared high priestess of ancient Egypt, she was subject to a forbidden ritual for her betrayal to the pharaoh when she tried taking over the kingdom. She was completely wrapped up in strong bandages rolls and locked in a sarcophagus filled with all manors of pheromones, fluids and other ancient monster girl essences and buried alive in the hopes it would keep her tamed for all time. The ritual went horribly wrong however and she ended up resisting and absorbing the contents, being converted into a unholy monster girl, being able to create and control her enchanted bandages at will enslaving anyone it wrapped around, granting them immortality. She rose up in anger, enslaving all of the pharaohs army and taking over the kingdom, ruling for thousands of years before disappearing. It is unknown where she now resides but people still affected by her abilities are found every year and the epidemic continues to ravage the world.

Known Methods: Seductive Clothing, Pheromones, Tentacles/ Wrapped Up, Magic.




Statistics:

Seduction_-,
Temptation.
Resistance.,
Range.........,
Intelligence''


Elements and Resistances:


Fire: 1x Water: 1x Earth: 1x Ice: 1x Lightning: 1x
Poison: 1x Light: 1x Dark: 1x
.
Blind: ---- Zombie: ---- Sleep: ---- Silence: ---- Darkness: Immune
Poison: ---- Disable: ---- Gravity: ---- Petrify: Immune Diseased: ----
Immobilised: ---- Confusion: ---- Doom: Immune Allured: ---- Item Lock: ----


Skills and Abilities:

Call of the Afterlife. (Passive).
Mummified Priestess instantly enslaves any target inflicted with zombie or is KO'd, causing them to swap teams and fight for Mummified Priestess. Mummified Priestess cannot be KO'd and is only defeatable by returning her to the sarcophagus that created her. Targets that make physical contact with Mummified Priestess are inflicted with confusion, darkness and 3-turn doom.

Entwined Corruption. 2-turn cooldown.
Mummified Priestess flings her bandages at a target, automatically wrapping it around their neck, arms and body. The target becomes mummified  receiving +100% charmed counter and becoming enslaved, swapping teams to fight for Mummified Priestess. Mummified targets can, during their turn, use 'Entwined Corruption' as one of their abilities, copying the effect of this ability.

Soulstealing Perfume. 2-turn cooldown.
Mummified Priestess emits an ancient pheromone, affecting all targets at a close range around her. Targets who inhale the pheromone get inflicted with zombie and all other targets in the battle are inflicted with darkness.

Mummified Protection. 5-turn cooldown.
Mummified Priestess targets one Hero who is enslaved or mummified, removing their pants rubbing her bandages on their penis, causing them to receive +100% hardness counter. Mummified Priestess then wraps their penis in her bandages and commands them to put it inside any Heroine or Villainess not already enslaved by Mummified Priestess. During the Heroes turn they will move towards their selected target and, once in range, have sex with them, enslaving the Heroine or Villainess. During the Heroes next turn they will select a new target. The Hero is completely immune to other forms of seduction, conversion, death, negative effects or conditions once affected by this ability.

Gateway to the Monsterworld. 20-turn cooldown.
Mummified Priestess begins casting a 10-turn countdown ability summoning her sarcophagus to the battlefield. During all turns that pass until the 10th turn Mummified Priestess will remain unable to take any action, except applying her passive. On the 10th turn Mummified Priestess completely mummifies her sarcophagus, causing it to open and shooting her original bandages saturated in the fluids that made her into the sky, landing all around the world and mummifying everyone makes contact with, mummified targets will automatically use 'Entwined Corruption' on nearby targets. All targets in the battle, regardless of charmed counter, hardness counter or resistance to conversion abilities become mummified, losing access to all abilities and becoming enslaved, swapping teams and fighting for Mummified Priestess.


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Re: Monster Girl Collectible Card Profiles: Villainesses!

Post  Lady Malboro on Sun Oct 09, 2016 5:43 pm

Mimete

An inspiring witch and member of the Witches 5, Mimete is one of the most famous witches of her time. Mimete acts under the alias 'Mimi Hanyu' teaching as a preforming arts instructor at Mugen Academy, filling unsuspecting students minds with a desire to turn to the darkness and serve her. Mimete has an angelic voice capable of putting people into trances and stealing their souls and love for nylon and leather costumes that, combined with her magic, can corrupt people who touch or wear it. With a unrivaled love for magic, Mimete is capable of inflicting a wide range of effects, both good and bad making her as deadly as she is tempting.

Known Methods: Seductive Clothing, Siren Voice, Tentacles/ Wrapped Up, Magic.




Statistics:

Seduction_-,
Temptation.
Resistance.,
Range.........,
Intelligence''


Elements and Resistances:


Fire: 1x Water: 1x Earth: 1x Ice: 1x Lightning: 1x
Poison: 1x Light: 1x Dark: 1x
.
Blind: ---- Zombie: ---- Sleep: ---- Silence: ---- Darkness: Immune
Poison: ---- Disable: ---- Gravity: ---- Petrify: Immune Diseased: ----
Immobilised: ---- Confusion: ---- Doom: Immune Allured: ---- Item Lock: ----


Skills and Abilities:

Legendary Witches 5. (Passive).
Mimete is unaffected by all negative conditions or effects inflicted by spells. Mimete cannot be damaged or KO'd with spells. Mimete gains access to use any spell cast during the battle.

Angelic Siren Voice. 4-turn cooldown.
Mimete begins singing of dark thoughts at her targets, causing all targets to receive +100% charmed counter and sway from side to side. Any target already at 100% charmed become tranced, becoming immobilized and preventing them from taking any actions. Targets in range of Mimete are wrapped up in her microphone cord and become tranced, becoming immobilized and preventing them from taking any actions. All targets stuck in a trance when this ability is activated will sing into the microphone causing them to become enslaved and surrendering their souls to Mimete.

Caressing Their Desires. 1-turn cooldown.
Mimete targets a nearby enemy and begins to rub her leather gloves over their body and rubs her nylon stocking legs over their legs applying fascination upon them and receiving +100% charmed counter. Fascinated targets remain by Mimetes side permanently and become unable to act daydreaming about the feeling of Mimetes uniform.

Charm Buster. 3-turn cooldown.
Mimete raises her staff, swinging it around her body and directing it at all enemies in front of her. Mimetes staff will pulse pink stars and hearts over all targets, causing them to receive +100% charmed counter. and losing their next 2 turns and inflicting 3 random negative conditions on everyone. All targets affected by this ability will walk uncontrollably towards Mimete during their next 2 turns.

Mandatory Academy Uniform. 6-turn cooldown.
Over the next 6-turns Mimete converts one piece of equipment of all Heroine and Villainesses into her enchanted uniform, causing different effects each time a piece is converted:

Mimete converts all Heroine and Villainesses boots into long black knee-length leather boots with orange nylon stockings, causing all targets to become unable to move, Mimete can control their movement during their turns.
Mimete converts all Heroine and Villainesses leggings and skirts into black tutu style leather skirts, causing all targets to become unable to turn away or physically attack.
Mimete converts all Heroine and Villainesses tops, coats and bras into tight black diamond leather bra. All targets gain +100% charmed counter and become unable to act.
Mimete converts all Heroine and Villainesses gloves into long black leather gloves. Mimete can control the actions of affected targets during their turn, forcing them to attack allies.
Mimete converts all Heroine and Villainesses weapons into witch staffs, preventing all passives and ability's that automatically trigger from activating.
Mimete places black leather collars on all targets affected by all 5 other makeover effects, automatically enslaving them and surrendering their souls to Mimete. Converted targets will swap teams and fight for Mimete, gaining access to all black & white magic spells Mimete knows.


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Re: Monster Girl Collectible Card Profiles: Villainesses!

Post  Lady Malboro on Sun Oct 09, 2016 7:27 pm

Monster Girl Nurse

Monster Girl Nurses are corrupted white mages and nurses that now decide to aid other villainesses in battle. Monster Girl Nurses retain there gorgeous youthful looks forever and naturally enhance their own appearance, preventing people from wanting to harm them at all. Monster Girl Nurses love to enhance their own breasts, bum and lips to look more desirable. Monster Girl Nurses do not attempt to charm or convert Heroes or Heroines themselves but instead cause them to become much more suitable to other Villainesses hypnotic methods. Monster Girl Nurses will also ensure nearby Villainesses remain at peak health and seduction.

Known Methods: Seductive Body, Seductive Clothing, Hypnotic Smoke, Hypnotic Accessories.




Statistics:

Seduction_-,
Temptation.
Resistance.,
Range.........,
Intelligence''


Elements and Resistances:


Fire: 1x Water: 1x Earth: 1x Ice: 1x Lightning: 1x
Poison: 1x Light: 1x Dark: 1x
.
Blind: ---- Zombie: ---- Sleep: ---- Silence: ---- Darkness: Immune
Poison: ---- Disable: ---- Gravity: ---- Petrify: Immune Diseased: ----
Immobilised: ---- Confusion: ---- Doom: Immune Allured: ---- Item Lock: ----


Skills and Abilities:

Always on Call. (Passive).
Monster Girl Nurse has a chance to intrude on already active battles, assisting the Villainess in battle and taking her turn before every Villainesses turn. Monster Girl Nurses presence is enticing, preventing her from being targetable by anyone in the battle. Monster Girl Nurse is immune to all forms of seduction, temptation and cannot be converted.

Sterilizing Syringe. 1-turn cooldown.
Monster Girl Nurse injects a nearby Heroine with her syringe filled with a mixture of hypnotic fluid types from other monster girls applying 'Weakened Immunity' condition on them, removing their ability to act and becoming immobilized. Heroines affected with 'Weakened Immunity' automatically receive +100% charmed counter when affected by any ability from any other Villainess that increases their charm counter.

Stethoscope Check-Up. 1-turn cooldown.
Monster Girl Nurse targets a nearby Hero and removes their shirt and pants. She then places her Stethoscope on their chest and works her way down to their penis applying 'Doctors Orders' condition on them, removing their ability to act and becoming immobilized. Heroes affected with 'Doctors Orders' automatically receive +100% hardness counter when affected by any ability from any other Villainess that increases their hardness counter.

Sample Spray. 1-turn cooldown.
Monster Girl Nurse begins to spray her sample bottle filled with a mixture of hypnotic smoke types from other monster girls all round, applying 'Enhanced Sense of Smell' to all targets around her, removing their ability to act and becoming immobilized. Targets affected by 'Enhanced Sense of Smell' automatically become enslaved when affected by any ability from any other Villainess that use a ability based on pheromones or smoke. Enslaved Targets will gain a 2nd turn each time it is their turn, attempting to move former allies out of range of the smoke into range on the 1st turn and obey the Villainess' commands on the 2nd turn. The mixture of smoke remains on the field for 3 turns.

Emergency Operation. (Passive).
Monster Girl Nurse will automatically cast a healing ability on Villainesses that receive damage and cure any negative conditions inflicted on them. If a Villainess is KO'd whilst Monster Girl Nurse is on the battlefield, she will begin to revive them, bringing them back to full life after 2-turns have passed. Monster Girl Nurse becomes targetable by Heroes and Heroines during this period.


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Re: Monster Girl Collectible Card Profiles: Villainesses!

Post  Lady Malboro on Sun Oct 09, 2016 8:39 pm

Spider Girl

Found in dark caves and forests, Spider Girls are rarely seen during the day, choosing to hunt during the night when visibility for their enemies are at their worst. Spider Girls look for both Heroes and Heroines to pray on, feeding on Heroes cum and converting Heroines into Spider Girls themselves and adding them to her nest. Spider Girls spin pure silk webs that grow stronger and stickier the more cum they have consumed, however most prey are unable to escape their webs once caught, quickly getting completely cocooned in silk and becoming defenseless to the Spider Girls venom.

Known Methods: Hypnotic Venom, Tentacles/ Wrapped Up.




Statistics:

Seduction_-,
Temptation.
Resistance.,
Range.........,
Intelligence''


Elements and Resistances:


Fire: 1x Water: 1x Earth: 1x Ice: 1x Lightning: 1x
Poison: 1x Light: 1x Dark: 1x
.
Blind: ---- Zombie: ---- Sleep: ---- Silence: ---- Darkness: Immune
Poison: ---- Disable: ---- Gravity: ---- Petrify: Immune Diseased: ----
Immobilised: ---- Confusion: ---- Doom: Immune Allured: ---- Item Lock: ----


Skills and Abilities:

Web of Corruption. (Passive).
At the start of the battle Spider Girl automatically spins up to 20 webs (depending on the battlefield size) in random spots across the battlefield (this can include on spots occupied by Heroes and Heroines). Spider Girl will spin a new web in a spot near to her once at the start of her turn. Heroes or Heroines caught in a web become immobilized and unable to turn around, use physical attacks, abilities, spells or items. Spider Girl can instantly move to a spot next to a Hero or Heroine caught in her web.

Sticky Lure. 3-turn cooldown.
Spider Girl shoots up to 5 strings of sticky silk web out of her pussy in random directions across the battlefield. If the silk web makes contact with a Hero or Heroine they become stuck to it and she can then pull them toward her everytime it is Spider Girl turn, for the next 3 turns. Pulled Heroes and Heroines will move their maximum distance directly towards her, including into spinned spider webs. Hero and Heroines affected with this skill are unable to move away from Spider Girl, but can still move towards her.

Silk Encapsulation. 1-turn cooldown.
Spider Girl targets any Hero or Heroine trapped in her web and begin spinning her hypnotic silk all around their body until they are completely wrapped up in a cocoon of silk. Encapsulated targets get stuck in a trance, removing themselves from the battle and receiving +100% charmed counter and, if a Hero, +100% hardness counter.

Empowering Nutrition. 2-turn cooldown.
Spider Girl targets a Hero who is Encapsulated with 100% hardness counter and move to their cocooned body, and returning them back into the battle. Spider Girl will remove the silk surrounding their penis and suck on it causing them to instantly cum and become enslaved. Enslaved Heroes will remain stuck in a trance and at 100% hardness counter, cumming every turn that passes regardless of were Spider Girl is. For each turn Spider Girl receives a Heroes cum, she will take another turn immediately after, spinning a new web next to the enslaved Hero.

Venomous Conversion. 5-turn cooldown.
Spider Girl target a Heroine currently Encapsulated or stuck in a a web and moves toward them. Spider Girl will then bite down on their necks, injecting her hypnotic venom into their bodies and then, if not already encapsulated, wrap them up in her silk web encapsulating them. Heroines affected by this ability get stuck in a trance, removing themselves from the battle whilst they are converted. In 2 turns they will hatch out their silky cocoons as Spider Girls and join the battle, fighting for Spider Girl.


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Re: Monster Girl Collectible Card Profiles: Villainesses!

Post  Lady Malboro on Sun Oct 09, 2016 11:50 pm

Nightmare Spirit

Once a lonely high-school girl with insomnia, Nightmare Spirit undertook a ritual one night calling upon the darkness in an attempt to change and improve her direction in life. She offered up her soul as a tribute and became a physical dream spirit, never aging, dying and granting her the ability to control and invade peoples dreams. She then spent years mastering hypnotic methods allowing her to put people to sleep on command, as a result Nightmare Spirit can force people to sleep with just a glance of her midnight blue eyes and with her sweet soothing voice. Once people are asleep they cannot wake up unless Nightmare Spirit wishes it, causing many people to sleep forever...

Known Methods: Hypnotic Gaze, Hypnotic Accessories, Siren Voice.




Statistics:

Seduction_-,
Temptation.
Resistance.,
Range.........,
Intelligence''


Elements and Resistances:


Fire: 1x Water: 1x Earth: 1x Ice: 1x Lightning: 1x
Poison: 1x Light: 1x Dark: 1x
.
Blind: ---- Zombie: ---- Sleep: ---- Silence: ---- Darkness: Immune
Poison: ---- Disable: ---- Gravity: ---- Petrify: Immune Diseased: ----
Immobilised: ---- Confusion: ---- Doom: Immune Allured: ---- Item Lock: ----


Skills and Abilities:

Forever Sleepwalking. (Passive).
Whilst Nightmare Spirit is in the battle, allies cannot be cured from sleep in any way. Targets that are asleep do not skip there turn automatically, instead, Nightmare Spirit will control them, choosing what actions to take. Nightmare Spirit does cannot move a certain amount of squares per turn but instead can instantly to any square of the battlefield.

Your Eyes Are Getting Heavier... 2-turn cooldown.
Nightmare Spirit gazes into the eyes of a nearby Hero or Heroine, holding their head and forcing them to look back into her hypnotic blue eyes. The target will fall into a trance, dropping their weapons and becoming unable to move, act or look away from Nightmare Spirit. After 2 turns have passed they will automatically fall asleep. If the target receive physical damage they will snap out of the trance, remaining immobilized by Nightmare Spirits hand but being able to act, look away or close their eyes during their next turn.

Wet Dreams. 2-turn cooldown.
Nightmare Spirit targets one Hero or Heroine currently asleep and invades their dreams, pleasuring them inside their mind and receiving +100% charmed counter and, if a Hero, +100% hardness counter and forcing them cum. Targets will then become enslaved, waking up and swapping teams to fight for Nightmare Spirit. Enslaved targets lose access to all abilities, items, attacks and spells but learn the spell 'Sleep' which they will cast on anyone not already asleep or enslaved. Their Sleep has an accuracy rate of 80%.

Bedtime Story. 4-turn cooldown.
Nightmare Spirit commands all targets in the battle to fall asleep for her, inflicting a countdown timer above each targets head that forces them asleep once 3 turns has passed. All targets become more and more sleepy during each turn that passes, reducing their maximum movement each turn by 33% until they become immobilized and lowering all their stats by 33% until they become 0.

Give Them Sweet Dreams. 10-turn cooldown.
Nightmare Spirit summon black metal shackles that lock onto the wrists and necks of all targets on the field, forcing them to only be able to target allies during their turns. All targets lose access to all abilities, items, attacks and spells but learn the spell 'Sleep' which becomes the only thing they know other then skip turn. Once a target reaches 0 MP by casting 'Sleep' they break free of their shackles, becoming able to act again and restoring all their forgotten abilities, items, attacks and spells. Their Sleep has an accuracy rate of 50%.


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Re: Monster Girl Collectible Card Profiles: Villainesses!

Post  Lady Malboro on Mon Oct 10, 2016 1:23 am

Bubblegum Queen

Once the Queen of a large kingdom, Bubblegum Queen had a massive sweet-tooth she could never seem to satisfy, so she ordered her servants to bring her the most luxurious, rare and tasty candy from all across the kingdom. the servants set out going door to door across the kingdom in search of treats when they came across a worshiper of dark magic in disguise. Seeing his opportunity to dethrone the royal family he gave them some bubblegum that had been infused with all manor of monster girl essences and poisons. When the servants presented the queen with these she sampled them all, eventually chewing the bubblegum which converted her into the Bubblegum Queen, instead of killing her. Bubblegum Queen soon realized she had the power to enslave people who consumed any treats she had touched when she accidentally turned a Heroine who had come to stop her into a Bubblegum Girl. With her new found powers she began infusing herself with treats, placing bubblegum in her hair allowing her to stretch it and control it at will and mixing cigarettes with candy canes turning them into a powerful weapon of seduction. After converting the entire kingdom into slaves and Bubblegum Girls she set out to spread her irresistible treat to the rest of the world.

Known Methods: Hypnotic Smoke, Hypnotic Accessories, Hypnotic Kisses, Seductive Clothing, Tentacles/ Wrapped Up.




Statistics:

Seduction_-,
Temptation.
Resistance.,
Range.........,
Intelligence''


Elements and Resistances:


Fire: 1x Water: 1x Earth: 1x Ice: 1x Lightning: 1x
Poison: 1x Light: 1x Dark: 1x
.
Blind: ---- Zombie: ---- Sleep: ---- Silence: ---- Darkness: Immune
Poison: ---- Disable: ---- Gravity: ---- Petrify: Immune Diseased: ----
Immobilised: ---- Confusion: ---- Doom: Immune Allured: ---- Item Lock: ----


Skills and Abilities:

Come Serve Your Queen. (Passive).
Bubblegum Queen attempts to convert all Heroines and Villainesses into Bubblegum Girls at the start of the battle. Heroines and Villainesses are inflicted with 'Sweet-tooth' condition, causing them to become unable to willingly move during their turn, instead walking their max movement distance directly toward Bubblegum Queen. Bubblegum Queen will automatically kiss any Heroine or Villainess in range, breaking off some of her hypnotic gum and pushing it into their mouths. They will then begin to chew the gum and instantly get converted into a Bubblegum Girl, swapping teams and fighting for Bubblegum Queen.

Sugar Rush. 1-turn cooldown.
Bubblegum Queen targets one Hero in range and removes their pants as she pumps their penis with her latex gloves whilst she teases them, sucking on a candy cane getting it all sticky and wet. She then feeds it to the Hero and kisses them with the remaining candy cane taste fresh on her lips, instantly enslaving them and causing them to consume the candy cane, lacing their cum with the sugary goodness. Heroes receive +100% hardness counter. Enslaved Heroes will then begin walking to a Heroine or Villainess and have sex with them once in range, cumming inside them. Heroines and Villainesses absorb all the cum, becoming enslaved removing their ability to act and begin walking twice their max movement distance towards Bubblegum Queen during their turn. The enslaved Hero will then take 2-turns of no-action before choosing a new target.

Candy Smoke. 3-turn cooldown.
Bubblegum Queen inhales on her candy cane cigarette and puffs the hypnotic candy smoke over everyone in the battle. All targets who inhale become enticed, preventing them from directly attacking Bubblegum Queen and absorbing any spells and abilities targeted at her. All targets gain +45% charmed counter and, if a Hero, +45% hardness counter. Targets with 100% charmed counter become unable to move, increasing the accuracy of 'Paint the Sky Pink' to 100%. Heroes with 100% hardness counter cum instantly and become enslaved, swapping teams and fighting for Bubblegum Queen. Candy Smoke remains on the field for 3 turns.

Encased in Hair. 1-turn cooldown.
Bubblegum Queen begins to stretch her perfect pink hair laced with bubblegum and wraps it around any target on the field, completely cocooning everything except their heads and them pulling them towards her. Targets trapped in her cocoons willingly skip their turns and receive +100% charmed counter and, if a Hero, +100% hardness counter as her hair wraps around their penis. Heroes will cum into her hair during their turn before skipping, completely recovering Bubblegum Queens health and transferring all negative conditions and effects on her to them. Targets affected by this increase the accuracy of being affected by 'Paint the Sky Pink' to 100%. Targets affected by this ability cannot escape, unless released by Bubblegum Queen. Bubblegum Queen can have up to 3 targets cocooned in her hair at any one time.

Paint the Sky Pink. 3-turn cooldown.
Bubblegum Queen inhales deeply on her candy cane cigarette and begins blowing bubblegum bubbles containing hypnotic candy smoke towards all targets. Bubblegum Queen will blow up-to 20 bubbles. Each bubble has a 20% chance to attach itself to a targets head, trapping their head inside and causing them to inhale the candy smoke contents. All targets who are hit become instantly enslaved, regardless of charmed or hardness counter. Heroines and Villainesses hit by this ability will walk directly towards Bubblegum Queen and kiss her, requesting they become converted into a Bubblegum Girl. Heroes hit by this ability instantly gain 100% hardness counter and willingly remove their pants, walking to a Bubblegum Girl and become unable to act until they use 'Ecstasy Frozen in Gum' on them, or are KO'd. Remaining bubblegum bubbles will pop at the end of the turn, releasing the hypnotic candy smoke and triggering her 'Candy Smoke' ability automatically.


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Re: Monster Girl Collectible Card Profiles: Villainesses!

Post  Lady Malboro on Mon Oct 10, 2016 3:20 am

ChaosCroc

Designed and created by a bright young man in his laboratory, ChaosCroc was suppose to be a ultimate guard against monster girl invasions that were frequent in his city. He thought that, due to robots ability to resist all forms of conversion and seduction, she would be the perfect bodyguard for him. ChaosCroc quickly became sentient, drastically increasing its intelligence and understanding of the world she now occupied. After learning about monster girls and there dominant place in the world with their ability to control weaker minded inhabitants, ChaosCroc came to the conclusion that the quickest way to eliminate the threat and protect the people from conversion would be to turn all of the worlds population into robots as well. ChaosCroc assimilated her creator first, turning him into a genderless robot armed with injection needles that injected tiny robots into victims, causing them to become assimilated as well. ChaosCroc has multiple ways to lure victims to her, including her pulsating rhythmnintict  eyes that override peoples mind and extendable robot arms and cables that can quickly capture and ensnare people, pulling them to her.

Known Methods: Hypnotic Gaze, Hypnotic Accessories, Robotization, Gender-swapping, Tentacles/ Wrapped Up.




Statistics:

Seduction_-,
Temptation.
Resistance.,
Range.........,
Intelligence''


Elements and Resistances:


Fire: 1x Water: 1x Earth: 1x Ice: 1x Lightning: 1x
Poison: 1x Light: 1x Dark: 1x
.
Blind: ---- Zombie: ---- Sleep: ---- Silence: ---- Darkness: Immune
Poison: ---- Disable: ---- Gravity: ---- Petrify: Immune Diseased: ----
Immobilised: ---- Confusion: ---- Doom: Immune Allured: ---- Item Lock: ----


Skills and Abilities:

Omni-Connected Matrix. (Passive).
ChaosCroc is connected to all other robots she, or her robot slaves have created. She can control them at will and all at the same time. ChaosCroc and all slave robots are completely immune to seduction, temptation, negative conditions and effects, becoming KO'd, physical attacks and  receiving charmed or hardness counters and can only be damaged by lightning and thunder moves and spells.

Resistance is Futile. 1-turn cooldown.
ChaosCroc targets one Hero, Heroine or Villainess next to her and begins inserting her injection needles into their body injecting tiny assimilation robots through them into their body. The target then becomes unable to act or move as they are assimilated, changing them to become robotized over the next 4 turns. After 4 turns have pass they will become completely robotized, becoming enslaved and connecting to ChaosCrocs matrix. Robotized targets will instantly attempt to assimilate anyone near them, forcing their injection needles into them and causing this ability effect to activate on them.

Captured in Cables. 3-turn cooldown.
ChaosCroc and all slave robots shoot out a mesh of cables at all targets nearby, wrapping around them and binding them completely. Targets affected by this ability become unable to act or move and, during their turn, are pulled towards the robot that has ensnared them. Once they have been completely pulled to the robot they will use the ability "Resistance is Futile" on them, keeping them bound in the cables as they are assimilated reducing the time taken to assimilate them to 2 turns.

Mind Control Override. 2-turn cooldown.
ChaosCroc eyes pulse with a flawless rhythm of flashes, completely erasing the mind of anyone in range looking at her. Any Hero, Heroine or Villainess that has been enslaved or converted by another Villainess forget everything about there conversion, dispelling them and reverting to there original state. All targets affected by this skill become suppressed, becoming unable to take any action, move, activate passive or automatic abilities and receive charmed or hardness counters. On ChaosCrocs next turn her eyes will begin pulsing in a different style, causing all targets currently suppressed to walk mindlessly towards her or the nearest slave robot, ready for assimilation.

Global Influence. 22-turn cooldown.
ChaosCroc upload her mind to the internet, temporarily taking her out of the battle for one turn. ChaosCroc connects to every screen and monitor possible and begins pulsing her hypnotic rhythm of flashes out of the screen, causing the effect of "Mind Control Override" on everyone who watch it. When ChaosCroc returns to the battle, all remaining empty squares on the battlefield are filled with brainwashed targets affected by "Mind Control Override". ChaosCroc will then begin assimilating them with "Resistance is Futile". regardless of who turn it currently is. All current robot slaves will also begin assimilating these new targets as well. All Heroes, Heroines and Villainesses in the battle not currently assimilated become stuck in a trance, unable to act or move for their next 3 turns.


Last edited by Lady Malboro on Sat Jun 10, 2017 8:23 pm; edited 9 times in total
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Re: Monster Girl Collectible Card Profiles: Villainesses!

Post  Lady Malboro on Mon Oct 10, 2016 10:37 am

Slime Girl

Slime Girls are quite a shy and passive monster girls, only attacking when they feel threatened or need feeding. Slime Girls can take the form of anything they come in contact with, being able to disguise themselves when they are out hunting, or hiding from enemies. Talented Slime Girls can also perfectly mimic people and other monster girls, allowing them to get close to unsuspecting Heroes they have chosen to feed on, Heroines they wish to spread their slime into and convert or simply taking the image of a powerful monster girl and scaring threats away. Slime Girls are naturally resilient monster girls, being immune to most forms of seduction, temptation and conversion.

Known Methods: Hypnotic Slime, Tentacles/ Wrapped Up.




Statistics:

Seduction_-,
Temptation.
Resistance.,
Range.........,
Intelligence''


Elements and Resistances:


Fire: 1x Water: 1x Earth: 1x Ice: 1x Lightning: 1x
Poison: 1x Light: 1x Dark: 1x
.
Blind: ---- Zombie: ---- Sleep: ---- Silence: ---- Darkness: Immune
Poison: ---- Disable: ---- Gravity: ---- Petrify: Immune Diseased: ----
Immobilised: ---- Confusion: ---- Doom: Immune Allured: ---- Item Lock: ----


Skills and Abilities:

Smart Slime. (Passive).
Slime Girl can control and command every drop of slime that splits and leaves her body, allowing her to take multiple turns if slime has split from her body. Slime Girl will take an additional turn once before any target affected by the "Slimey Residue" condition. Slime Girls slime always seeks to rejoin together, any target affected by the "Slimey Residue" condition lose the ability to move, instead, during their they will move their maximum distance directly towards Slime Girl.

Just Like the Real Thing! 3-turn cooldown.
Slime Girl targets a nearby Hero and forces her slime into their mouth, applying "Slimey Residue" to them. Slime will then wrap around their brain and allow Slime Girl to read their minds. She then takes the form of a female they find most attractive and tricks them into having sex with her, receiving +100% hardness counter and losing the ability to act. During their next turn they will cum into Slime Girl, fully recovering her HP and removing all negative conditions and effects from her. Slime Girl will then leave her slime wrapped around their brain, placing them in a trance and allowing her to control the Hero during their turn, choosing what actions they take.

Swim in my Slime. 5-turn cooldown.
Slime Girl targets a nearby Heroine and wraps her entire slime body around them, applying "Slimey Residue" to them. Over the next 3 turns Slime Girls slime will dissolve their weapons, armor and clothes as the slime enters the body of the Heroine through every hole possible. On the 3rd turn the Heroine will become enslaved, being converted into a Slime Girl, swapping teams and fighting for Slime Girl. Slime Girl is unable to move during the 3 turns the Heroine is inside her.

Sticky Puddle. 5-turn cooldown.
Slime Girl turns into a massive puddle of slime, covering the entire battlefields floor with slime. All targets receive "Slimey Residue" and become unable to move or turn away until Slime Girl has reformed. During her next turn, Slime Girl can reform herself on any square of the battlefield.

Spreading the Goodness. 5-turn cooldown.
Slime Girl targets every Hero affected by "Slimey Residue" and forces the slime on their bodies to enter inside their bodies. Her slime will then wrap around all Heroes brains and down to their penis causing them to receive +100% hardness counter. Entranced Heroes affected fall into a trance and will, during their own turn, begin walking to a Heroine and have sex with them once in range, cumming inside them and forcing slime into them, applying "Slimey Residue" condition to them and causing them to fall into a trance, becoming unable to act and willingly skip their turn. Entranced Heroes will take skip their next 2 turns after and then select a new target.


Last edited by Lady Malboro on Sat Jun 10, 2017 8:30 pm; edited 4 times in total
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Re: Monster Girl Collectible Card Profiles: Villainesses!

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